I've been thinking about this and I think a karma system maybe the answer to it. For example: You start at 100 Karma, that would be neutrality. Anything less than 50 would be bad karma (give you the Bandit skin) Anything higher than 150 could give you good karma and a +2% chance of finding rarer loot (just a random idea to promote cooperation without being excessive, could also give you a "nice guy survivor" skin. This would also keep the thrill of not knowing whether to trust a player if they are between 51 and 149 karma as they will still be donning the standard survivor skin. Here are some ideas on the karma points: - You could lose 10 karma for killing a player (5 murders = bandit) - Gain 10 karma for killing a bandit who has killed more than 10 people. - Gain x amount of karma for give other players items - Bandit who gave other bandits items would not gain karma so that they could stay bandits if they wished. However, the could gain karma and work their way back to positive karma by giving survivors items or by killing zombies with a certain radius of a survivor (kind of like a saviour kill on Battlefield 3). Another related idea that would help with another major issue of the game is: Give players 3 karma for every 25 minutes they play without logging out. Logging out within that 25 minutes would stop you gaining that karma. Obviously bandits might not necessarily want to gain karma so playing for 25 minutes at a time could gain them a +0.25% chance of finding better loot (up to a maximum of 2% to equal that of the good karma advantage) These are only a few things that I have thought of, the whole karma interface could be easily implemented in the debug monitor and could have certain perks for bad/good karma. Then it is up to you to decide how you play. Let me know what you think (remember all values involved are just ideas and could be easily changed) :)