jay.pis
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32 GoodAbout jay.pis
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Survivor
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KOS will always be a "problem" and this is why
jay.pis replied to armyof12monkeyss's topic in DayZ Mod General Discussion
Yes, but then again this is a video game... -
So...who exactly is this game supposed to be hard for?
jay.pis replied to bazbake's topic in DayZ Mod General Discussion
Obviously you didn't bother to read to understand that it wasn't a complaint and quit with the ALPHA!!! already, everyone already knows this, it says so when you download the mod. @OP good read and I do agree that more content and or difficulty adjustments should be made for the veteran players. -
KOS will always be a "problem" and this is why
jay.pis replied to armyof12monkeyss's topic in DayZ Mod General Discussion
Damn, are people still on KoS's nuts?!? video game + anonymity + full loot/openworld + pvp + weapons = ? The only game mechanic that will alleviate this is if they disable Friendly Fire on non-bandits but fortunately (for the majority of us) this is not that kind of game. There are plenty of other games out there that have Team Deathmatch game modes. -
Same here, I've been playing for about a month now and so far only 10 kills, 3 intentionally and 7 in self defense. I'm basically playing exactly how I want to play, surviving a zombie apocalypse gathering resources and defending myself and my group. Just play it for what it is now while you wait for the standalone. I'm sure there will be plenty more shit do to in that version.
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I don't understand why people complain...it's an open world, full loot game with guns...not sure what people expected, happy joy bunnies and unicorns maybe? Even if they did add other shit like objectives, crafting, safe zones, whatever...the core will always be PVP, end of story.
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what's the best solution to stop server hopping?
jay.pis replied to tarquinbb's topic in DayZ Mod General Discussion
Only way to really "stop" server hopping is to implement a 1 character per server rule. Other solutions are just to slow them down such as adding in a timer where players can't log in to another server for lets say 10 minutes. -
I'm not saying I'm against it but making them harder to obtain does not have any relation to a person's KoS mentality. The same goes with making more zed spawns, more challenging zeds, as well as lower ammo spawn.
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Loading Screen.. How Long Is Too Long?
jay.pis replied to wrappa's topic in DayZ Mod General Discussion
If you are stuck on loading past the server lobby (black screen with loading text) then most likely you need to updated Battleye that or you need newer version of the Arma2 OA beta. -
Just gotta quote this so others can read if they missed it because this is the ultimate frakin truth and you sir deserve as much beans as you want.
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thats a damn long ass post complaining about a mod that is still in its early development stage. The best advice anyone can give for people like you is to just wait further down the development phase for major updates and changes. Honestly I don't understand why people just don't get this simple concept.
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We loose blood and we regenerate new blood. I think it's a very sound suggestion specially if it's a slow regeneration as suggested, something around 3-4 hours to regenerate from 1-12k health. Players have a choice to sit and wait to regenerate or go get blood packs.
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Either this or make ammo more scarce. Now you gotta save your ammo for when you really need them. But this is an Arma2 update and we'll have to wait if they change them in a DayZ update.
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This was not done intentionally, it's because they do not have a proper animator in staff [maybe now they do] and basically just created or used default basic movements and tweaked them.
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This is true but as a new player they probably won't know this. At least spreading out spawn points around Chernarus lessen town camping [or at least thins it out] and give a greater chance for new players to survive.
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What about having it so that players start off as survivors or lets say Blue players which are neutral. Blue players kill blue players a couple times and now they turn bandit or lets say Red players. Then let players have the ability to "target" these players, for example hitting the tab key while aiming at them will show a color icon on screen, blue or red. Of course the ability to target depends on the range, you can't if they're too far away, maybe players can only target about 50 meters maybe? Something to that extent anyway.