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jay.pis

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Everything posted by jay.pis

  1. I'm fine with having the need for a toolbox to hotwire a vehicle. Would also be cool if the player had to insert/remove the key in the ignition so that there is a chance to forget them in the vehicle.
  2. jay.pis

    Spawn Change/ teams

    I suggested something similar as well but instead to have 3-4 different spawn zones on the map. Basically you spawn in the zone where you died the closest. For me personally, it makes little sense to spawn back at the coast whenever you die.
  3. jay.pis

    Surrender Emote

    For surrendering yes, but just to show you're friendly, holstering and showing hands up would be find to show you you're friendly. Is it even possible to holster your weapon? I've not seen it.
  4. Or they can tie in the players steam username with their in-game character so it'll be about their reputation. Players tend to think twice before they do anything when they know they are tied down to something such as a username.
  5. I did a search but couldn't find anything related to this so if there is one then please disregard. Anyway, as far as I know all players respawn around the coastline after dying, first starting, etc. I've just started playing recently and I have not gotten very far, probably just a little north of cherno/elektro then mostly dying and restarting back by the coast. My concern is once I have gotten WAAAAAAY further away from the coast and once I die I'll have to start over again by the coast. My suggestion, place maybe 3-4 other spawn zones on the map. Players will spawn on the nearest zone from where they died and could maybe be a server option as well. I think this would also help in spreading out players so that areas such as Cherno and Elekro aren't the most popular places to go since it's the closest places that players spawn to. My other features wish list: Customizable default outfit for your character All buildings/doors enterable with drawers, closets, and such are searchable Able to board up doors and windows Better zombie animations, also zombies that can grab Better zombie pathfinding Different zombie types - you know the typical walkers, sprinters, exploders, jumpers, etc) Zombies that move in herds and that also move out of town and into the forests Simple hand to hand combat, able to push away zombies for example, as well as using the butt of your gun/rifle to hit zombies/players that can also knock them out Configurable Day/Night speed settings, 1 hour for day/night duration for example Some dynamic content like helicopters crashing, boats washing on the shore, etc If it's not already in maybe some other types of handheld light sources such as candles, lanterns, etc than can also be placed on the ground Portable power generators that can be repaired and need fuel to work and provide electricity
  6. jay.pis

    Spawn Points Around Island

    Not outfits or loadout, more like default attire, why exactly am I wearing what I'm wearing now? Lets say I'm a doctor or a cop, an option to wear my appropriate uniform for example. It's not like I have a tactical zombie apocalyptic gear bag handy. :thumbsup: Configurable day/night cycle speeds is an option, don't get your panties in a bunch :D Played L4D, cool game, but what's wrong with having other types of zombies and maybe having it as an option? What can electricity be used for? use your imagination :)
  7. jay.pis

    Spawn Points Around Island

    Then lets call them suggestions, after all this is the suggestions forum and please don't tell others what they can and can't post, specially with something trivial as a features list. :thumbsup: Fair enough, but what's so special about going up north exactly? The whole point of the game is to survive and having to ALWAYS spawn at the coast after travelling FAR up north just doesn't make any sense.
  8. jay.pis

    Random NPC human survivors

    Why would you want NPC's when actual players can setup camp?
  9. Maybe they can implement something like tying in the players Steam username in the game so that it all comes down to reputation. This should resolve some of those situations where a player comes across someone that is hurt or being chased by zombies then after helping them they'll turn around and kill you. If they've heard about them going on a murdering rampage then they'll know to either stay away or take em out then and there.
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