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Your DayZ Team

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Everything posted by [email protected]

  1. I agree with the core survival elements that define the "survival" game aspects. Danger (masses of zombies, nature, diseases, functional pvp), Playability (no lagging /glitching /warping zombies and smoother animations) and Reward (loot and so on, atmosphere, gaming experience). Proper zombies and smooth gameplay would be nice, but maybe they will be fixed. If you dont know Project Zomboid, I really recommend checking that game or its features at least. While looking different the basic survival elements work there and there're crazy amount of additional and functional stuff from that enrich the experience. Professions (engineer, farmer, police, repairman...), skills & hobbies, versatile building system, fishing, farming, scavenging, cooking, fairly complex health system, diseases, weather elements (snow, rain, temperature etc) and upcoming features are "smart" survivor npcs and cars. And the game is still in alpha. This game shows that the harder devs make the game, the more fun it offers. Devs want the players DEAD (or... their avatars in the game XD), so challenge accepted! At the moment it's fairly easy to survive after knowing the mechanics, but the development is going into the direction that it WILL get harder patch after patch. That's why I think DayZ should be hard, even punishing, as well. While it would be nice that they fix the core first it's also nice to see they are using the alpha time to push their boundaries and try thing until they break. It feels like everything is more or less 30-60 % of the maximum quality/potential. Every element they can add without breaking the core makes it richer as it offers players different ways to survive and experience the "post-apocalyptic" world. Their ambition and technical limitations are the natural limits. (For some reason I fail to see how you can compare DayZ to CoD or Battlefields. I mean, the common factors are weapons and other people you can shoot at but according to that standard many games belong to the same category.)
  2. Dark or not so dark night - whatever it will be if/when they decide to focus on this problem it should be SAME FOR ALL with no room to alter it from the player side. No one wants to be in a situation where another has the advantage due to "thermal cheats". Currently there's no use for flashlights or flares. Feels like if the night isn't working that means half the "day" in game isn't working. But well, in a sense this aspect is ruined by the wicked human nature. Even if devs make it work somehow none would dare to use lights in public servers. Dark night --> need to use lights --> lights attracts pvp campers like moths. See a light, shoot it, see a light, shoot it... so it comes down to eliminating the possibility to alter setting in order to gain an advantage rather than making it a working gameplay element. In the wasteland no one hears your death cry, not even the sniper that shot you.
  3. I live in a snowy region and that's why I loved Namalsk thanks to its winter scenery. And it was definitely the more difficult survival experience that appealed to me - you needed to keep yourself warm (reason to build campfires) and loot warm clothing. Certain regions, like mountain areas, were simply so cold that without good gear you only survive there some time before succumbing to cold. I think that's what DayZ needs. Certain areas that require SOMETHING before you can go there safely. Be it a radiation area with good loot and you would need a protective gear. Or winter and cold = warm clothing and perhaps sunglasses to avoid snow blindness... etc etc. That would be rewarding to have somekind of motive to do x in order to finally get to place y....
  4. Gamestyle, surely. But it's the game that defines the rules and players play accordingly. You surely remember the whine storm that erupted when anti-material rifles were removed from the mod and thermal scopes too? And in general there are requests for that kind of stuff plus more & heavier weaponry. I don't understand why people don't play Arma II or III instead of wanting to transfrom a survival game BACK into Arma II or III.
  5.   For many DayZ is just a Battlefield/CoD with beans. You can't get rid of that unfortunately.
  6. Namalsk, eh... does this mean winter environment? Surviving the elements was the main fun to me in Namalsk, as it seems it was mostly a small pvp deathmatch arena island for the rest.
  7. Ha, add some really annoying door creaking sounds and you're set :D
  8. Good feature, and can't wait to see people whining about this some more, while knowing it wont be removed. Stamina + running speed etc have long needed some serious tweaking.
  9. - Zombies are a threat thanks to their number/features, not because of clitching/laggyness - All survival aspects present - Cities/towns mean loot, but are contaminated by diseases - risk factor and thing you need to prepare for, not your casual shopping trip - Persistance in world: camps, character traits, leveling? Something to survive for and small things that make you care about your character
  10. Lag isnt the same as fps drop/low fps.. lol. Here are some tweaks in order to improve the latter one: http://hydra-media.cursecdn.com/dayz.gamepedia.com/thumb/4/46/VideoSettingsGuide.jpg/600px-VideoSettingsGuide.jpg?version=8562664866efe829114b66500f534682
  11. Zombies atm are super zombies thanks to game mechanics and lag etc. Nasty to kill, and I dont want to see more "hp" added to them, it just doesnt seem right. I would prefer seeing zombie dogs (or animals in general, like mentioned) and different states of zombification instead (faster + stronger fresh zombies, slower, weaker but headshot requiring rotters and so on). But I agree with the idea that zombies could have more features, like calling others by groaning loudly (feeding groan).
  12. joona.kujanen@suomi24.fi

    more military firearms

    Haha... I keep wondering why people always, ALWAYS wanna change things... "Hey this is a post apocalyptic survival game originally based on military simulation -wannabe game :D" "How cool. How about more military weapons, seems pretty boring? And while we are at it, maybe more military vehicles?" *ends up being military simulation -wannabe with beans*
  13. joona.kujanen@suomi24.fi

    more military firearms

    There's Arma2/3 + Battlefield if you want to play with military weapons... I dont understand this urge for anti-materiel/heavy machine guns at all. I agree in that sense that there should be some BUT! Maybe some very rare global loots, some (also rare) global loot light machine guns.... problem is: ammo spawn. Ridiculous ammo spawn. Fully geared in one hour, and this leads into another f*ckfest called team deathmatch. Secondly: what OP is forgetting, is that the player isn't a soldier by profession. You aren't playing a military simulation here. Give a assault rifle to a layperson and see what happens. And I dont even want to talk about RPGs or tanks after this example...
  14. I think there was a mention some time ago that the initial goal is to have many types of "zeds" - slow ones ("rotters"), fast shamblers (middle form) and those who can give a small chase (fresh "zeds") 28 days style. Kinda like seeing corpse degeneration.
  15. Highly anticipated features. I would love to see 4 hours day/night cycle servers like in the Origins mod. If they are going to increase loot spawn (map quarters and whatnots), I still would like to see less military spawn, especially ammo. It's ridiculous how much one gets gear before even breaking a sweat. Dead, fresh spawn, 400 ammo and a gun within an hour? Yeah right. Ammo scarcity = increases survival.
  16. Ah, another "DayZ is CoD but with beans" topic. Broken pvp mechanics... I would just call those collection of bugs that need to be hammered down. Hitting invisible land/walls surely is annoying and I think there's been some fixes regarding firing in prone position. That's hardly game breaking though. But this all doesnt remove the fact that what this game desperate needs is more survival content, including cooking, hunting, diseases etc. That's the basics of basics, the missing core that needs to be implemented first. Those surely come with own selection of bugs, but what has been "stable" in mod or SA, anyways... There's always option to wait for the official release, haha.
  17. "At 1700GMT friday we will initiate an unscheduled maintenance period to update DayZ with 0.37. The maintenance period for today is complete" https://twitter.com/dayzdevteam I would like to see _less_ food and stuff spawning, it's way too easy now. At least when hunting, diseases etc kicks in I hope to see raiding houses and cities as the last option...
  18. .... Like Rocket said, it's a "temporary solution pending further performance fixes".
  19. I think Rocket mentioned about implementing different "rot" level zombies at some point... older zombies are slow and weaker, while new ones are faster and stronger. I could be wrong, though.
  20. So if someone creates RPG-ish server, I guess you go there and start to chat about non-relevant bullshit in global chat. It's been interesting to follow how DayZ population shifted from "cautiously friendly" to "trigger happy maniacs" after two months. Milgram experiment conducted amongst the playerbase would be disastrous for the morale of humankind. I gave a cookie to a troll today yay, so proud.
  21. .50 cal snipers were removed for a reason from the mod... and they never belonged to that game in my opinion. There are enough games where people can use that kind of weapons, and I usually ask myself: Why Dont You Play Arma 3 If You Only Like To Have Big & High Tech Military Weapons. Military weapon problem: if those spawn rates arent controlled and people are able to copy them (they usually find the way), DayZ is just another CoD. If player equips himself within minutes to antimateriel/M14 + other gear, there's something horribly wrong. DayZ mod suffers from this: people wont even bother equipping shotguns when assault rifles and machine guns can be found everywhere. Plentiful military grade ammunition makes sure it remains as a pvp killing field. I hope civilian weapons have their place in the game. Grab a branch from a tree and tie rope to each end? That's your average bow, how terrific :D! But yeah, not an easy job if wanting to make a real bow out of wood, "long bow" or "composite bow". Crossbow on the other hand can be easily made from "scrap" material (plastic and stuff). When I was a kid I made one from old skis + wooden plank. Craftable silencer was also a neat idea, as well as flare gun (suggested by Isaaq & alfauniform) Well, dunno... one could use it for producing light, like meant to be, or it could serve as a panic mode solution when fired against human player, it surely causes confusion at least. Could even blind player temporarily if shot during dark night.
  22. I meant, you make a post to 'for all KOS complainers' showing a video of pretty suicidal dude facing people who kill him. Hacker was a bonus. Since you chose that provocative title: what is the meaning of this topic? "For everyone who complain about KOS" - everyone already knows that people tend to shoot first, ask later, so what is new? How does this change opinions about people who kill another person immediately? How does this change opinion about person who plays friendly? Is the person who wants to play in a friendly co-op manner somekind of idiot to you then? You could have just wrote "people still kill others when they see each other, nothing new in Chernarus", that is your content (aside promoting that channel).
  23. Less high tech military, more "ordinary" civilian weapons (countries like U.S.A excluded XD).
  24. And the point is...? To show kids + people with rotten moral (hackers)?
  25. I doubt there will be any artificial "balance" to that system. KOS douchebags are still douchebags, beach nobs are beach nobs. But! More difficult gameplay with scarce resources FORCES players to either kill & loot or co-operate (only brave or foolish souls if with strangers). One wont survive alone too long. DayZ isn't CoD with beans, but pvp is part of it. Personally I still believe that 99,9% of KOSers should be forced to listen Justin Bieber's entire 'music' production before they can log out, but that's just my opinion.
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