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Ebot

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About Ebot

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    Helicopter Hunter
  1. I like that night, which I have now. I like to go to the flashlight, But I do not want to get shot because of the fact that someone has increased levels of gamma and sees me. . I think it's not fair. I can not talk to the person at the meeting if the chat is disabled. Because of this, many just shoot at each other. Whatever it was, many people use TS, and adding to the radio is not affect on hardсord.
  2. You do not understand. Radio and night, it is necessary that all the players were at par with those who use TS, and those who have increased levels of gamma at night.
  3. It's no secret that most players use Teamspeak, Skype, or other many use the same increase in the level of gamma at night. I think all of this cheat, and do not use it. But at the same time is not possible to ban players to do it. Therefore, I suggest, 1. add radio play ( from the first day.) 2. remove the night without a moon. IMHO the radio will allow players to find each other, meet and unite. Perhaps from this will be less murders at the meeting. You can make a few channels of communication, different frequencies. You will be able to call for help and receive requests for help from others. My main idea is to make players more equal to each other. Thank you.
  4. Ok, but, Do not you think the punishment when the your bullets run out, When you kill a lot of people? Then why do you think the drinking vodka after every kill - have punishment ?
  5. I'm sorry but I do not know how to delete this message :blush:
  6. No, I'm just afraid that no one except the bandits left.
  7. Thank you for your response. important that you understand what I wrote. I was afraid that google translator did not translate so that would be understandable. :) I am not against the bandits. But I not want that to banditry was the only way to survive.
  8. Hello Excuse me, but I do not speak in English, but try to use Google translator. I play "DayZ" because: I like the idea and the concept of ... I like that a player has one life ... I like hardcord. When I installed the game and mod - "DayZ", I was hoping to see how people help each other save. I always carry with them more drugs, more than I need myself, because I hope to help others. But, unfortunately, I see day after day, "DayZ" turns into a Deathmatch . Where almost every player - bandit. I'm not against the bandits, but I think that number should be limited (as in the wild limited predators), and I can see how peaceful the players disappear as a class. And it's bad. If you access the server, you have to force other players to make regulations (bandits) or die. As a result, you yourself become a bandit, or trying to kill you all just for the sake of fun. All this is IMHO kills the idea of ​​a principled mod DayZ. I propose to solve this problem is very simple and interesting. And Create a good balance between bandits and peaceful players, not directly infringing on the rights of bandits. The idea is as follows: I believe that if it was a real person in the world of zombies (the same as DayZ) it would be very difficult psychologically to withstand a lot of murders, a lot of blood, lots of zombies. Any person can bring all this to mind and stay crazy 1. I suggest adding to the game the level of stress and drugs to relieve stress (Antidepressants, vodka, whiskey ...) 2. Important! The more the thug commits murder people, the more his level of stress and the more he needs to take antidepressants. 3. If a player does not kill people (he peace) his level of stress and needs a little less than antidepressants. 4. Antidepressants should Respawn mostly in villages as far away from cities. 5. If a thug kills many people, but do not take antidepressants - his stress level reaches a critical value of this he feels fits of madness, or even a "zombie." (For example, a player-bandit may itself turn into a zombie and lose control of himself for a few minutes.) 6. Bandit, who becomes a zombie can attack other players (if he plays on the team). So they will have to kill him. (Despite the fact that he is their friend), or he would kill them. 7. Killing zombies is less affected by stress than killing a man. What is the advantages! (+) 1. Finally a good reason to remain peaceable. Because fewer people killed - Less stress - less need to take antidepressants. 2. Now for the killing of people, bandits will have problems. Perhaps, from this, they will be less to kill just for the sake of fun. Bandits will now punish yourself, this will be their choice 3. Bandits in the search for anti-depressants will be forced to walk in the woods and countryside. (Now the bandits are found only in cities and control the most public places) a) The bandits will leave for the antidepressants, and peaceable players get a chance to visit the city, pharmacies, shops and do not be afraid that they are easy to kill, just like that. B) The Bandits will be walking on larger areas in search of antidepressants and this means that in the forests and villages will now be as dangerous as in the cities. (Now the forest is practically safe because nobody is there) This means that survival will be difficult, but interesting. Since in the woods, too, can meet the bandits. (And not just in cities like now) They have a lot will ride on the machines in the search for antidepressants. It will be interesting I think. 4. If the bandit will be a Zombie ( if it did not take antidepressants) - it will attack the other players from his team. And so the team will follow all need each other to check for signs of zombie virus. And in a group, the bandits will be more difficult with each other. Because at any moment of their partner (killing people), he may suddenly become a zombie for a few minutes and attack the other. And they will have to kill him. Or run away until the end fit. In this case the murder of his friend - Zombie killing is not considered a person. And the stress level is the same as for the murder of an ordinary zombie. All this should be very interesting I think. (For the sake of what would be a zombie for a few minutes I am ready to become a gangster (just kidding)) I think my idea will suit all players. After all, every man will make his choice, he will be responsible for their actions. For now, unfortunately, suffer only peaceful players. I think it's not fair. All players: the peaceable and bandits would walk across the territory in search of subjects, not as now, when all the bandits in the cities, but peaceable in the woods. If you are a bandit and kill you like - take antidepressant drugs in large quantities. (Drink vodka: D (just kidding)) (What would the bandits did not feel depressed, you can make that Zombie will not feel smell the blood of those who have recently drank vodka.): D Well, if you peaceable, flee from the zombies and the drunken bandits: D and look for ways to survive. Either way, each will receive what he has chosen. Death or life. Whatever it was, if nothing is changed, then very soon there will be no peaceable players quite. All are criminals. And Dayz will cease to be interesting to many players. In DayZ, will only play the team grouping. Single players will be left at all. I think it would cause harm to the idea DayZ. Because if a player from the team dies and is born again - he does not need to survive: It just goes to its team and get everything you need right away. A zombie nobody not be afraid. their will kill for fun. All of this violates the idea of ​​survival of the players and it's not right! I think. I hope the developers will read this. p \ s: When I sit down at the computer and decide to spend 3-4 hours of their time, I have to understand what I am to spend. Would it be pointless Deathmatch, or it will be an interesting game for everyone, where everyone will get what he wanted. thank you
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