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Everything posted by G0V3RNM3NT4L
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Posso ottenere punti extra per la restituzione il momento vedo un nemico?
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Being bandit = easy difficulty gaming
G0V3RNM3NT4L replied to hawkidoki's topic in DayZ Mod General Discussion
I'm betting it's latin for contraction. -
Being bandit = easy difficulty gaming
G0V3RNM3NT4L replied to hawkidoki's topic in DayZ Mod General Discussion
Nice, bro. Post this in every forum why don't you. -
This is how you deal with Bandit Snipers.
G0V3RNM3NT4L replied to Psychobob's topic in DayZ Mod General Discussion
Not all snipers are that retarded. If you tried to sneak up on my group (although we are not strictly murderers) you would probably end up walking into an ambush. -
25 Rules of Combat Operations
G0V3RNM3NT4L replied to G0V3RNM3NT4L's topic in DayZ Mod General Discussion
@mythTECH, the one in the new players forum was an accidental post. I'm sorry I've offended you. -
The teacher gave her fifth grade class an assignment: get their parents to tell them a story with a moral at the end of it. The next day the kids came back and one by one began to tell their stories. Kathy said, "My father's a farmer and we have a lot of egg-laying hens. One time we were taking our eggs to market in a basket on the front seat of the pickup when we hit a bump in the road and all the eggs went flying and broke and made a mess" "And what's the moral of the story?" asked the teacher. "Don't put all your eggs in one basket!" "Very good," said the teacher. "Now, Lucy?" "Our family are farmers too. But we raise chickens for the meat market. We had a dozen eggs one time, but when they hatched we only got ten live chicks. And the moral to this story is, don't count your chickens until they're hatched." "That was a fine story Lucy. Johnny do you have a story to share?" "Yes, ma'am, my daddy told me this story about my uncle Bob. Uncle Bob was a Green Beret in Vietnam and his helicopter got hit. He had to crash land in enemy territory and all he had was a bottle of whiskey, a machine gun and a machete. He drank the whiskey on the way down so it wouldn't break and then he landed right in the middle of 100 enemy troops. He killed seventy of them with the machine gun until he ran out of bullets, then he killed twenty more with the machete till the blade broke and then he killed the last ten with his bare hands." "Good heavens," said the horrified teacher, " What kind of moral did your daddy tell you from that horrible story?" "Don't f*ck with Uncle Bob when he's been drinking."
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Why don't you stock up on parts for when they're added back?
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Thing that sucks about these forums is that I can spend an hour dictating something long and in depth to have it murdered by people saying "TL;DR LOOK AT ME I'M COOL" or buried under "NEW CLAN OMG LOOK AT US WE'VE GOT TEAMSPEK". I would love for there to be a separate clan announcement page.
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My name is Dr. Phil, and I'm here to help you.
G0V3RNM3NT4L replied to Doyle McPoyle's topic in New Player Discussion
I've never seen Dr. Phil threaten murder before. GTFO. -
Avoid them like the plague Be aware of what is going on around you by staying in condition yellow. Have a plan or two. (If not, a "Last Will & Testament will do.) Corollary: No plan survives contact with the enemy. Bring at least one gun (don't bring a hatchet). Bring the biggest gun you can handle. Bring friends (as friendly witnesses or fire support).* Make use of available cover. Remember the difference between concealment and cover. Don't get shot (Use cover to your advantage). Place your shots well. Pay attention to where your shots fall. "Speed's fine, but accuracy is final." Don't miss. (You can't miss fast enough to win.) Never assume your opponent is out of ammo. Bring lots of ammo. In combat, you will be scared. You will have a tendency to shoot high. Be aware of this and aim low.
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Rules of a Gunfight for New Players
G0V3RNM3NT4L replied to G0V3RNM3NT4L's topic in New Player Discussion
XP this is just something I put out while I work on my serious guide. -
25 Rules of Combat Operations for New Players Lissen up, grunt. I ain't gonna repeat myself. Rule Number 1 Field experience is something you don't get until after you need it. That's why were here to help. Reading all these might just save your life. Rule Number 2 Suppresive fires - won't. Only fire if you're actually aiming at something. Shooting a bush that *might* have somebody in it is like putting your toast in something that looks similar to a toaster (but is actually your DVD player). Rule Number 3 You are not superman. Light machinegunners, take note. That gun you're carrying IS badass, but it's not a riot shield or body armor. Rule Number 4 If it seems stupid but works, it isn't stupid. Throwing smoke grenades to drop a building on somebody sounds silly, but you'll be the one laughing your ass off while he stares at the "you are dead" screen. Rule Number 5 Try to look unimportant. The enemy may be low on ammo and not willing to waste a bullet on you. That means leave ghillies alone, for the most part, and don't carry the largest packs. Always carry your best gun though. Rule Number 6 If your attack is going well, it's an ambush. Seriously. Finding a car fully repaired on the road sounds awesome, but there's most likely a squad ready to ambush you nearby. Also watch for obvious traps like rare weapons in the open or random flares. Rule Number 7 Five second fuses burn three seconds. You might think you can throw the grenade a little short and get out of the way, but remember that the blast radius is one foot greater then how far you can jump. Grenades are amazing, and deadly if handled properly. But when the pin is pulled, Mr. Grenade is not a friend. Rule Number 8 A retreating enemy is probably just falling back and regrouping. As a rule of thumb, only pursue if the enemy is 100m or closer. Never follow them where you can't see from your current position. Also, a running enemy isn't as much of a threat as a brave one. Take out the people staying before running after that one person. Rule Number 9 Teamwork is essential; it gives the enemy other people to shoot at. This is it in it's barest form, another person is always handy. They can patch you up, deal with more zeds, and generally give the enemy somebody else to shoot at. Rule Number 10 Never draw fire. It irritates everybody around you. Rule Number 11 When you have killed an enemy, make sure they know it too. Don't assume they're dead. Unload the rest of your clip into them. Anything worth shooting at once is worth using an entire magazine on. Trust me, finding ammo is much easier than starting over. Rule Number 12 If the enemy are within range; so are you. You might assume you have the advantage of range (snipers take note), but that guy you just shot at might have a buddy with the same gun as you do looking for you. Rule Number 13 Thirteen is unlucky. Seriously. Avoid it. Rule Number 14 Anything you do can get you killed, including nothing. Stay on the move, but stay hidden. Moving quickly is bad, but so is staying in one spot. Rule Number 15 Make it too tough for the enemy to get in, and you won't be able to get out. Always leave two entrances to everything. Avoid churches for this reason: enemies can bottleneck. Also, fortify your front and you'll get your rear shot up. Just cause life's a bitch. Rule Number 16 Weather ain't neutral. It is out to get you, and your buddies. Don't go out when it rains. At the very least, sit in a car. Being cold is not only annoying, but deadly. Rule Number 17 The cavalry doesn't always come to the rescue. Always act as if you're alone and if you get injured you're screwed, instead of relying on buddies to patch you up after running into a bandit's LMG. Rule Number 18 Killing for peace is like screwing for virginity. Sure, SoS sounds wonderful, but it's not. Actually help somebody every once in a while, but never lower your guard. Rule Number 19 Never stand when you can crouch; never crouch when you can lie down. Should be self evident. Also, don't stop moving, even when surveying. Rule Number 20 Exceptions prove the rule, and destroy the battle plan. Don't expect a guy with a Makarov to be a noob. It could be a player with heightened abilities that will zero in on you instantly and kill you before you can react. Treat everybody as if they are carrying debug uber-cannons. Rule Number 21 Trust is for fools. Never trust anybody. Help them, sure, but never turn your back on them. Split up the moment you get the chance. And NEVER, EVER, loot buildings with them. They might envy the NV goggles you just found. Rule Number 22 The complexity of a weapon is inversely proportional to the IQ of the weapon's operator. Don't assume a weapon is bad because you don't know how to use it. I can use a crossbow up to 100m, but I couldn't hit the broad side of a barn using the M24. Also, the SVD doesn't suck. Rule Number 23 Friendly fire - isn't. Trust me. No matter how good your timing is, your round will always hit your buddy. Don't fire if he's in front of you. Rule Number 24 Odd objects attract fire - never lurk behind one. People will be very jumpy around buildings. Don't ever attempt camping or ambushing around one. Your best bet is setting up in a well-known tree route where people lower their guard considerably. Rule Number 25 If only one solution can be found for a field problem, then it is usually a stupid solution. Seriously. Always have two plans of action. From the Author: If you don't read this, don't say TL;DR. Any and all my wisdom is wasted on somebody who wants to be "cute". If you read this, good job! You've made it worth writing. Now, you can follow these as a template or take them with a grain of salt. This is Day Z. This is your story. This took an hour, and is loosely based around Murphy's Laws of Combat Operations, although I did make these a little more serious and applicable to Day Z. And remember: This is Day Z This is your Story
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Allright, let's say I see two players. One of them is SideStrafe/Drift0r/Generally a Pro. The other is a noob, just learning. I have some medicine I could spare. Who does it make the MOST sense to give it to? Obviously the pro. Putting medicine into the noob's hand is probably going to end up with him dying and losing it, not knowing how to use it, etc. If you give it to the pro, he's going to know EXACTLY how to use it. Even better if it's a fellow bandit. I'm seeing a severe rise in groups to help players with medical needs, such as http://dayzmod.com/forum/index.php?/topic/32964-want-to-make-a-difference-in-dayz/ While this is nice and precious, it's wasting medical supplies. I want to make doing ANYTHING like this, so insanely risky it WON'T EVEN BE ATTEMPTED. So, I want any fellow bandits to MESSAGE ME, do not reply, this is Black Operations -CLASSIFIED- bandit operations; hurting the survivors where it counts. The general gist is going to be organizing teams of two, one to ask for the medicine or whatever the trade is, and one to keep general overwatch. After the goods are traded (once they are at least on the ground) kill the trader with a headshot. Keep everything they had. If they are really searchy, the overwatch will have to hide VERY will to avoid detection. If we can keep a large number of bandit orders going in, these groups will have to start denying people, limiting their usefulness. It could also discourage players from helping, as we could organize a database of goody-two-shoes people to organize hits on. Now, I'm also thinking this could be "Unionized". We could have a separate bandits-only medical/supply field so those needing help wouldn't be completely cut off, but I'm only going to accept those under supreme scrutiny. We could also make attempts to get a goods trading service on our side. Just thoughts. I'd like to organize a specific website for bandits, with a password that changes every two weeks and contains secure information. We need to organize these bandits, feed them information on the location of heavily-armed well-loot-loaded survivors and generally keep information coming in. I'm looking for volunteers who would not mind helping admin such a site.
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Murphy's Laws of Combat
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Fragging is accidentally killing somebody who is on your team.
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Friendly fire is accidentally shooting/hitting somebody who is on your team (ie, your buddy).
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I would do the same thing, don't bother giving the three guys left a chance to finish logging in. They aren't likely to forgive a guy killing their friend.
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Do you kill players hiding in a church?
G0V3RNM3NT4L replied to Archert2's topic in DayZ Mod General Discussion
If they're holed up in a church, I'll wait them out. They've got one entrance. If I get bored, I'll have our Granate Truppe shell the building until it falls. -
Get out of here if you're going to be a tl;dr faggot. And you don't quote the entire damn story. I could Ban you for that. Keep it civil.
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Who else is getting sick and tired of the groups and anti-bandits posting here... It's one thing to say you killed a bandit and another alltogether to put suggestions or ask how to kill bandits in here.
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An Unlucky, or Lucky, Encounter
G0V3RNM3NT4L replied to NightViper's topic in DayZ Mod General Discussion
You should attempt to get two white offroads, one of the fastest. -
My Squad *Very Long, Constructive Tips Appreciated*
G0V3RNM3NT4L posted a topic in DayZ Mod General Discussion
My Squad: Point Man: Camouflage Clothing (Ghillie Suit Tempting for Snipers) Weapons- Remington 870 (Flashlight Helpful, Overall Best Support) M9SD (Best Suppressed Secondary, Cheap Mags, Leaves Backpack Room) Main Inventory- Assault Pack (No Larger, Tempting for Snipers) NV Goggles (Critical, Sniper-Scout-Point-Rifleman-Grenadier) Binoculars (Critical, Point-Scout-Rifleman-Grenadier) 4 Slug Shotgun Clips 1 Smoke Grenade, Green (Target Identification) 1 Smoke Grenade, Red (Distress, Team Location) 2 Canteen 4 Food Items Secondary Inventory- 6 M9 SD Clips 2 Bandages Tool Belt- Hatchet, Matches, Hunting Knife (Critical) Map, Watch, Compass, GPS (Critical) Entrenching Tool (Critical) Toolbox (Critical) Backpack Items- 2 Bloodbags 2 Painkillers 4 Morphine 2 Antibiotics 2 Slug Shotgun Clips Combat Support (Rifleman): Camouflage Clothing (Ghillie Suit Tempting for Snipers) Weapons- M4A3 CCO / AKS-74 Kobra (Use Kobra if the Scout uses M4A1 SD) G17 (Main Zombie-Fighting Weapon, Built in Flashlight) M9 SD (Best Suppressed Secondary, Cheap Mags) Main Inventory- Assault Pack (No Larger, Tempting for Snipers) NV Goggles (Critical, Sniper-Scout-Point-Rifleman-Grenadier) Binoculars (Critical, Point-Scout-Rifleman-Grenadier) 4 STANAG 30 Round Clips 1 Smoke Grenade, Green (Target Identification) 1 Smoke Grenade, Red (Distress, Team Location) 2 Canteens 4 Food Items Secondary Inventory- 4 G17 Mags 2 M9 SD Mags 2 Bandages Tool Belt- Hatchet, Matches, Hunting Knife (Critical) Map, Watch, Compass (Bonus, Not Necessary) Entrenching Tool (Bonus, Not Necessary) Toolbox (Bonus, Not Necessary) Backpack Items- 1 Morphine 2 M9 SD Mags Tent (2 Slots) M9 SD Jerry Can (2 Slots) Combat Support (Scout): Camouflage Clothing (Ghillie Suit Tempting for Snipers) Weapons- MP5 SD / M4A1 SD (Use M4A1 SD if Rifleman uses Kobra) G17 (Main Zombie-Fighting Weapon, Built-in Flashlight) Main Inventory- Assault Pack (No Larger, Tempting for Snipers) NV Goggles (Critical, Sniper-Scout-Point-Rifleman-Grenadier) Binoculars (Critical, Point-Scout-Rifleman-Grenadier) 4 MP5 SD 30 Round Clips 2 Smoke Grenade, Green (Target Identification) 2 Smoke Grenade, Red (Distress, Team Location) 2 Smoke Grenade, White (Diversion) 1 Canteens 1 Food Item Secondary Inventory- 6 G17 Mags 2 Bandages Tool Belt- Hatchet, Matches, Hunting Knife (Critical) Map, Watch, Compass (Critical) Entrenching Tool (Bonus, Not Necessary) Toolbox (Bonus, Not Necessary) Backpack Items- 2 Bloodbags 1 Painkillers 1 Morphine 2 MP5 SD Mags 4 G17 Mags Combat Support (Grenadier): Camouflage Clothing (Ghillie Suit Tempting for Snipers) Weapons- M16A2 M203 / M4A1 HWS M203 (Rifle or Carbine, Preference) Main Inventory- Assault Pack (No Larger, Tempting for Snipers) NV Goggles (Critical, Sniper-Scout-Point-Rifleman-Grenadier) Binoculars (Critical, Point-Scout-Rifleman-Grenadier) 9 STANAG 30 Round Clips 1 Canteen 2 Food Items Secondary Inventory- 2 M203 Flare, Red 2 M203 HE Grenade 2 M203 Smoke, Green 2 M203 Smoke, Red Tool Belt- Hatchet, Matches, Hunting Knife (Critical) Map, Watch, Compass, GPS (Bonus, Not Necessary) Entrenching Tool (Bonus, Not Necessary) Toolbox (Bonus, Not Necessary) Military Flashlight / Flashlight (Critical) Backpack Items- 1 Bloodbag 1 Painkillers 1 Morphine 1 Antibiotics 4 M203 HE Grenade 2 M203 Flare, Red 1 M203 Smoke, Green 1 M203 Smoke, Red Combat Support (Marksman): Ghillie Suit (Screw Snipers) Weapons- SVD / M24 Low Priority Missions - BAF AS50 Critical Missions G17 Main Inventory- Coyote Backpack (Invisible Due to Ghillie Cloaking Fields) NV Goggles (Critical, Sniper-Scout-Point-Rifleman-Grenadier) Rangefinder (Critical) 8 Sniper Clips 1 Canteen 1 Food Item 1 Smoke Grenade, Red (Distress, Team Location) 1 Smoke Grenade, Green (Target Designation) Secondary Inventory- 6 G17 Mags 2 Bandages Tool Belt- Hatchet, Matches, Hunting Knife (Critical) Map, Watch, Compass, GPS (Critical) Entrenching Tool (Bonus, Not Necessary) Toolbox (Bonus, Not Necessary) Backpack Items- 1 Bloodbag 1 Painkillers 1 Morphine 1 Antibiotics Mechanical Parts for Vehicles (16 Slots) 2 Jerry Cans (4 Slots) Notes: I swear to God. Allah, and the mighty Spaghetti Monster Above, if you speak the words TL;DR, I AM GOING TO RIP YOUR THROAT OUT. It's not cute. If you didn't read it all, just leave. If you only want to help with a certain bit, thank you. We have all of this, and this is our general loadout for combat. (We have the blue military truck up and running almost.) We are in need of a sniper, if you are good, send us a screen of HOW good. If you are good, we will add you, but you're going to be partially a mule. Sorry, but thems the cakes. Also, be givin' me some insight on what I could change. -
My Squad *Very Long, Constructive Tips Appreciated*
G0V3RNM3NT4L replied to G0V3RNM3NT4L's topic in DayZ Mod General Discussion
If snipers see Ghillie, they're more likely to pop. Plus, the matching backpacks and suits look awesome, and limit how much we can carry. -
Looking for decent players to join up with.
G0V3RNM3NT4L replied to count_blackula's topic in DayZ Mod General Discussion
Oh my god... A BANDIT CAMPFIRE IS NOT THE PLACE TO ASK FOR BUDDIES. I'll team up with you, then kill you the moment I see an opportunity to take your things, as would about 50% of the people here. You're asking for trouble. -
An Unlucky, or Lucky, Encounter
G0V3RNM3NT4L replied to NightViper's topic in DayZ Mod General Discussion
I would have kept the boat, hidden it as a QRF secondary patrol vehicle, especially if it was the rubber.