Been playing ArmA / ArmA 2 for ~3 years now so I’m not an ArmA newbie, but I am new to DayZ as of this past weekend. First of all let me say this is an excellent mod. I’ve been hooked on Xenos excellent Domination mod almost exclusively for many months now, but I can see that DayZ will now be my mod of choice for the foreseeable future. After spending a few hours in the game one of first thoughts was that there needed to be more zombies, but that they also needed to be neutered a bit too. I’ll break down my ideas on the number and nature of zombies point by point: 1. Increase the number of zombies, 600-800 or more on Chernarus should not be too many. 2. Slow the zombies down, humans should be able to run 20-50 percent faster, zombies should be somewhat clumsy. 3. Take away the zombies ability to swim or climb ladders, again zombies should be too clumsy to do these things. 4. Stop the zombies from walking through walls. Players should be able to take refuge, regroup etc. inside some buildings. 5. Decrease the zombies’ eyesight and hearing ability slightly, it doesn’t seem logical that “dead” people would have better senses than living people. 6. Zombies should die only from a headshot, but you should also be able to slow them down, make them halt their approach momentarily with multiple body shots and/or disable them by leg shots of sufficient quantity or caliber. They could then continue drag themselves with their arms, at a much reduced speed. Which would be cool to see, LOL 7. Concentrate zombies primarily in large cites (I would have at least half the total number of zombies in the 5 largest cities in Chernarus), small towns should have few and lone buildings out in the country should have even fewer around and sometimes none. Assume zombies like to congregate with their own kind and that they are drawn to the larger cities where most people were at the time of the original “outbreak”. There should still be a few field and forest wanderers who never find the city however.