Hello guys, so I did some searching around this and couldn't much. Atleast not an answer from the devs and what their thought about all this are. So, I would really enjoy if they made "sniping" a bit more hard. Possibly by adding wind and an appropiate tool? And of course the ability to account for it on the scope, which brings me I into my next subject! Maybe making the scopes in game more advanced? Perhaps by actually making us use our heads by using the turrets on our scopes? Instead of the ridiculously easy way of zeroing in 100m increments. This would make the "sniper" a bit slower but would increase the his overall accuracy aswell. Perhaps make a range chart with a pen and paper? Pretty much like what ACE has, but a "bit" dumbed down version. Ah, supported shooting? Pretty much what ARMA3 has, attaching a bipod to the ground or a flat surface, like on the roof of a car. Anything with some more visual feedback than what we had with the atlas bipod+mosin combo. Another idea is that when you have deployed a bipod you will then use your left hand (since you are a righty ingame, no intent of discrimintaing you lefties out there) to stabilize the backend of your weapon. Again this is just something that I thought of last night when playing, and I would like to hear what you guys think. And hopefully maybe an answer from a dev. Could have missed something like a video or somethign where they talk about this, if so please enlighten :). Thank you for reading and take care in Chernarus! Edit: Additional ideas: Another idea would be have the hunting/military scopes zoom in like the acog where you can still see your surroundings but blurry! Adding a safety to weapons. -leader.one