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Everything posted by Sumdum
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The semaphore timeout period has expired.
Sumdum replied to Unconscious's topic in DayZ Mod Troubleshooting
Silly things that ruin games seem to include Framework 3.5/4.0 of you haven;t installed or updated that I might try it. That worked to solve a few unimaginable issues I was having with different games. Have no idea what "The semaphore timeout period has expired" means though. -
? Humanity? Did you log out like 3 months ago?
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WHOever fixes this gets 5bucks
Sumdum replied to Alexx (DayZ)'s topic in DayZ Mod General Discussion
TYPE BIGGER!!! There's many threads on this, search them, leanr your actual problem, use 6 Launcher. -
How long before you starve/die of thirst?
Sumdum replied to PoisonedAl's topic in New Player Discussion
10 blood per tick, something like 5 - 10 minutes after they start blinking. Not a big deal unless your legs are broken, but that's how I learned the starvation system ;) -
Game got boring real quick without Side Chat
Sumdum replied to Shotgunned's topic in DayZ Mod General Discussion
lol This has been tested heavily by North Korea and found to be absolutely true in this day in age. Zombies of old, hell, they'd be fast as fuck having to chase skinny people and all.... -
Game got boring real quick without Side Chat
Sumdum replied to Shotgunned's topic in DayZ Mod General Discussion
True. Side chat at least made the killing side of the game interesting. Now it's all one boring murderspree with a semi-psychotic detatchment since you can hardly communicate anytime anywhere without using Vent/TS/Etc. People who compare this to CoD are wrong. CoD at least lets you know who killed you and talk shit/get them back ;) Didn't expect to feel this way when I first started, but the immersion dies real quick once you start doing Heli/NWAF runs anyways. -
Crawling + Looking around = Totally fucked about 80% of the time in houses it seems. Will be a small miracle when I need morphine for some other reason.
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Add more to a suggestion, don't create a new thread on the same subject. As to mindlessy finding threads that have aleady started the topic of "Methods besides killing", yeah I simply linked a bunch. Make a new post, add more. Making brand new threads on the same discussion is what causes huge ammounts of redundancy.
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http://dayzmod.com/forum/index.php?/topic/34786-more-functional-surrender/ http://dayzmod.com/forum/index.php?/topic/29081-suggestion-handcuffs-and-subduing/page__hl__subdue http://dayzmod.com/forum/index.php?/topic/22232-non-lethal-weapons/page__hl__subdue http://dayzmod.com/forum/index.php?/topic/21556-non-lethal-attacks/page__hl__subdue#entry213876 http://dayzmod.com/forum/index.php?/topic/1504-non-lethal-weapons-and-traps/page__hl__subdue
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Yeah gamma tends to render NVGs pretty useless. But, on the other hand, if you enjoy green tunnel vision, they're right up your alley.
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Post apacolyptic greifing simulator for D-bags
Sumdum replied to skyter's topic in DayZ Mod General Discussion
Is page 17* the longest thread page in the forum, or is it just me? My finger hurts from scrolling down that bad boy. -
Whet stones? And AD Shaco is newb :P LoL j/k
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Day Z is too Unrealistic. Fix or I Leave!
Sumdum replied to usszim's topic in DayZ Mod General Discussion
Everytime someone spells this correctly anymore I feel like part of my soul eases back from the void. Thank you. -
Day Z is too Unrealistic. Fix or I Leave!
Sumdum replied to usszim's topic in DayZ Mod General Discussion
Anime named Higurashi no Koru Ni or similar. Actually, it's no Naku Koro Ni. -
Day Z is too Unrealistic. Fix or I Leave!
Sumdum replied to usszim's topic in DayZ Mod General Discussion
Threats detected. Neutralization orders underway. ---Genepool Protection Agency--- -
DayZ - Nature in Full Effect for the Standalone Game
Sumdum replied to TheReesesMan's topic in DayZ Mod Suggestions
Was wondering the same thing, but figured he might be German ;) -
And that is why you don't keybind "Eject."
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I try to fix the problem and still nothing its been 8hrs.
Sumdum replied to CFogle92's topic in DayZ Mod Troubleshooting
Fixes damn near everyone's problems so far. -
Collecting Masks to give players easier to program quests
Sumdum replied to ghostlycoyote@gmail.com's topic in DayZ Mod Suggestions
lol Majora flash backs ftl. -
Hmm, assuming this is belevable and not part of the usual internet pissing contest grand prix circuit, always good to know what to avoid these days. Sucks picking a shit home server starting out :(
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? Actually one of my favorite iron sights thus far, but I've always like its style. Definately not as bad as the Bizon.
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lol Carebear alert? How about "Look Ma! I can has gun an shot dem!" alert. Never seen a video of sniping that I've given 2 shits about unless it involved counter-sniping. Yours is nothing new.
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Where's all the 'infected' women at?!?!?!
Sumdum replied to sheephunter's topic in DayZ Mod General Discussion
It's all clear now... The zombie apocalyse was started by WOMEN! They're all safe somewhere while us men get turned and eaten! Foul succubi. -
To whoever took the chopper on 1145
Sumdum replied to chaossound's topic in DayZ Mod General Discussion
Man.... If only I could get my hands on a M136 with all these damn chopper projects going on. Alas, I shall never effectively troll. -
Friend can't see servers than I can + another issue
Sumdum replied to HomelessRomantic's topic in Mod Servers & Private Hives
Did you check ArmA 2's settings? Should be the same. I'l look into it later sometime myself. Was easy actually assuming this is up to date. http://findports.com/document.php?tag=arma-ii