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3 NeutralAbout Womble (DayZ)
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Suggestion to improve trust/interaction among players
Womble (DayZ) replied to Womble (DayZ)'s topic in DayZ Mod Suggestions
I completly agree that the paranioa is an important part of DayZ and i have no wish for that to diminish at all. But from my own experience with DayZ the rampant playerkilling is actually diminishing the paranoia even more than i think my suggestion would. Currently i act as if everyone was out to get me, and that doesn't really add to the paranoia, it just makes me not want to engage in other player interaction than shooting them through the head, I think DayZ could more than it's current state and i doubt that you know anything more about what code goes in than i do. DayZ is about storytelling according to rocket and i believe my suggestion would make better ones. You are offcourse intitled to your opinion and i respect that PS. The hat part was ment as a joke. That you failed to realise that tells me you might be taking this game abit to seriously. -
Suggestion to improve trust/interaction among players
Womble (DayZ) replied to Womble (DayZ)'s topic in DayZ Mod Suggestions
Oh! i didn't know it had allready been suggested. Would you care to elaborate on why you think it wouldn't work? Where has rocket said that he was against "something like that"? -
Hi I defently think you are on the right track about using the skin to resolve problems with the massmurder going on at the moment. I would even take it further and make Bandits faction in DayZ This is my suggestion: 1.Players should be able distinquish Peacefull survivors from Bandits. This would help survivors trust eachother and encourage teamplay more. I suggest using reusing the "Bandit skin" model or something else highly visable through a sniper scope. 2. players know a character with a survivor skin is unable to harm them, they will be more inclined to team up with that person. I suggest Friendly fire among survivors should be turned OFF. DON'T PANIC! Just keep reading. 3. Players should be able to turn into "Bandits" at will. This will keep the pvp crowd happy since they will just turn into Bandits and continue to do what they do the best and it will also let players to kill the guy that took the last can of beans. I suggest implementing an option in a menu or in the inventory that allows the player to change into a Bandit. Bandits can shoot and kill Survivors and survivors can shoot kill bandits. (friendly fire is ON) Perhaps the best Mechanic for changing into a bandit would be to move the bandit players to a another team, no idea if rocket can hack arma to do this, but i'm not a game designer so i'll let him figure that out. Since bandits and Survivors are on diffrent teams, friendlyfire would no longer apply. Once a players have joined RED team, they cannot go back to blue Everyone will be able to see that you are a killer and you are going to get shot at if they see you. ( That is the consequence of being a killer ) This game mechanic would let people kill those they think worthy of a bullet, and give peacefull survivors a chance to trust eachother (a little) more. It will perhaps also give people reason to pause and think..."Is this guy really worth getting bandit status over". It could also open the door to interesting mechanics/gameplay. Here is a few from the top of my head: - Disguises that gives you the opposite teams skin. - Bandit status after seriuos theft - Redemption back to survivor status when certain criteria is met (time past and/or action taken - Bandit only items like: bandana & sombrero" (It's all about hats, you know! ;) ) - The ability to see how many players are on each team when you log in. ANYWAY, this is my halfbaked idea. I hope we can have a constructive debate about if this idea would work or not?
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Suggestion to improve trust/interaction among players
Womble (DayZ) posted a topic in DayZ Mod Suggestions
Hello DayZ Community! I'll get to my suggestion to in a moment, but first i want ramble for a few lines. Feel free to skip the next bit if you don't care about why and how came up with the idea i am about to suggest to the community. I've really enjoyed my time with DayZ and still do, but i feel that the game has changed since i started. Both how it feels and how i play it. When i started out i helped a few guys, made a few friends only to be doublecrossed or shot by unseen snipers. I don't really mind that (much) and i think i understand the thrill of hunting other players and potentially stealing their stuff and ruining their day. The problem is that i feel that i'm forced to shoot the other survivors i come across in order to survive myself. I simply can't trust them enough for it to be worth the risk of letting them live and thats too bad, because i really want to play with other survivors (also random people i meet ingame) THE SUGGESTION PART: 1.Players should be able distinquish Peacefull survivors from Bandits. This would help survivors trust eachother and encourage teamplay more. I suggest using reusing the "Bandit skin" model or something else highly visable through a sniper scope. 2. players know a character with a survivor skin is unable to harm them, they will be more inclined to team up with that person. I suggest Friendly fire among survivors should be turned OFF. DON'T PANIC! Just keep reading. 3. Players should be able to turn into "Bandits" at will. This will keep the pvp crowd happy since they will just turn into Bandits and continue to do what they do the best and it will also let players to kill the guy that took the last can of beans. I suggest implementing an option in a menu or in the inventory that allows the player to change into a Bandit. Bandits can shoot and kill Survivors and survivors can shoot kill bandits. (friendly fire is ON) Perhaps the best Mechanic for changing into a bandit would be to move the bandit players to a another team, no idea if rocket can hack arma to do this, but i'm not a game designer so i'll let him figure that out. Since bandits and Survivors are on diffrent teams, friendlyfire would no longer apply. Once a players have joined RED(bandit) team, they cannot go back to blue(survivor) Everyone will be able to see that you are a killer and you are going to get shot at if they see you. ( That is the consequence of being a killer ) This game mechanic would let people kill those they think worthy of a bullet, and give peacefull survivors a chance to trust eachother (a little) more. It will perhaps also give people reason to pause and think..."Is this guy really worth getting bandit status over". It could also open the door to interesting mechanics/gameplay. Here is a few from the top of my head: - Disguises that gives you the opposite teams skin. - Bandit status after seriuos theft - Redemption back to survivor status when certain criteria is met (time past and/or action taken - Bandit only items like: bandana & sombrero" (It's all about hats, you know! ;) ) - The ability to see how many players are on each team when you log in. ANYWAY, this is my halfbaked idea. I hope we can have a constructive debate about if this idea would work or not? Regards Womble