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Adrian4814
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3 NeutralAbout Adrian4814
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I understand your reasoning, and while I wish they fixed the issue I don't see them doing it in the near future. But my reasoning is that we can't base a game around an exploit, and legit players will stay in the game even if tranquilized.
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Glad to see the positive and negative criticism working properly. Just to re-quote Chefwillis a slight bit, of course there would be some form of cooldown before anesthetics could be re-used again. Can't have it any other way. As for 1 shot tranquilizers being more overpowered than bullets, I can't say I agree. A bullet can have an instant effect of knock-out or death, while the effect of anesthesia will have some form of build-up time to spread in the victims bloodstream. In-short, you'd hit someone and they'd fall to the ground 5-10 seconds later unlike with bullets, where they generally go instantly. And another problem that would arise from this would be people alt-f4ing when they get tranquilized, the simplest solution would be not to give the players any sort of visual indicator that they've been hit with tranquilizers, but rather give them a very subtle audio queue that would be nearly indistinguishable. Food for thought at least.
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Absolutely fantastic. Much better than hitting re-spawn a million times to end up with a friend.
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You're suggesting something that is currently way out of the dayz developers hands. This is something that they just couldn't achieve with the current engine and server-system.
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This is exactly what it would be about. I want to be a nice guy, but I am a survivor of an apocalypse first and foremost. If there is any single scenario where I desperately need a certain item, I'd rather leave my victim intact and alive, than killing him. In most scenarios when a bandit shoots a survivor for gear, he only finds himself needing a minor part of his items either way, so the rest is just completely gone to waste along with the victims life. This suggestion is most certainly a more peaceful solution.
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I too thought about it, and to some extent it would be the same as dying. But on the other hand, even though you're a few kilograms worth of gear lighter, you're still alive. And with some luck you wouldn't lose everything, rather than getting shot and *most definitely* losing everything. Thanks for the feedback.
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My suggestion is short and simple. Why not have the ability to knock other people (or yourself, for that matter) out with general anesthesia? Too many times I've been forced to shoot innocent people in self-defense (because they've opened fire on me or similarly), only to receive a crappy murder and have people think I'm a bandit. Wouldn't tranquilizing ammunition/darts/gas grenades or similar be a simple solution to instantly shooting others if you want to get to obtain their goodies or save yourself? There could surely be endless ways to deliver general anesthesia, but those mentioned are just examples. To extend on the idea further, the ability to use simple medical syringes to inject into food/water to knock someone out on use? This would truly bring tactical banditry to a new level, and solve at least a notable portion of the instant kill-on-sight problems. As for the rarity of this ammunition, the syringes and the gas grenades (and what ever the community may come up with), would of course be up to the dev team to take a decision upon. Being a programmer myself I have a hard time believing that this will be very difficult to implement (apart from possibly injecting the syringes onto the food/water). Adding ammunition or gas grenades with the ability to call the "knock-out" function would not be too much to ask, hopefully. I'd appreciate some thoughts and criticism on this.