nekrus2
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On the Coast
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military loot building pre-existed inside those maps before they were used in dayz! they were created for arma missions (which as i hope you know is military sim), and so far panthera got similar number of military spawns compared to other types
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i think all skins should be found through package like ghillie and camo and change their spawn places little (ghillie/camo/old bandit in military, hero, current bandit in res etc) and finally make female versions of each skin
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DayzCommander Bug (Wrong Version)
nekrus2 replied to Apelgrandure's topic in DayZ Mod Troubleshooting
1. Dayz commander is tool created NOT by dayz dev team, any problems report to Dayz commander dev team, 2. as far as i know those updates are added manualy - give them 24h to be updated on dayz commander. -
Yes Wipe!
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Demystification of the DayZ loot spawn system [SPOILER]
nekrus2 replied to insitv's topic in DayZ Mod General Discussion
Nice information suspected most of it by trial and error but didn't know exact ranges -
Should we remove barbed wire in the next update
nekrus2 replied to mattlightfoot's topic in Mod Announcements & Info
you already can use toolbox to take them down ... but you need to find "sweet spot" right in middle of it -
Should we remove barbed wire in the next update
nekrus2 replied to mattlightfoot's topic in Mod Announcements & Info
No But you should remove it temporary until Graphical glitch is fixed and also All user placed objects that were removed with tools and then come back after restart should be fixed but overall i think deadbodies are piority with this graphical glitch and should be removed -
Running Speed - Heroes faster then bandits
nekrus2 replied to puppetworx's topic in DayZ Mod General Discussion
running speed is mostly decided by amount fps and how low your ping is (lower ping + higher fps = faster run speed), basicly its how this engine works. -
Gamebreaker.tv - Jul 2012 - Interview with Rocket
nekrus2 replied to vier0hr's topic in Mod Announcements & Info
i think you arent aware this is in alpha ....