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#2 and #3. #1 needs that extra little bit of attention to read/care what it says. 2 and 3 just need a glimpse to get a point across. #2 would be the one I would go for. Simple, stylish and seductively sexy...
Try looking in these buldings - http://picacid.com/arma2/imgs/Land_a_stationhouse.jpg - in both Cherno and Electro. Theres 2 in Electro and 1 (I think) in Cherno. In both I have found AKs, Ms and Remingtons with ammo as well.
The Item could fill the Rocket launcher slot? 99% of the time its not in use and it would allow the guitar to appear on the back. Hell, why not go as far as having a harmonica fill one of the equipment/binocular slots.
As if being chased by carnivorous cadaverous wasn't enough! Now I have to deal with Rotting monkeys!? And now its raining aswell ... Gah' date=' [i']'thanks'.
I support this. For such a masochistic and 'realistic' gamemode such as this, casual things like being able to see around corners and pinpoint hip-firing should be gotten rid of. TBH, I can't understand why it wasn't set to this in the first place.
I'm totally in favor of allowing players to choose a starting skin. This could lead to a much better dynamic in how players form groups and judge other survivors, rather then the "black or white; Kill on sight" thats been going on. 'Variety is the spice of life', as they say. Heres a few vanilla assets that may be suitable- http://community.bistudio.com/wiki/File:Arma2_INS_insurgent.jpg http://community.bistudio.com/wiki/File:Arma2_INS_ak47.jpg http://community.bistudio.com/wiki/File:Arma2_INS_soldier.jpg http://community.bistudio.com/wiki/File:Arm2_GUE_soldier.jpg http://community.bistudio.com/wiki/File:Arm2_GUE_ak74su.jpg http://community.bistudio.com/wiki/File:Arm2_GUE_warlord.jpg http://community.bistudio.com/wiki/File:Arm2_GUE_akm.jpg http://community.bistudio.com/wiki/File:Arm2_GUE_pilot.jpg http://community.bistudio.com/wiki/File:Arma2_INS_local.jpg http://community.bistudio.com/wiki/File:Arma2_INS_forester.jpg http://community.bistudio.com/wiki/File:Arma2_INS_officer.jpg http://community.bistudio.com/wiki/File:Arm2_GUE_commander.jpg http://community.bistudio.com/wiki/File:Arma2_FR_medic.jpg http://community.bistudio.com/wiki/File:Arma2_FR_grenadier.jpg http://community.bistudio.com/wiki/File:Arma2_RU_captive.jpg http://community.bistudio.com/wiki/File:Arma2_CDF_captive.jpg http://community.bistudio.com/wiki/File:Arma2_FR_captive.jpg And here an OA models that might work well also- http://community.bistudio.com/wiki/File:Arma2_TK_SF_soldier.jpg I tried to stay away from anything too "Military" as to keep the scavenging survivor effect. Of course this would mean the end (or drastic redesign) of the 'humanity' meter.