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I agree with the core survival elements that define the "survival" game aspects. Danger (masses of zombies, nature, diseases, functional pvp), Playability (no lagging /glitching /warping zombies and smoother animations) and Reward (loot and so on, atmosphere, gaming experience). Proper zombies and smooth gameplay would be nice, but maybe they will be fixed. If you dont know Project Zomboid, I really recommend checking that game or its features at least. While looking different the basic survival elements work there and there're crazy amount of additional and functional stuff from that enrich the experience. Professions (engineer, farmer, police, repairman...), skills & hobbies, versatile building system, fishing, farming, scavenging, cooking, fairly complex health system, diseases, weather elements (snow, rain, temperature etc) and upcoming features are "smart" survivor npcs and cars. And the game is still in alpha. This game shows that the harder devs make the game, the more fun it offers. Devs want the players DEAD (or... their avatars in the game XD), so challenge accepted! At the moment it's fairly easy to survive after knowing the mechanics, but the development is going into the direction that it WILL get harder patch after patch. That's why I think DayZ should be hard, even punishing, as well. While it would be nice that they fix the core first it's also nice to see they are using the alpha time to push their boundaries and try thing until they break. It feels like everything is more or less 30-60 % of the maximum quality/potential. Every element they can add without breaking the core makes it richer as it offers players different ways to survive and experience the "post-apocalyptic" world. Their ambition and technical limitations are the natural limits. (For some reason I fail to see how you can compare DayZ to CoD or Battlefields. I mean, the common factors are weapons and other people you can shoot at but according to that standard many games belong to the same category.)
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Dark or not so dark night - whatever it will be if/when they decide to focus on this problem it should be SAME FOR ALL with no room to alter it from the player side. No one wants to be in a situation where another has the advantage due to "thermal cheats". Currently there's no use for flashlights or flares. Feels like if the night isn't working that means half the "day" in game isn't working. But well, in a sense this aspect is ruined by the wicked human nature. Even if devs make it work somehow none would dare to use lights in public servers. Dark night --> need to use lights --> lights attracts pvp campers like moths. See a light, shoot it, see a light, shoot it... so it comes down to eliminating the possibility to alter setting in order to gain an advantage rather than making it a working gameplay element. In the wasteland no one hears your death cry, not even the sniper that shot you.
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I live in a snowy region and that's why I loved Namalsk thanks to its winter scenery. And it was definitely the more difficult survival experience that appealed to me - you needed to keep yourself warm (reason to build campfires) and loot warm clothing. Certain regions, like mountain areas, were simply so cold that without good gear you only survive there some time before succumbing to cold. I think that's what DayZ needs. Certain areas that require SOMETHING before you can go there safely. Be it a radiation area with good loot and you would need a protective gear. Or winter and cold = warm clothing and perhaps sunglasses to avoid snow blindness... etc etc. That would be rewarding to have somekind of motive to do x in order to finally get to place y....
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Gamestyle, surely. But it's the game that defines the rules and players play accordingly. You surely remember the whine storm that erupted when anti-material rifles were removed from the mod and thermal scopes too? And in general there are requests for that kind of stuff plus more & heavier weaponry. I don't understand why people don't play Arma II or III instead of wanting to transfrom a survival game BACK into Arma II or III.
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For many DayZ is just a Battlefield/CoD with beans. You can't get rid of that unfortunately.
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Namalsk, eh... does this mean winter environment? Surviving the elements was the main fun to me in Namalsk, as it seems it was mostly a small pvp deathmatch arena island for the rest.
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Ha, add some really annoying door creaking sounds and you're set :D
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Good feature, and can't wait to see people whining about this some more, while knowing it wont be removed. Stamina + running speed etc have long needed some serious tweaking.
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At What Point Will You Say, "This Is Now DayZ"?
joona.kujanen@suomi24.fi replied to Katana67's topic in General Discussion
- Zombies are a threat thanks to their number/features, not because of clitching/laggyness - All survival aspects present - Cities/towns mean loot, but are contaminated by diseases - risk factor and thing you need to prepare for, not your casual shopping trip - Persistance in world: camps, character traits, leveling? Something to survive for and small things that make you care about your character -
Lag isnt the same as fps drop/low fps.. lol. Here are some tweaks in order to improve the latter one: http://hydra-media.cursecdn.com/dayz.gamepedia.com/thumb/4/46/VideoSettingsGuide.jpg/600px-VideoSettingsGuide.jpg?version=8562664866efe829114b66500f534682
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Super zombies/different zombie types
joona.kujanen@suomi24.fi replied to UltimateGentleman's topic in Suggestions
Zombies atm are super zombies thanks to game mechanics and lag etc. Nasty to kill, and I dont want to see more "hp" added to them, it just doesnt seem right. I would prefer seeing zombie dogs (or animals in general, like mentioned) and different states of zombification instead (faster + stronger fresh zombies, slower, weaker but headshot requiring rotters and so on). But I agree with the idea that zombies could have more features, like calling others by groaning loudly (feeding groan). -
Haha... I keep wondering why people always, ALWAYS wanna change things... "Hey this is a post apocalyptic survival game originally based on military simulation -wannabe game :D" "How cool. How about more military weapons, seems pretty boring? And while we are at it, maybe more military vehicles?" *ends up being military simulation -wannabe with beans*
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There's Arma2/3 + Battlefield if you want to play with military weapons... I dont understand this urge for anti-materiel/heavy machine guns at all. I agree in that sense that there should be some BUT! Maybe some very rare global loots, some (also rare) global loot light machine guns.... problem is: ammo spawn. Ridiculous ammo spawn. Fully geared in one hour, and this leads into another f*ckfest called team deathmatch. Secondly: what OP is forgetting, is that the player isn't a soldier by profession. You aren't playing a military simulation here. Give a assault rifle to a layperson and see what happens. And I dont even want to talk about RPGs or tanks after this example...
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Rolling Update Rev - 0.43.116251
joona.kujanen@suomi24.fi replied to Hicks_206 (DayZ)'s topic in News & Announcements
I think there was a mention some time ago that the initial goal is to have many types of "zeds" - slow ones ("rotters"), fast shamblers (middle form) and those who can give a small chase (fresh "zeds") 28 days style. Kinda like seeing corpse degeneration. -
Rolling Update Rev - 0.43.116251
joona.kujanen@suomi24.fi replied to Hicks_206 (DayZ)'s topic in News & Announcements
Highly anticipated features. I would love to see 4 hours day/night cycle servers like in the Origins mod. If they are going to increase loot spawn (map quarters and whatnots), I still would like to see less military spawn, especially ammo. It's ridiculous how much one gets gear before even breaking a sweat. Dead, fresh spawn, 400 ammo and a gun within an hour? Yeah right. Ammo scarcity = increases survival.