Woa,this is wrong on so many levels.People usually don't want broken games that do not deliver what was promised (during trailers or announcements) like in Aliens:Colonial Marines. You make it sound like it's the "consumers" fault that Dev's are too lazy to port over random console games to PC and give em at least options to change resolution or aspect ratio on the way. It is not,it's the fault of the Dev for delivering terrible,half assed work. Releasing a Game with a lot of bugs (some of them gamebreaking) ain't the failure of "Consumers" either,it's mostly the Publisher who wants that thing out of the door to create some income (or a quick cash-in).Hand of the Dev team are bound,they can't say "We need more time for QA,we can't release yet" when the shareholders make pressure. No sane person goes "OMG,i want that game now,i don't care about it missing almost every keyfeature and crashing every 5 mins" if the Dev's say "Sorry guys,it's not ready yet.We need more time to iron out flaws". If people continously buy mediocre games however, that contain 4 or 5 changed features,get a "+1" slapped on the title and are called "the groundbreaking new game of the franchise",think that everything is fine and neaty with that kind of business practice,THEN it's the "consumers" fault.