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Everything posted by Jaycat
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Duping needs to be fixed, BUT.......
Jaycat replied to Strawcrow's topic in DayZ Mod General Discussion
This, 7 days seems way to long, people should be actively using the vehicles they collect, 3 or 4 tops would be much more reasonable. -
For the love of christ, learn how to use direct communication!!
Jaycat replied to {420}Mr.Smiley's topic in DayZ Mod General Discussion
don't think it matters what chat you're currently 'in' (as in which one you're currently speaking in, '.' key to change) as far as I know, you should see all messages in their respective colors, for example if you're in group you should still see a white microphone pop up if someone is speaking in direct, or a yellow one if someone is speaking in vehicle (provided you're close enough for direct/in a vehicle with them for vehicle). Someone feel free to correct me if I'm wrong, been so long since I've found someone who didn't shoot on sight (other than people for trades/clan members but they use out of game comms like Skype/Mumble/Ts3 etc.) -
what's with all the hate on the ironsights? sidearms are mostly for headshotting zombies and they're decent for doing that.
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Trading: Ghillies, M4a1 CCO SD, M24, NVG, and Coyote BP
Jaycat replied to jjhend's topic in DayZ Mod General Discussion
got a m249 SAW and 4 full belts (800 shots) will trade it for ghillie + nvgs, pm me if you're interested. -
If you are new to Dayz READ THIS
Jaycat replied to =DiG= Zgraphz's topic in DayZ Mod General Discussion
200 meter snipes be carazay skillz boys, watch out. -
only real endgame is when you have a group of survivors, go on 'missions' to gear up new members, help other players in the medical thread, scout for vehicles etc.
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Yay, Bandit and Hero identifiers are coming in
Jaycat replied to tuleg1t's topic in DayZ Mod General Discussion
Like the concept of Humanity indicators, will be interesting to see how it will be implemented though. -
www.dayzwiki.com/wiki/Camouflage_Clothing http://www.dayzwiki.com/wiki/Ghillie_Suit + the basic starter outfits. anything other than this isn't legit as far as I know, though I think some private hives still run the version with side chat and bandit skins etc.
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Temperature Flashing although runnin
Jaycat replied to Syrell's topic in DayZ Mod General Discussion
Sometimes, I've heard if you don't have ghillie/camo clothes your temp drops a lot faster. Just find a Heatpack or start a campfire in the woods or something. -
Dumb, you can't just walk up to a horse in the wild and expect to tame it, also it doesn't really fit with the feel of the game, this isn't Red Dead Undead Nightmare :P. Also you can't expect client side vehicles to ever be implemented, it would be far to easy to exploit. EDIT: I'm all for more wild animals to hunt and eat however.
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uh, if you mean the camo clothing then yes it's legit, has the same spawn chance as ghillies and the same spawn points (residential/copter crashes)
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Trading FN FAL Night vision for Ghillie and DMR
Jaycat replied to Gardij06's topic in DayZ Mod General Discussion
rare =/= valuable -
Started to be a silly glitchy game (sorry i mean mod)
Jaycat replied to ramazoti's topic in DayZ Mod General Discussion
alpha of a mod for a game with a buggy engine, do the math. -
Night time doesn't serve a purpose
Jaycat replied to jayboltz's topic in DayZ Mod General Discussion
use red chemlights, people have to be within like 100m of you to have vision of them. -
same with the Winchester I've found, really annoying.
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Do Helicopters have night vision or Thermal??
Jaycat replied to Ajvkorn's topic in DayZ Mod General Discussion
you can use NVGs while flying/riding in all vehicles -
Have a camping tent you don't need? Help out your fellow survivors!
Jaycat replied to Fribox's topic in DayZ Mod General Discussion
could of just been someone loot cycling. -
I for one wouldn't mind them being removed when the standalone is released, so long as there's more flashlight equipped weapons or a way to carry a flashlight and a pistol at once.
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Does anyone know how you're supposed to estimate your temperature with the thermometer now that it's been removed from the debug monitor ? From my experience the only thing the thermometer does is flash when you're already sick.
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Tent City US 546 come get your loot
Jaycat replied to Zealot (DayZ)'s topic in DayZ Mod General Discussion
co-ordinates are on your map at the closest zoom, 142,005 is where you need Longitude is always first (east/west position) then latitude (north/south). -
Do you mean textures getting stretched? I've had this alot near military spawns (tents at stary/berezino some of the soldier corpses aswell), sometimes they strech close to the ground so it seems there's very bright lighting aswell.
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seems a bit dumb to remove it from the debug if the icon isn't implemented properly yet, could've removed blood if they really felt the need to remove something... guess I'll just have to use heatpacks whenever I find them from now on.
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I used to leave it down when I didn't have NVGs, then again I always use to use a remmington so I'd have the flashlight without sacrificing the ability to shoot.
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Pretty sure below 36 is risk of infection, below 34 is risk of 'cold' (hands start shaking making aiming harder). that's besides the point though, question is if there's anyway to determine or at least estimate your temperature in the current build. For example if they removed the blood level in the debug you could still pretty easily estimate your level with the blood Icon (green-orange-red), but I've seen no change in the thermometer at all while playing.
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not sure why you decided to go for such bold lettering for something that doesn't answer the question at all. random sickness is below 36, only thing the thermometer does is flash at 30 apparently, surely it should start flashing at 37ish to be of any use at all.