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5 NeutralAbout CurlyFender Guy
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Rank
On the Coast
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Skype
curlyfenderguy
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Gender
Male
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Location
Portsmouth, UK
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Bio
Shout 'Friendly' first, shoot later...
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DayZ, ARMA2 & OA Freelook Problem
CurlyFender Guy replied to CurlyFender Guy's topic in DayZ Mod Troubleshooting
I appear to have fixed it by creating a new profile. However, I did promise gratitude and my utmost respect! So for replying so quickly, you both get my beans, my utmost respect, gratitude and love! Keep calm and survive my friends! -
I haven't played DayZ in a while and upon returning to it a couple of DayZ (see what I did there?) ago, I realised that I was suffering from a game-breaking bug: Every time I press the ALT key to look around with Freelook it centers beneath my player with the camera looking directly up to the sky rendering the feature useless. Not only that, but every time I enter a vehicle the same thing happens. I am stuck unable to see where I am going. Any help anyone can give me will be greeted with my utmost respect and gratitude. Hopefully I can join you guys in the desolate lands soon!
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I've been thinking about this and I think a karma system maybe the answer to it. For example: You start at 100 Karma, that would be neutrality. Anything less than 50 would be bad karma (give you the Bandit skin) Anything higher than 150 could give you good karma and a +2% chance of finding rarer loot (just a random idea to promote cooperation without being excessive, could also give you a "nice guy survivor" skin. This would also keep the thrill of not knowing whether to trust a player if they are between 51 and 149 karma as they will still be donning the standard survivor skin. Here are some ideas on the karma points: - You could lose 10 karma for killing a player (5 murders = bandit) - Gain 10 karma for killing a bandit who has killed more than 10 people. - Gain x amount of karma for give other players items - Bandit who gave other bandits items would not gain karma so that they could stay bandits if they wished. However, the could gain karma and work their way back to positive karma by giving survivors items or by killing zombies with a certain radius of a survivor (kind of like a saviour kill on Battlefield 3). Another related idea that would help with another major issue of the game is: Give players 3 karma for every 25 minutes they play without logging out. Logging out within that 25 minutes would stop you gaining that karma. Obviously bandits might not necessarily want to gain karma so playing for 25 minutes at a time could gain them a +0.25% chance of finding better loot (up to a maximum of 2% to equal that of the good karma advantage) These are only a few things that I have thought of, the whole karma interface could be easily implemented in the debug monitor and could have certain perks for bad/good karma. Then it is up to you to decide how you play. Let me know what you think (remember all values involved are just ideas and could be easily changed) :)
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uk small group looking for friends...
CurlyFender Guy replied to robjuluk's topic in DayZ Mod General Discussion
Hey, I'm 19 from the UK and I also use UK6 as my main server. Is it the server hosted by Anquer-Quare? I also have Skype and Teamspeak and am very much up for joining a group of like-minded players :) -
I like your ideas a lot! Having areas of the map controlled by like-minded people would be epic! However, my only problem is your "shoot first" become bandit idea. What if I shoot first in self defence when a crazed lunatic with a hatchet is swinging at me. It kind of defeats the idea of survive at all costs, which is an idea that is key to the atmosphere of the game. This is the only problem I can see being created, I for one am fed up of people declaring friendly only to kill me moments later when my back is turned and my trust is gained. Cooperation vs Bandits would be a very cool ethic for the game and would create many opportunities for player decided Role-playing. I salute you sir for your ideas, even if I do believe the "shoot first" needs a tad more deliberation :)
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Waiting for character and loading screen
CurlyFender Guy replied to Gumzz's topic in DayZ Mod General Discussion
You speak sense beyond which I have never known, thank you! :) -
Waiting for character and loading screen
CurlyFender Guy replied to Gumzz's topic in DayZ Mod General Discussion
That is a good point, however, I only started noticing this problem since the last update. And a large number of people (including myself) are having trouble getting in to games let alone worrying about in game problems :/ -
Waiting for character and loading screen
CurlyFender Guy replied to Gumzz's topic in DayZ Mod General Discussion
I am also experiencing this, it is something that really needs more attention! I was absolutely fine logging in to the servers I play on until two days ago when this problem started. EDIT: Also please post any fixes you find in this thread to help the rest of us! :)