Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

danielreid

Members
  • Content Count

    94
  • Joined

  • Last visited

Everything posted by danielreid

  1. Probably best to report it officially through the feedback tracker. I've seen sporadic reports of this. My only suggestion is to use a filter to stick to one particular set of servers (e.g. MDGS).
  2. danielreid

    Server hopping is killing the game

    I'm fairly certain they intend for players to retain their gear from server to server. Your solution removes an amazing feature to deal with a defect which can be dealt with in much more specific ways.
  3. danielreid

    Clan Play

    Here's a good place to start :) http://en.wikipedia.org/wiki/Small_unit_tactics
  4. danielreid

    Server hopping is killing the game

    Alphas don't die because of a lack of features, poor design, or gamebreaking defects - they get better. The purpose of "playing" DayZ right now is to test the Standalone and provide feedback, which is a service to Rocket and his team. You've provided feedback, yay! Unfortunately in this case, you're not saying anything new to SA or even the mod. This has been a problem as long as DayZ has existed. I'm confident they'll resolve it eventually.
  5. danielreid

    Balota loot problem?

    The primary method for balancing high quality loot locations should be ingame threats: Zombies. When 1) zeds respawn and 2) there are a lot more of them, especially at military locations, server hopping will be a lot more scary (landing in the middle of 20 zeds? I don't think so); people also will be far more likely to work together to loot them. They need to be impossible for a fresh spawn without any weapon, and difficult for teams of people with melee weapons. People who have guns already should be able to clear it easily, but it will be more costly and there's no guarantee of more ammunition being found.
  6. http://dayzdev.tumbl...egration-begins I just wanted to make sure this was linked over here, as I don't see any existing links to it. I definitely appreciate the update, and it sounds like they're making some real progress in laying the groundwork for a solid new game! :D
  7. I've been tempted to do this so many times. Unfortunately, I play mostly with family - I couldn't really look at them across the Thanksgiving Dinner table after a stunt like that... ps Anyone who says they've never been tempted to do it, at least once, is most likely lying. The rest of you saints get a cookie.
  8. I'm a big fan of "the minecraft model", personally. It's enjoyable for me to take part in a creative process, something that iterates as I experience it. It has potential to really keep it interesting.
  9. The comment about improving the quality of the interior of buildings is also very cool. Maybe there will be more than 5-6 building types!!!
  10. danielreid

    Are tents savable now on 2.6???

    http://dayzmod.com/f...rolling-update/ Changelog: * [NEW] Bear trap has chance to spawn on infected hunters * [FIXED] Graphical glitches with dead bodies (Bodies should now not display graphical glitches) * [NEW] Three UI options available: Default (indicators only), Debug (indicators + debug window), None (only base ArmA2 UI) * [FIXED] Converting between magazine types resets ammo count (Now only contains previous number of rounds) * [FIXED] Vehicle and tents not saving (Now they save correctly) (* Missed from original build notes accidentally*)
  11. You explained it well, minus the picture ;) Have some beans.
  12. danielreid

    Zombies should be removed from DayZ

    Actually, I think they did this already! It's called ARMA2!
  13. I gave you beans because you made me giggle on a tuesday morning - thanks!
  14. danielreid

    fix for getting sent back to the coast

    Write a quick batch script that deletes the folder and then runs whichever app you use to launch DayZ - solved. :P
  15. danielreid

    (Rocket) Why are we logging in on the coast

    You're not an alpha tester, you're a player trying to get the most out of a "free game". A tester relishes the hunt for defects, being attentive to detail and a thorough writeup of said defect. Don't kid yourself kid, you're not doing anyone any favors now by playing, and we won't be losing anything when you inevitably leave.
  16. danielreid

    (Rocket) Why are we logging in on the coast

    Here we go... it's an alpha. People have been complaining about server hopping for a long, long, long time. It is very difficult to resolve all of the false positives for a solution on the first try. Try to be patient and understanding of the difficulty for a formula that needs to correctly sort out illegitimate server hopping from legit server searching. :) The fact that SOME kind of a solution to negate an exploit was put in should result in praise for the development team! These things take time.
  17. danielreid

    The Hunger Games Style

    Hunger Games = A cannon shot, and then the picture and district of the person who died...
  18. I did a little research. The following is a post by the OP - I'm not sure we can really trust him...
  19. I had a ghillie suit (acquired legitimately) and a DMR - I walked into the barn north of Vysota. A player was already inside, who killed me before I could get my gun up. As I tried to log back in with a new spawn, I was kicked from the server. Is this a case of "admin thinks I cheated because I found a ghillie suit"? It was one of my favorite servers to play on :(
  20. Rocket has made it clear that the current server architecture cannot support any more anti-hacking protection. A standalone game will not have the same problems.
  21. danielreid

    hacker uk120

    Try to contact the admin to the actual server. Rocket has stated repeatedly that there isn't much more he can do against cheating with the current server architecture.
  22. Uh, don't get attached to your gear? Adjust your expectations and this won't bother you. It's sad that it happens, but it's not the end of the world. Edit: Rocket has made it clear on numerous occasions that the servers are not capable of doing much more protection against hackers inside of the current architecture. Just get used to it, until he has standalone code that he can optimize and improve in any way he wants.
  23. The other night I was performing overwatch in my ghillie, with my CZ550 (courtesy of my sister), for a friend as he checked the powerstation/firehouse outside of Elektro. Two players logged in about 5 meters in front of me and immediately went prone. One pulled out binoculars and the other had a DMR. Here's brief transcript: "Thon! IS THAT YOU?!" "?? I'm on a ladder- " *BANG* *retarget *BANG BANG* "They're dead!" /loot "Weird. This one isn't giving me a gear indicator and has bandage options... Oh I can check his pulse!" [pulse is strong] *BANG* DIAF ServerHoppers.
×