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Your DayZ Team

ssimmons

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Everything posted by ssimmons

  1. ssimmons

    Can't Play - Afraid of Hackers

    When popularity surges, it creates an environment ripe for hack authors to sell their warez to the retards who would buy it. In addition, there's just a ton of people out there that love to grief -- their idea of fun is to ruin the game for everyone ... then they will move on to some other game.
  2. ssimmons

    Can't Play - Afraid of Hackers

    Yeah, cheaters have pretty much ruined the experience for me. Pretty much everyone that doesn't manage to kill me is geared out in AS50 TWS and every item possible -- there's just so much item duping and script hacking that it seems like a lot of people have resorted to the cheating just so they don't get burned as bad when a hacker comes along and teleports them. I love the game, but it's not really worth trying to survive until the cheating is dealt with in either the mod or until the standalone version comes out.
  3. Until the game offers an incentive to not kill everyone they see ... it's kill or be killed.
  4. ssimmons

    I dont understand Zeroing.... at all

    Play the weapons tutorial included with ARMA2: Operation Arrowhead and you will learn how to use it.
  5. Unfortunately, a lot of people don't seem to get it (like the OP) -- you have to learn how to play the game ... if you're constantly dying, then you aren't learning from your previous mistakes.
  6. The PK/sandbox survival world is the defining aspect of this game so I doubt it will never change. It just doesn't sound like this is your style of game. Try Left4Dead?
  7. ssimmons

    Teleporting Hacker

    I think you need to look up the definition of the word "attitude" -- I merely stated a fact. You're the only one with an attitude.
  8. ssimmons

    Teleporting Hacker

    This happens a lot ... if it keeps up the following for this game is going to vanish.
  9. Until there is a way to determine the identity of all these cheaters who are logging in and nuking an entire server, there isn't going to be any way to report them. We need some kind of client-side log file that contains their player GUID. Right now the whole server gets nuked and there's no way to tell who did it. ROCKET > what is being done to address this problem? If this rampant cheating isn't stopped soon, DayZ will be labelled as a cheater's game and there will be a mass exodus.
  10. ssimmons

    Cheating With No Consequences

    Well, if they aren't going to fix cheating then they need to make private servers an option.
  11. ssimmons

    Insane Amount of Hackers

    Hackers destroy popular games ... if this isn't fixed ASAP, DayZ will quickly fade.
  12. ssimmons

    Camo Clothing Bug

    This happened to me lastnight.
  13. ssimmons

    [DayZMod] The Dayz Statistics thread!

    Average Zombie Kills Per Player Average Murders Per Player Average Bandit Kills Per Player
  14. As difficult as it is to get a vehicle running and sustain it, the fact that one player can unload ~10 rounds into your vehicle an make it explode is quite ridiculous. Please consider making vehicles a lot more resilient to small arms fire in terms of catching on fire/exploding.
  15. ssimmons

    Vehicle Fragility Is An Issue

    If military vehicles were this fragile in real life, nobody would use them.
  16. ssimmons

    Hotfix Build 1.7.2.3 Rolling Update

    In regard to updating ... maybe I just don't know what I'm talking about but I run Six Updater and Six Launcher several times and I have the latest of everything installed -- the game works for me and that is all I have ever done.
  17. ssimmons

    [DayZMod] The Dayz Statistics thread!

    Accuracy would be interesting stat because efficient use of ammo is key to survival.
  18. First let me state that I love this mod, thanks for making it! I think player killing is an important part of the game, but it seems like there is a chain-reaction happening right now with player killing -- everyone assumes that everyone is going to kill them so it's shoot first, ask questions later. This is hurting the potential community aspect to the game. One suggestion I have is to implement a natural consequence for murder: blood lust causes excessive hunger and thirst. For example, if I were to murder another player, my hunger and thirst would immediately go into the critical stage (flashing red). To refill, it would take, say, 3 or 4 times as much food and water as usual to restore it back to full. The point here is that it is a costly proposition to murder another player -- so survivors who focus solely on player killing are going to have to scavenge up a lot of food water to sustain themselves other than just the food and water they loot from their victims. On the same token, a player who successfully defends themselves from murder still suffers the same consequences. This is a game, but still ... in a post-apocalyptic world, wouldn't survivors be more inclined to work together than murder every stranger they encountered?
  19. Myself and a few friends are looking to form a group of mature survivors that play in the US region. We enjoy cooperative play and focus mostly on non-coastal exploration. We can assist new players with survival strategies and learning the game. We do not kill other players unless we are fired upon or threatened. We have a private Teamspeak server and play during the evenings on weekdays and during the day and evening on weekends. If you're interested, please reply to this post or send me a private message. Thanks!
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