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kebman
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Everything posted by kebman
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I think Brennans chart is too simplistic. For one, it doesn't take magazine size into account, only damage and range, although audible range is damn important. Second, it does not mention availability of ammo. These are things that are vital for surviving - that is, unless you hack or cheat... I'm curious how this works with the new damage nerfing in the last patch. I heard zombies now are much more difficult to kill, even with the M1911.
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I don't own my own PC but still love watching others play, so to fill the time when I watch my friend play, I write battle reports. My friend and I were just getting our first hours in DayZ when I started logging. DayZ log 30 June 2012 Survivors: Gnurkel: AKM, Czech back pack stocked up with ammo, food and drink Bengt: Winchester, M1911 and Czech back pack stocked with medical supplies It's a daytime server, but the times are local. Incident 01 - The Car 01:10 When approaching a small village, my friends spot a car standing in plain sight on the road not far from a barn. I'd be wary of approaching a car in the open like that. They were too, so they hung back in the treeline discussing wether it was safe or not. After the chat they decided that they'd just run for it. Looking back they hear gun shots go off, but there was no way to tell if it was aimed against zombies or aimed at the car. 01:20 At last they find some empty Jerry cans in another barn outside Kozlivka, but filling the car is going to be a problem. 01:46 Driving off road for a bit, they finally get to the gas station in Zelenogorsk. They have some trouble opening the gate to the large gas tanks because of some glitches. The gate just opens traight trough the car. The solution is to drive the car out of the way. Bengt is outside the tank trying to fill the Jerry can, when he suddenly cries out. He's out cold, bleeding badly. WTF? Gnurkel hurries to the rescue, binds his wounds and gets Bengt up and going again. With no shots fired, they decide it's another glitch - hopefully. After a few more weary moments, they finally get the car filled up, and start discussing their next objective. Bengt: Well, we've both got what we need. How about going to the airifield and stock up on better guns? Gnurkel agrees. The plan is to take the back road from Myshinko to Lopatina, and then back down through Vybor to get to the airport. The rationale being that everybody's heading straight to Vybor or Kabanino to get to it. 01:54 The trip is nice and uneventful until they arrive at Vybor. Suddenly shots are heard. Bengt veers away and out into a field like he's got military training or something. They try to localize the threat, but Bengt just keeps driving until they both feel safe. Luckily the UAZ isn't too bad at driving off road. Incident 02 - Looting the Airport 01:57 They're now getting close to the airport, so they decide to hide the car in the bushes as it has been rumored that there are car thiefs about... Only at this point they discover that the car actually has some extra equipment, so they take just what they'll need and store the rest. 01:59 As they get close to the wire fence surrounding the airport, Gnurkel reports several zombies. Bengt asks him to look out for other players. Soon they arrive at the southeren barracks. 02:00 Bengt: Cover me while I get inside. Gnurkel: Can't... Got a Z after me! Gnurkel manages to get off a burst at the zombie, but he's not quick enough so before the zombie is dead, it manages to wound Gnurkel. Anyway, since the threat is gone, he patches up and keeps watch outside. In the mean time, Bengt has found something inside. Bengt: Nice! Here's an M4. There's also a sniper weapon here, but no ammo. Outside Gnurkel also discovers something. Gnurkel: Is that a tent? There's no stuff in it, but I'll save it non the less. In the process, Gnurkel aggros more Z's. Bengt tells him to come inside to finish them off, as it's both easier to hit them, and more quiet. 02:05 When they've finished looting the barracks, they proceed to the tree line in front of the runway. They hunker down and take time to survey the area and the closest hangars before moving in. Bengt: You have to be really careful here. There can be people anywhere, and if there are, they can see you coming from a long way away. Bengt takes the lead, and Gnurkel follows as they make their way over the field to the runway. In the middle of the runway, Gnurkel spots something and takes out the binoculars to check it out - much to Bengt's dismay. Bengt: Mind your silhuette, Gnurkel! If there's a sniper nearby and he sees us in the middle of the runway, we're fucked. 02:12 They make their way to the first hangar. Bengt: OK Gnurkel, if you see another player pop out here, just empty your mag into him. Don't take any chances. 02:14 Bengt: Shots fired! Was that you? Gnurkel: No. Obviously they're not alone. Still Bengt is forced to dispatch a few Z with his M1911 as he stumbles upon them around a corner. They don't find much in the hangars, except for an AK74. 02:18 It's the last hangar before the control tower. It's empty and most likely there are other players just nearby, so they go as slow and careful as they can. It's time for the last leg up to the fire station. 02:20 Bengt has reached the inside of the fire station, and Gnurkel is right behind him. Suddenly shots are fired. Bengt goes down. Bengt: I'm hit! Seconds after, bullets ricocheting around Gnurkel who immediately runs for cover. Luckily, there's a car wreck just in front of him. Bengt: There's two of them! No, three! No, zombes that ran after he sound. Damn it, I'm unconscious and bleeding. Come quick! But it's impossible to reach Bengt as Gnurkel is pinned down behind the car wreck. He's also taken a bullet which he bandages. Before he can think of anything else, Gnurkel is beamed back to the last hangar. Gnurkel: What the fuck just happened? I'm back at the hangar! Bengt: A glitch or hackers? Well, I'm dead anyway, so just log the fuck out before somethong worse happens. --- DayZ log 3 July 2012 Incident 03 - Gathering The Crew 21:33 A few days have passed until Gnurkel log in again. He's looking for his friends who're supposed to be in the area. While rummaging around near a brick wall in Vybor, he get's a gleeful message from Bengt. Bengt: You could have been dead now, Gnurkel. Got you in my sights. He was hiding in the treeline above the house Gnurkel was searching, fully geared up with a ghillie suit and a sniper rifle. However, while crossing a corner, Gnurkel gets surprised by a military zombie. He makes a run for it, and starts up a field and into some bushes. As luck would have it, he runs straight into the car again. Gnurkel: Hey, look! The car is still here! He promptly dispatches the Z, and meets up with Bengt. 21:37 They check the car, but all the gear is gone. Yet just having a car is in itself no small victory. But they joy is short lived. Gnurkel suddenly spots multiple zombies coming their way. He shoots two of them, but more are coming. Gnurkel: It's crawling with Z here! I think we should get away. Another message comes in. Timmi: Hey guys! Where you at? He's at the North West end of the airport while his friends Deetee and Overdriv are at the southern barracks. 21:45 While Gnurkel makes his way North East towards the airport, he sees someone in the treeline and goes prone. Shots are fired and chaos ensues. Nobody knows what's going on. Further up Deetee also goes prone near the wire fence at the barracks while Gnurkel keeps observing. At the north end, Timmi reports seeing someone moving westwards. 21:47 Gnurkel starts moving again and crosses the road while heading towards the barracks. Bengt is still by the car. Timmi is still moving towards them, but got unlucky and aggroed some Z. One of the other fellows also break his leg, but it is quickly mended. Nobody found out who fired the shots, and luckily the only hurt anybody got were from Z. 21:52 At last Gnurkel arrives at the barracks, but everyone seems to have gathered at the car. He's got an empty water bottle, but needs help getting it filled. When it's done, he checks the houses and heads back to his friends with some loot. 21:56 There is still a lot of Z around the car, and Gnurkel comes in guns blazing. Gnurkel: Zombie kill! With the other friends also there, it doesn't take long before all the Z are taken care of. Deetee had poor luck finding food, so he asks if anybody have any leftovers. Deetee: Anybody got some food to spare? I'm really wondering what there is for dinner today. There we are, Pasta! Timmi has also arrived. He looks bad ass with a warrior hat and a rifle with thermic sights. 21:58 After reorganizing some loot, they finally get ready to leave. Here's the crew: Timmi: Bad ass guerilla dude with an OP thermic weapon Deetee: Regular survivor always ready with a funny remark Bengt: Ghillie-clad soldier ready to snipe anything that move Sarr: Very discrete and careful sniper-wielding hunter Gnurkel: Providing medical services and general mayhem Overdriv: Regular survivor providing great backup Incident 04 - Gung Ho! 22:00 The plan is to check for more vehicles and the go Gung Ho back to the airport. With so many people they were sure to overrun it. Sarr had found an ATV earlier, and hidden it somewhere up a backroad to the east, so they head there in the car. While moving Gnurkel comments that the car looks like quite the sausage fest. It doesn't take long to find what they were looking for. Bengt and Sarr argue over who will drive the car, and then they're off. 22:07 They make their way to the north of the air strip, and Gung Ho their way to the fire station. Gnurkel: Ho-ah, this is the A Team! Inside the fire station, Sarr finds a ghillie suit. But they soon get aggro from multiple Z. Deetee: There's a party going outside! The Z's come in hordes, so they retreat into the fire station. They keep coming in, just like - err - zombies, and promtply they get dispatched one by one. Mostly mechanics, but one or two officers and civillians too. At last one of the team mates throw a smoke grenade outside and the zombies scatter. On the inside, more then 30 Z lay dead on the floor at the entrance of the fire station. Deetee: LOL, somebody should screenshot this! Gnurkel gets on it, but there are still Z outside. 22:12 A shot is fired and Bengt bleeds out quickly and dies. Gnurkel moves to one of the door to check outside, but BOOOM and he receives a shot right in the torso. Gnurkel: Help, I'm bleeding out! He's right in the line of fire, so nobody dares go straight to him. Timmi runs around back, but is to late. Gnurkel is also dead. Incident 05 - The Chase 22:15 At this point, everyone tries to hunker down as best they can, but as more shots come in, they panic. Somebody yells that they should all scramble for the car, and they do. Only two of them make it to the UAZ. The last two take the ATV, and the rest run for cover. They drive away as fast as they can. However, soon it dawns upon them that something might not be right. Overdriv: Who's driving the jeep? Deetee: Not me! Sarr: Me neither! Timmi: Hey, don't look at me! Sarr: Dammit, somebody try direct com! Deetee: Hey driver, could you please stop? He's answered with a string of curses. The driver was actually the sniping bandit! Deetee: I'm Batman. If you get out I promise not to rape you. The driver isn't convinced. Deetee: I have your family back in my base, but if you... What? Why on earth would you want to fuck me in my face? The driver keeps at it, but the crew on the ATV keeps up the chase so he tries to go off road to shake them. He then continues to plead with Deetee to eject. Deetee: No, I cannot jump out. I will hurt my leg and I will have to crawl to a hospital. Dude, just stop and I will get out ... why do you say "fuck" so much? Finally the breaks, and Deetee scrambles to get out as fast as he can. Before the driver gets half a chance, he unloads everything he's got on the car, killing the driver with his Lee Enfield and blowing a tire. Deetee: Anybody have a spare wheel? I think I got him, but I destroyed a wheel in the process... I just let loose on the guy on full auto. Haha, I don't even know where he went. My God, he cursed a lot! I emptied three mags on the car, so I'm all out now. They soon met up again, ready for new adventures.
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OK, your loss, dork. :) These were actually two reports, put into one, since they were connected. Yeah, I plan on getting my own. In the mean time, I have free access to my friend's PC as long as he's not using it.
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Just to make things clear - weapons nerf is not a DayZ patch.
kebman replied to davidecibel's topic in DayZ Mod General Discussion
How do you get unlimited ammo for them? Or did you simply mean ammo for those are common? -
If DayZ wasn't situated in Chernarus
kebman replied to shemashko's topic in DayZ Mod General Discussion
A map with city only, like New York or Hong Kong or Tokyo - with all enterable buildings (though with some places harder to get to than others, of course). It would be truly three dimensional, with new terrors waiting on every floor. -
NEED HELP! Can't turn around after scoping in.
kebman replied to ExplodingDingo's topic in DayZ Mod Troubleshooting
You can also try pushing * on the numpad. -
Don't know if I like this. Often times, Z's are difficult enough as they are. How about making it easier to getting into those small towns? They're always the most difficult and non-rewarding to get into...
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No Serverhopping? Give us more places with best loot!
kebman replied to Heru's topic in DayZ Mod General Discussion
I'm fresh ouf beans. So you can have my support instead. -
Have this spawn only at night.
kebman replied to xTLRxPrototype (DayZ)'s topic in DayZ Mod Suggestions
Whoa! How about aliens? Glowing aliens? That would be SO COOOOOL at night! -
Hey, are you saying you have something against Mongols? :ph34r:
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That's it, I QUIT! Need to eat some lasagna. Be right back!
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Rule 19: Hunker down and stay the fuck quiet - or die. Or die anyway, because you were still spotted.
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I'm happy with the ones already in there. However I'd like some upgrades in behaviour, like a zombie hunting party in the woods, or hordes randomly patrolling certain pieces of road, or randomly traveling around the map. Or... Hordes that walk slowly, but trap you insid, forcing you to either make a stand or trying to find an alternative route out.
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It's part of the game, and I like it. In fact I think dieing should be even harsher, like getting a 15 min ban on that server, so you'll have to switch server and cannot come back to friends if you want to continue surviving. I think this would force new spawns to be more social and cooperate more, instead of just hanging with the clan.
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I love the idea! Either that you can chat, or speak in game "radio channels". After all the army have equipment to send encrypted text messages over the radio band. It will hopefully make people dare to meet up and cooperate more, or even trade. At least where general server wide chat is otherwise disabled. I don't think there should be a downside to having a radio, though. There are enough downsides to this game as it is.
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I'm against hacking, but... COWS IN PARACHUTES??? LOL! xD
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Confess your sins here - The worst thing you've d
kebman replied to Maedis's topic in DayZ Mod General Discussion
Reminds me of a viking revenge tale I heard. They sat a house on fire. When the last enemy put his head out of the door to gasp for air, the viking cut his head off with his sword, and said "How convenient!" -
Just a friendly suggestion from a survivor.
kebman replied to IroquoisPliskin (DayZ)'s topic in DayZ Mod General Discussion
That argument is moot. When you respawn you can still find some weapon and surely want revenge. -
Why bandits don't mug people. ( a story )
kebman replied to wrobel's topic in DayZ Mod General Discussion
You killed a survivor, thus making the others panic and shoot back at you. When you let the bullets fly, you also destroyed the social contract you had with the survivors about letting them leave alive if they cooperated. By panicking yourself, you tipped over the domino, causing them to fire back, and thus you lost control of the situation and died. You were lucky that you got back there so soon, otherwise you'd be killed again. I don't like making luck part of my strategy... -
The Bandit Dilemma: An Inner Look at the Economics and Psychology of Banditry
kebman replied to Chiefmon's topic in DayZ Mod General Discussion
Great work, Chiefmon! That stuff is scientificly tested. Very true, Junos. In a "real apocalypse" people would help each other. I mean, what did the imprisoned to in the death camps? Why didn't they simply try to kill each other for the leftovers? That's right! Charity makes it much easier to survive with an external threat. In the death camps, the Nazis were the external threat. In DayZ, the zombies are. Also cooperation makes it much safer to survive in real life, rather than if you piss everyone else off by killing somebody. There are countless other examples on this, not just from death camps, but also real world communities on the brink. How do you think hunter gatherer societies survived anyway? They are in much the same situation. If they do not cooperate, they'll die of starvation or because of the beasts of the forest (or the savannah). Whereas game theory works on internet games and on big corporations, it does not work in the real world, on real people. That is the lesson learned from the "Beautiful Mind", John Forbes Nash. The reason is simply charity, and the innate inclination for people to work together. Reason: In real life there is no respawn. Also, if somebody were known for shooting people in real life, what did the rest of the community do? Right again, hunt them down and lynch them. So when real life shows how banditry, or rather raiding, is punished so hard, then it simply doesn't do as a long term survival tactic - unlike in DayZ where you will respawn at the coast anyway. I'm not sure what I think about that, currently. I think you're right, Chiefmon. The game does skew towards banditry. There might be some good experiences if you cooperated, like driving a car, yet, with all the insecurity (and bitterness) this game has to offer, banditry is simply the easy way out - even if you're not that skilled. I hope Rocket finds some way that makes it more rewarding to cooperate, and also makes it harder to be a bandit. After all, if this is going to be anything like a simulation, a bandit would be hunted down and killed by the rest of the community. However, unlike in the real world, there simply isn't enough time in the game for people to really bond, and thus bandits roam free and have a much easier life in DayZ than they would in real life. Anyway, WinterWolf's only argument against you, Junos, is an Ad hominem, and thus not worth even a comment. Still I'm amazed to see how well you handled it. -
Will you be equally thankfull to be killed now, with all your awesome equipment?
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Lockpicks would be cool, though! There could be locked buildings, and you'd need to either pry open, lockpick it, or blow it open (or possibly up). Hm, actually, lockpicking can be quite tricky.
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Yeah, you're probably right. As I haven't really used the PDW, I wouldn't really know how it handles. I should probably have put a question mark next to it. The M1911 handles well enough, and with one shot, one kill, you really don't need to be such a great aim. Same goes for the revolver. Yes, they do have a lot of ammo laying around and that certainly counts when choosing your sidearm. For me, the silenced thing mostly comes down to one thing: Availability of ammo. I feel there's not much point lugging around a gun without ammo, so usually silenced weapons (the MP5 SD) get more in my way than they really help, is my experience. It's pretty easy to aim, though, and getting head shots is no problem. Don't know about the M9 SD, though.
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Ooh look, I'm pissing my pants. Show me how tough you are, kid. :P @wartzilla: Now you make me sad. I'd much prefer being compared to Tyrion.
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Is there full bottles of whiskey? :P
kebman replied to kyle939's topic in DayZ Mod General Discussion
Getting drunk would be a nice feature, for sure! :D Or you could use it for other stuff, like cleaning wounds, maybe. A Norwegian hero, Jan Baalsrud, survived severe gangrene in his toes during WW2 by amputating them himself, and cleaning the wounds with alcohol he found.