Zipper I can name three distinct advantages a bandit has over a survivor. Number 1, he knows what he is and his choice is easy, just kill. (That's just the game, nothing you can do about that.) Number 2, if a survivor has aggravated a zombie or zombies and he is engaged and focused on that. This leaves a bandit almost free of detection to strike, after which of course it is too late. (That's just the game, nothing you can do about that.) Which brings us to number 3, bandits learn real quick when they are watching an area that if a survivor enters, zombies appear. This is just part of the game and server management, but it's like getting a big red flashing light that a survivor is in the area, plus if the zombie is aggravated, they know just where to look. Since zombies appear where survivors are, tipping off bandits, wanted posters should go up in the nearby area on buildings or storefronts, tipping off survivors. This warning should encompass a large radius so if snipers are hiding around an area (say hundreds of meters out) the posters would appear. This would alert the survivors in a subtle way (because they have to enter the town to even see the posters anyway). Also make it so that a bandit or murderer is simply the person who shoots first either during a face to face or sniper situation. Thus after their first kill, they are so labeled and posters will appear in the towns and cities they are near. Zombies present alert bandits to survivors, posters present alert survivors to bandits. I believe this is a fair way to bring balance to the game as it exists, due to server resource management.