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alderous (DayZ)

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Everything posted by alderous (DayZ)

  1. alderous (DayZ)

    Raw meat bug???

    I have this problem but eventually I am always able to pick up the meat. Looks like you have to wait a bit sometimes.
  2. alderous (DayZ)

    Water and Food

    Probably the easiest and fastest way to allow players drink from lakes would be adding such action to empty whiskey bottles. If player is close to the water source, using that action would remove the thirst, otherwise message would appear "You have to stand near water source to do that". No trouble to find these empty whiskey bottles and if someone needs explanation why they cant use them like canteens - they are partially smashed or dont have a cap.
  3. alderous (DayZ)

    Water Bottles, How Many Is Too Many?

    One is too much. I used to carry one or two until I realised I don't actually use them. Now I just carry one or two soda cans and drink any I find. I've never found myself losing blood because of thirst. If I cant find any I simply shoot zombie farmers - they very often have soda cans and canned food.
  4. alderous (DayZ)

    Fort Friendly - Social Experiment

    It wont help. They will just get to the island using a different server and login to yours. You will never have enough peoples to even partially control such a big area like a whole Skalisty isle.
  5. alderous (DayZ)

    New Playable Race

    I wish this idea was implemented. Its possible to somewhat control the number of those playable zombies, because there would be certain number of slots to take (you would simply choose what you want to be). Playable zombies could be spawning all across the map so it wouldn't be like they occupy the southern coast and massacre defenceless ppl). There were suggestions about zombies wandering through forests - this would do it. Its not true that meelee attacks are not supported by the ArmA engine. AI cant use them, but player can - they are just not used in game. Right now many people complain that zombies are not really a threat - at least not after you find any weapon and get familiar with the game. These intelligent zombies could help to make this a zombie survival instead of a bandit survival. They wouldn't be Op - they wouldnt be able to use firearms, so they have to get really close and they would be as resilient as survivors. They don't even have to be as fast as AI zombies (AI zombies speed is high to compensate lack of "intelligence"). I think that they should make some constant noise (growling, moaning) like a AI zombies - the faster they would run the louder they would groan. Their noise would also attract ai zombies like a noise of the thrown objects - ai zombies would investigate it (so its not like they would tell every ai zombie around "hey there is a human here!"). If they have to eat (much like survivors but those zeds could only use human meat, so they would have to kill survivors and gut him) than there would be natural way to control playable zombie population - too many zombies and too few survivors would mean death from starvation. It would be also only way to regain health for them.
  6. alderous (DayZ)

    A simple idea with a large impact?

    So the idea how to make this again "a zombie survival game" instead of "large pvp" is to force all ppl to go "to town to either raid for soda can's or to fill there bottles from one of the well's in town". This sould make a towns "hot spots for more experienced and well equipped players" (well newbies will likely still be there) and as a result this game stop being "large pvp" (?) I'm sorry but I dont get it. Maybe i've missed something.
  7. alderous (DayZ)

    Fort Friendly - Social Experiment

    Following that topic for a while and like idea very much. Here is my proposal for location. Coords 066 130 - the south western part of Chernogorsk. The area roughly between the church, the pub and the grocery. Yellow line shows area of the fort, while red lines are the places that has to be blocked (not many because there is a lot of brick walls around). Green arrows show entrance/exits from enterable buildings nearby. That location gives several advantages: -> Doesnt require lot of sanbags, wire and tank traps to enclose the area. Also lots of industrial spawns not far from there. -> Pretty much covered from a sniper fire. There are very few rooftops that allows sniping inside the fort and even then its only 10% of the fort interior. The only good sniping point is a roof of the fire station but this can be easily neutralized. There is also lot of walls inside fort. -> Lots of loot spawns nearby (grocery, church, pub, fire station and one two enterable buildings). High yield spawns and hospital no farther than 300 meters. It means gathering supplies should be easy. -> Close to the south coast. Hence, easy to reach for respawning peoples (so steady flow of reinforcements). Survivors who get killed can return to the fort fast and resupply. -> Not hard to get there without being shot (no big open areas without cover) and should be quite safe to exit for gathering the supplies. -> Small area, easy to control. As for the disadventages: -> Quite easy to get very close without being noticed. Loot spawns around
  8. alderous (DayZ)

    CrossBow

    Really? How? If you miss and a bolt wont hit a wall then good luck finding it. Its impossible to always position yourself in a way that you can find an arrow if shoot missed. Anyway you cant retrive bolts from dead bodies sometimes - for example if you shoot in back and victim fall backwards. I wish single bolts could be converted to pack of four bolts or something like that.
  9. You dont murder a village in DayZ. You and your mates kill other survivors while its neccesary (or not). If you are not dumb you should be aware that those "mates" of yours would kill you without much regret if they need - maybe they like the stuff you have found and are planning to do this at the very moment? Thats what makes you feel uneasy around them - other peoples lives have no value for you so you expect the same from them. Welcome to the world of distrust and paranoia.
  10. alderous (DayZ)

    Islands

    You cant just add island to the map in ArmA2. You have to change the map file and I think its not possible in case of the chernarus map since the pbo is binarized by BIS. On the other hand adding an oil rig (was created for ArmA) or a ship which stuck in the shallow water (not something like those two corroded wrecks at the east coast) might be doable, but still a lot of work.
  11. alderous (DayZ)

    For new people

    OP is right but only partially. It is social experiment and what you have experienced its current result of it (quite sad but hey its still result). It can be frag fest sometimes but you can quite easly avoid it (I'm not saying it will be entertaining. Actually it will be very boring, but...its possible). I agree that its not coop, and I dont remember anyone advertising it like that - maybe somene has lied to you about it. You can cooperate with someone, but you can do this in any other game during deathmatch. I also agree its not a survival game, at least when you dont consider "not geting shoot" a survival (but it could be for others).The aspect of survival in this mod (I mean geting food, drink, shelter, way of heating yourself and overcoming all those little problems without proper equipment and tools) is very limited and its very easy to survive - when u find knife, axe, canteen and matches you can literally sit in the forest forever - unless you die of boredom earlier. Since there is no penalty for dying there is no point trying hard to survive or avoiding the risks. Last but not least...its not a game. Its an anti-game. You cant win and you cant lose too.
  12. alderous (DayZ)

    Groups/Squads: A way to prevent KOS

    As far as I know, things look like this (but my knowledge is kinda outdated as its comes from original OFP:CWC): The groups exist in Arma and there is a group channel (and in-game voip). Moreover if you switch to a group channel (green one) your marks and notes placed on the map are only visible to your group members. So OP proposal regarding communication is doable. Leader of the group can give an orders in example: to board the vehicle, who have to be engaged or where some group members should go. He can also easily identify who is who, but other group members can't. Since all survivors are technicaly on the same side, in-game enemies reporting won't work (not sure about that) Actually everyone in dayZ is in group, but its just a single person group (in terms of game mechanics). Adding people to group could be done fairly easy. For example player could use action from action menu or even better an item (walkie-talkie?) to run script which add to his group single closest player (unfortunatly this guy have no choice in that matter - no agree/refuse popup) thus creating two persons group leaded by him. Repeat this few times and you would get larger group (no more then 12 ppl though). Leaving group should be also easy - if u are in group right clicking on item would give u action "leave group". Forced removal of ppl from the group by the leader might be harder to implement - I dont know if there is a way to pass information about which member of the group is currently selected by leader - if there is then there is no problem. Of course all those problems can be avoided if some sort of group menu can be created (have no idea about that stuff). Actually idea that you need walkie-talkie to create group and people who join your group need them too is pretty resonable - while in group (in ArmA) you can communicate over limitless distances. As for the idea of open (or private) groups you can join while being somewhere else its seems to be very hard to implement, and personaly I dont really like it.
  13. alderous (DayZ)

    AI guarded camps

    then you are wrong sir. I play as a lone wolf and rarely set up a tent. Anyway thanks for such informative and constructive comment
  14. alderous (DayZ)

    What should i do next? Surviving is easy!

    I was in such situation some times ago, and decided to set up a tent outside a grocery in Polana. It was my "Tent of Mercy" and I kept it stuffed with usefull things I found while looting the town. I saw people resupplying and even met one guy face to face (gave him transfusion, lots of stuff, and told him how to change backpack). It gave me a lot of satisfaction - more then any succesful murder could possibly give.
  15. alderous (DayZ)

    Consumable fluids etc

    You are joking, right? I wonder why this hasn't been done already. We just need four "types" of canteen items - full, empty, 2/3, 1/3. They need different icons in inventory and name, but once dropped they would look the same (same 3d model). Canteen would be removed from inventory when player drink and replaced by the appropiate "less filled" variant - all this things are doable in ArmA engine. So canteen would take one inventory slot, and could be used three times, but have to be found first and refilled at water sources once in a while. PS. Sorry for my crappy english
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