AngryRetard
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On the Coast
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What would be the perfect all around gun for a lone survivor?
AngryRetard replied to Man vs Wild's topic in DayZ Mod General Discussion
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Sniper spawn chances screwed?
AngryRetard replied to HighPiez's topic in DayZ Mod General Discussion
You add so much to this discussion! Please tell us where your uncle touched you as a child! -
I grabbed the loot from a hacker before I knew what hackers actually did (he looked like a cowboy of sorts) The next day when I logged in my character was wiped and I respawned with nothing on the beach. Either they can see hacked items via some id tag or the hacker exploded my face after I logged off somehow.
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then why not remove tents? And have vehicles have no inventory?
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Wow Alex, have to ever contributed anything useful to anywhere you've posted? Looking back at your post history, the answer is no. Either play the game or gtfo. Sincerely, the adults.
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Does the community want DayZ to become harder?
AngryRetard replied to L0G!N (DayZ)'s topic in DayZ Mod General Discussion
-Zombies should be a little slower but much more numerous (think hordes). -Head shots and explosives are the only way to kill them and sometimes zombies will get back up if you don't double tap them when they are down. -Make food and water spawns rarer but put more food and water on the zombies. -Add mutated zombies that are larger, faster, stronger. Like the thugs from dead island. You can go toe to toe with them solo, but it's easier in a group. -The military and police zombies should spawn with weapons but randomly fire as you approach or agro them. Players and other zombies will be lured to the gunshots. -Adding a party function would be good too. A way for players working together to quickly identify each other but no one else on the map or in menus can see what players are working with who. -Zombie sentries. Certain rare zombies in an area that will scream or alert other zombies when they spot you. Avoid sentries at all costs. When the sentry screams it spawns hordes that are relentless. Sort of like that other co op zombie game... left 4 dead? -Infection. Zombie bites or slashes you, you have a chance to get infected. Now you can slow the infection with epi pens and antibiotics but you will need a full blood transfusion and time to rest by a fire to break the fever to recover. Not doing these things will have you turn to a zombie (at which point you could add a "zombie side" mini game or just have the player die and get to watch his or her reanimated corpse rise). Adding background chatter, strange sounds of your organs shutting down and vivid hallucinations which increase as the infection spreads could be cool. -running forever is dumb, so is stamina bars. Having brief periods where you have to walk or suffer from heat or sun stroke would be an added touch (it was addressed in another thread, sounds like a good idea) -Players need to stop killing other wise peaceful players. I understand people get burned a couple times and then no one is safe. But something needs to be done to distinguish survivors vs bandits/looters, but in a real world setting. Since we can't recognize faces or body shapes. Maybe add a reward system for helping players, or not killing players. Maybe squad bonuses? If you work together in a group you have more eyes watching, zombie agro distance drops, maybe you can see through the fog a little better, at night it isn't quite so dark anymore. If you are in a group and you killed someone, the entire group as well as individual members lose these bonuses until each member has respawned. Your buddy killed someone, you lose the bonus, he dies and runs back, you still don't get the group bonus back until you've all been tagged as dead. -A moral bar. Starts at 50% when you spawn, which is neutral. There is no disadvantage to having no morals (maybe zombiefication when you die?) But the advantages for moral kick in when you get it to say 75% or some other predetermined number. Helped a player get back on his feet with morphine? It goes up a little. See someone in a field being chased by zombies? Kill the zombies and it goes up. Kill a player that isn't tagged "immoral"? Your total maximum moral is reduced by 10% per kill and will stay at these reduced levels until you respawn. So if you kill a player, the max moral you can have is 90% meaning top end bonuses elude you. Kill more players and miss out on tiers of survival and feel good bonuses. Sharper eyes, better hearing, Maybe instead of one can of food, you find enough for your party now instead. Have all "good" and all "evil" actions tied to moral and have that tied to stuff that makes being a bandit worng, but does not remove anything bandits have now, but rewards friendly players with sunshine and lollipops (there might not actually be lollipops)