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8 NeutralAbout whtwlf
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Bio
Just one of a small pack stalking in the wilderness.
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What is the most annoying bug in the game [Poll/Be constructive!]
whtwlf replied to crazyandlazy's topic in General Discussion
Having someone server hop next to you is never really fun but I find the rubber banding, especially during fights, is far more troublesome. -
Might have something to do with the weapon your friend is carrying. Try having him or her raise and lower it or putting it away.
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I reckon it could use whatever game mechanic the devs will have in place to keep dead players from still talking if they haven't spawned a new character yet.
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It would be pretty cool if it could be used with water bottles to craft wet and dry limited use silencers (suppressors) too. I've seen that suggested once or twice.
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Who Are You? Or "How to make DayZ not all about KOS in a few not so easy steps".
whtwlf replied to semipr0's topic in General Discussion
I'm not sure this'd ever stop people killing on sight, however, it might make them leery of engaging for no reason. Either way, I like a lot of the suggestions and how they're geared towards individual character progression. Just those small bits of character customization (facial hair, scarring, etc.), as you said, makes you less of a cookie cutter clone and thus immerses you more in the experience. -
The third DayZ Playerbase Survey | Final Results
whtwlf replied to eel's topic in DayZ Mod General Discussion
I dig the survey. You have my input, good sir or madam. -
Day Z Chronicles - Careless. A Narrative Let's Play
whtwlf replied to Etalyx's topic in DayZ Mod Gallery
Definitely a unique way of doing a Let's Play series. I think the likes on your videos speak for themselves. -
Z-GrimV, that is an absolutely fantastic wallpaper. I hope to see more artwork from you in the future.
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Need Medical Assistance? We can help.
whtwlf replied to Dr Wasteland MD's topic in DayZ Mod General Discussion
Around what time do you play each night, Doc? -
[GUIDE] DayZ Quick Tips - Hunting
whtwlf replied to SensenmanN (DayZ)'s topic in New Player Discussion
I had no idea about the white dot. Quite useful to know. Thank you for the information! -
It was around 1600 hours when our group finally met up just north west of Prigorodky. After a long trek, understandably, we had itchy trigger fingers and were looking for a bit of action. So naturally, the first thing we decide to do is raid a building for supplies while gunning down every zombie within a quarter mile radius. As we approach the area we're looking to case, we spot a survivor moving through an open field to the west. We hit the deck and ask his intentions. He wanted only to read the city sign and be on his way, we were more than happy to oblige him. Eventually, we move from cover after he disappears to the north west and the fun begins. I acted as bait, attracting about 8-10 zombies at a time while the rest of the team set up inside a barn with their Winchesters. Every time I had enough zombies trailing me, I'd run in and let the rest of the team mop them up. This rather loud process went on for about 4 minutes until we had the entire north west end of the town cleared out. Thankfully, it hadn't attracted any human attention, or so we thought. We went on our merry way, hopping fences and rummaging through peoples'... well, what used to be peoples' back yards and began looting- or we would have if there had been any supplies to loot. It seemed that particular side of the town had already been cleared out. That's when we turned our attention to the east side of town. We moved through a mostly open field using what little natural cover it offered- dips in the terrain along with small shrubs. Then we spotted a contact, a survivor named Drew. We asked if he was friendly and he quickly fled west, which wasmore than alright with us. As we approached the first of a group of larger farms and stables, one team member heard the droning buzz of flies. Finally, some loot! We all entered together, our second mistake that late afternoon, and find two dead survivors. Around that time we saw Drew cursing a bandit in chat for ambushing him. We started to bug out, when one of the team spotted another contact. It was bandit approaching from the south east. The last team mate inside, Chris, barely had time to drop the gear he was looting when the bandit lit him up. I sprinted in from the south entrance just as they both went down- dead. Hastily, I checked both bodies. The bandit must have just spawned, as he had no decent loot on him, and must've been looking for an easy target to get some gear. What's left of the team moved a little north to get into some cover and to get a perfect vantage point on the stables as we wait for our survivor to return. He spawned near Chernogorsk. Not too far a walk and we weren't left waiting long. This time, as he went in, the rest of us stayed outside on overwatch and eyed our surroundings like hawks. "Contact! Another bandit approaching from the south east." This time Chris was ready. The bandit was well armed and managed to land a shot on him, but the rounds from his Windchester to the enemy's center mass put him down hard. We moved in to treat our fallen comrade and I filled the bandit's body with lead one last time to make sure he was down for the count. This time he had some loot worth taking. The team decides that we've had enough of bandits and survivors for one day and we start to move out. We were heading north for the treeline when I spotted movement to the north east, yet another bandit lying prone with a rifle was watching us from the trees. I shout contact. Everyone hit the deck and scrambled for cover in the open area using the sparse vegetation. I trained my Kobra sights on him and Chris asks if he's friendly. The bandit tells us that he's just passing through. As I tell him to get lost, I ask my team mates to make for the treeline again, one by one. Meanwhile, the bandit concedes and starts to head east away from us. When we all finally made it to the safety of the trees, I told them to start bounding overwatch. We started the leapfrog-like maneuver to the west and up the slope, every team member using a tree for cover. Soon after, the last in the formation called out that she's spotted our bandit friend heading towards her as she combat crawls to her next bit of cover. She slides into a small depression in the terrain behind a shrub. I asked her to hold her position while Chris and I searched for the camo clad gunman. To our pleasant surprise our bounding formation had him surrounded on two sides. The bandit, unaware, kept his eyes on Krittar who was to his west, while we low crawled until we were about 20m south of him. He thought he had our team mate pinned down. On my mark, we lit him up. He fired wildly and fruitlessly at the survivor behind cover. She provided us with suppressing fire while we put round after round in him. In a futile attempt to hide, he went prone. Chris and I closed in on him and finish the job. Though it had to be done, I still found myself uncomfortable with the fact that I had to kill a fellow survivor. I quickly tell the bandit over chat that I was sorry but he forfeit his life when he chose to come after us. He curses us from the grave, telling anyone who will listen not to trust me and vehemently arguing the fact that he had been stalking us. Krittar laughed dryly, amused at bandit's reaction as she and Chris began to loot his body. Our rag-tag band of survivors found, much to our surprise, that all the hassle that afternoon had been worth it. We discovered gear on the corpse we had long been searching for; our answer for sustainability away from the rest of humanity; a pack of matches and knives for everyone to hunt with. Wary that the angry bandit had given away our position, we quickly hoofed it out of the area- not stopping until we put a few kilometers between us and his corpse.
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While the ArmA II maps are quite different from real world military maps, they do share one important feature- contour lines. This nifty .pdf guide provided by the Army's ROTC can teach you how to properly identify various terrain features on a map. The whole guide is worth a read if you're interested in learning how to read a proper real world map but I recommend skipping to page 207 for the important bits you'll be using in game.
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Amen to that. I can't tell you how many times just waiting those extra few seconds before rushing in or using a bit of teamwork with my friends has saved my hide. The only times I've ever died were when I was being sloppy and rushing or because I wasn't being tactical.
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My in-game name is Costa. I'm fairly friendly and I won't shoot unless I'm given a reason to... those reasons being following me with the intent to kill or murderin' my comrades. I tend to float around from server to server and keep to myself or my group but if you happen to come across me and need help or supplies, I'll be inclined to lend a hand. Like most folks here, I was drawn into this mod because of a certain series of youtube videos and the insistence of my friends that it was a fun game. I had played ArmA II in the past but it never held my interest until I heard about DayZ. I couldn't pass up the thought of a good zombie game and found myself playing for about six hours on my first run with a friend. I haven't been able to stop playing since.
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I always love stories like this and yours was definitely worth the read. I'm sure you're finding that this whole "emergent game play" thing can be more exciting than what most big game developers can churn out.