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Your DayZ Team

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Everything posted by [email protected]

  1. Great update, I hated thermal vision L85's and that .50 caliber beast - now first is gone and second a bit more rare drop. Only bad thing is that all AS50's and L85's I have found so far were clearly hacked to the game (tents full of stuff with non-DZ-weapons), so it won't change the situation I fear.
  2. It seems that this also needs 1.7.4.4 patch as well :) Wohoo they banned L85 thermal and limited .50 cal weapon loots radically, great news in vanilla Cherno.
  3. Huh? Weren't installation instruction in Nightstalker's website easy? 1) http://www.nightstal...menu=en_nc_down Namalsk Crisis, Update 2, full package or patch from v1.10 (click here for more details) ---> Namalsk Crisis v1.15, including ALL updates [FULL] 688MB, nc_pathfinder_full.7z, 7z archive extract to your arma 2 oa folder, you get @NC + one file to keys-folder 2) http://www.nightstal...nu=en_dn_player download DayZ: Namalsk v0.60 + Namalsk Crisis Update 2.1 extract to @NC/addons you got in phase one. That's it. Then you only need to activate @NC along with @dayz. I use arma 2 launcher (SpiritedMachine http://www.armaholic...age.php?id=8241) where I just dragged that to same folder where @dayz is and clicked it active. In my case it looks like this: "-mod=C:\Program Files (x86)\Steam\steamapps\common\arma 2;Expansion;ca;Expansion\beta;Expansion\beta\Expansion;@dayz;@nc" -nosplash -world=Chernarus -cpuCount=4 I highly recommend using manual installation and launcher like SpiritedMachine's, those are great. Here's info how it works in Dayz installation guide: www.youtube.com/watch?v=lfo5UvaPABc. Why wait when you can do things by yourself.
  4. It has been darn fun to play this map in more "peaceful" servers. Our group of four was in real troubles as all were slowly freezing to death and starving... we don't use loot maps or other "cheats" so it's definitely more exciting to explore. Food scarcity, my god. Darn hard to keep four players well fed. Those desperate raids to buildings and escapes to forest when chased by dozens of zeds - only to find out those forest lurkers. It feels like there isn't a completely safe place anywhere in this island. Never I have been as happy as when we found a lonely pig standing next to a road and all of us were nearly dead due hunger. Yep, can confirm this as well. Yesterday our group found a military offroad and we noticed that it went 60 km/h on snow and about 30-40 km/h on dirt road.
  5. Server update? I see 0.60 version and beta 98836 - any news about fixed server pbo files?
  6. I forgot to mention, is it 1.7.3 version, 98220? You could post here when you've updated server to 0.60 version, I doubt 0.60 users can join 0.55 without problems :D. I also mentioned about fixed server files in PM. It seems I can check server versions from your signature as well, though.
  7. Visually a good looking map, I really enjoy snow and this cold feeling it (literally) gives. A tad small region but can't really complain about that after all effort modders have seen for this. Looks and sounds great. I seem to disagree with authors view on weapon and ammo loot (to that extend it's under his controll) - this ridiculous, absolutely ridiculous amount of military guns you find so easily is quite an ambience ruiner for me. I thought I met a hacker when I and my friend shot down a bandit having L85A2 and he returned to shoot us in 10 minutes with AS50. He told me that there are helicrashes everywhere so one can equip himself with best .50 cal weapons in no time. It's a real shame as it removes certain survival factors completely and considering the size of map and open fields, I doubt how funny it's going to be facing antimaterial rifles more common than in Chernarus. I was happy in vanilla DayZ when I found better and better weapons in risky adventures to the airfields and military bases, now in Namalsk I need to walk about 50 meters and I have better gear I ever had in Chernarus. My friend found a heavy machine gun, AS50 and FN FAL after 3 minutes of walking. If this is a military island, yep why not. But this wasn't survival game when I played this; it was your typical Battlefield 3 deathmatch according to amount of killing and weapons used. I whine a lot, yep. I'm such an oddball post-apocalyptic-fan that would prefer scarcity in every aspect - food, ammo, guns. This is a gorgeous map but I would like to see weapon and ammo loots being toned down. Maybe there's a more peaceful private server I could play in, it would give more credit to this map.
  8. We logged to some server with eight players and spawned near Elektro. We started a real shitstorm as all those eight players were scattered around us. We had adopted the way of "shoot first, ask later" after our group was annihilated third time so... well. Seven dead bodies, one was from our group. We ran like hell when machineguns started to sing.
  9. We found two AS50's from a tent, plus few clips. It's "quite powerful", as our test subject A found out. Thanks, these are drawn by my brother who's part of our group. His English isn't perfect (nor is mine lol) but close enough.
  10. Finding of our first helicrash, and meeting a "familiar" player who was absent several weeks and joined the group of "old men". Learning to shoot long range shots with DMR... good moments = few that-almost-scared-me-to-death -moments.
  11. Yes, remove. Zombies just walk through it and players who are using it are blocking entrances to deer stands/churchs/shops, which is just stupid teasing.
  12. Really nice collection of ideas, awarded that with beans. Personally I would like to see a bit S.T.A.L.K.E.R and Fallout-styled gaming: some special locations that requires much more preparations than your ordinary trip to airfield. For example, military bunker with biohazard-status (vaccine/antidote development bases) with special loot. Say, one should gather gas masks and protective suits (http://th00.devianta...ura-d422ovh.jpg) in order to explore them, and keeping suit and gear intact (filters to mask) in order to avoid problems like infections... A "end-game" content like this would totally blow my mind.
  13. Fourth short animation. Hatred is strong in this one.
  14. Still seeing graphical bugs/artifacts. Today I saw these at Green Mountain tower and roads leading to it, at dead soldiers. There was a clump of purple & black spikes 10m radious from bodies - this was new to me, before the patch bodies prevented looking at them from hundreds of meters away, now it was only a small area that was bugged (every static dead soldier now created a glitched ball around them). One couldn't see a thing when walking to that sphere of bugged graphics, though. Ground also turned white when facing those glitched bodies and sky turned grey.... familiar stuff. There was one fellow in our group who didn't have artifacts before this 1.7.2.5 patch, but now he also saw those.
  15. I haven't experienced any "spawning-to-wrong-place", "lost-my-stuff" or similar after patch -bugs after updating DayZ, has worked like a charm from the version 1.7.1.5. Servers load my character faster and faster compared to my first games in old versions when it often required 2-4 minutes to load my character. Only bad thing I have noticed in 1.7.2.4 is increased amount of graphical glitches (someone uses name artifacts?) like mentioned in previous posts (caused by dead "static" soldiers, barbed wire), our group was at Green Mountain tower and three out of four saw that glitch (at the tower and near barricade) caused by corpses from over hundred meter away. I have seen that glitch in previous mod versions as well now and then, but far more often now in 1.7.2.4. Dunno if this is mod or driver related. And oh boy, zombies are real trouble now but it's a mixed feeling as it's not clear whenever zeds see or hear player - shooting a zed while one quite near to it wont react, next time in a same situation a horde appears. We had to shoot couple of zeds in a cowshed and those few shots we fired with pistols aggroed about 25 zombies from buildings about 100m away. Combined with rebalanced ammo effect which came in 1.62 patch + lag effect in hits... well, I was nearly out of ammo after that event (one kill required 2-3 hits with AKM...). It looked cool though, firestorm from AKM, AKS-74 Cobra, CZ 550 and M16A1 cutting down hordes of zombies at the entrance.
  16. Haven't been able to test because of connection issues to servers. Fingers crossed, only four variables (and your own system that makes it five so yeah) to choose from. Tough love these alpha games, however great. As far as I know we can't even tell if server is using latest Hive-version. Server side is a happy mess atm, servers using versions 1.7.1.5 - 1.7.2.3 and using beta versions 93825 - 94945. Newest beta 94945 doesn't seem to work but I read it requires battleye update? And how come here some say zombies aggro from hundreds of meters away even if you lay still while some say it's working perfectly, not aggroing from that distance? Sounds like completely opposite reactions to me.
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