Crass Spektakel
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Everything posted by Crass Spektakel
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Why all the hate on the guys that keep tents stocked?
Crass Spektakel replied to dannyboy (DayZ)'s topic in DayZ Mod General Discussion
Hoarding sucks when it keeps others from getting something. Hoarding five cars and a heli is weird. because noone needs such a huge amount of vehicles and others can get no car. On the other hand we have equipment. Pilling up equipment doesn't reduce other peoples available equipment so I am fine with that. In fact I found my first ghillie-rangefinger-nv collection in a lost tent in the wood, long before I dared to enter the airfields. But honestly, I see not much use in hoarding equipment. Gimme a M1911, a Winchester 1866, axe, knife and matches and I am fine. I can get all of that in Cherno within 10 to 30 minutes. Hoarding would make sense for Ghillie, NV and M4SD but not much else. -
Why all the hate on the guys that keep tents stocked?
Crass Spektakel replied to dannyboy (DayZ)'s topic in DayZ Mod General Discussion
Hoarding sucks when it keeps others from getting something. Hoarding five cars and a heli is weird. because noone needs such a huge amount of vehicles and others can get no car. On the other hand we have equipment. Pilling up equipment doesn't reduce other peoples available equipment so I am fine with that. In fact I found my first ghillie-rangefinger-nv collection in a lost tent in the wood, long before I dared to enter the airfields. But honestly, I see not much use in hoarding equipment. Gimme a M1911, a Winchester 1866, axe, knife and matches and I am fine. I can get all of that in Cherno within 10 to 30 minutes. Hoarding would make sense for Ghillie, NV and M4SD but not much else. -
What will be the differences between DayZ-Mod and DayZ-Game in the middle and in the long run? A rough estimate would be more than sufficient. How about generating maps on the run? "Seven Cities of Gold" did this on a world scale in 1984 on a C64.
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This is the same discussion like in EVE online a couple of years ago, the other big game of "no mercy". Yes you can disconnect to avoid death. Pointing fingers doesn't help. Enforcing a disconnect timeout does. If you know your body will stay for another five minutes around for zombies to gnaw your bones and bandits to dress you up in pink bunny clothes you surelly will not disconnect light hearted. Yes you can lay login traps (that is you lay an ambush consisting of several people waiting logged out with one scout logged in until the target shows up, then they log in en mass). Making people spawn slightly away from their log out helps a lot: People have to regroup and catch up, giving any target a reasonable warning. Consider this a "pre-action timeout".
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Kicking of Players for Clan members
Crass Spektakel replied to rocket's topic in Mod Announcements & Info
If you do not trust your admins you can as well back up and play mine sweeper. Forbidding kicking is like taking away a little nuisance and ask people to do giant evilness because no matter what you do, the admin always is the real guy in charge. Instead of kicking people BOFH can simply restart the server. Voila, lots of empty slots. Ok, peeps just lost all their loot no in their inventory but who cares? Not the BOFH. You can not distinguish this from a "legit" restart/hickup. Instead of restarting the server BOFH could also freeze the process until everyone times out... hey, its just a slow server, it had a temporarily memory problem, prove BOFH wrong. Oh and how about kicking single people? Easy: block the ip address of said player and voila, random network hickup, player will be gone in 90 seconds... using two command line tools inside every operating system this is a 10 second job to do. Want to stop new people to connect? Only allow --state=ESTABLISHED. No new connections. Exceptions possible on a "per IP" base. Want to set a "password" without rocket approvement? Make port knocking mandatory. Everyone can do that but only the guys with the right port will succedd. All others will stuck while connecting. You still want to enforce anything about connection control? Ok, then have fun delisting every server losing connection, dropping single players or having connection problems white "creating character", "loading" etcpp... because you can not distinguish legit from bad disconnects. These little hax are not even required to run on the same system as the server, any router on the way is fine too. Yes, I know what I am talking about, I am hosting game servers on my private little server for 18 years. No typo. In short, any good intentions you are hoping to achieve are bound to fail horrible because every attempt at controlling "the internet" will only result in laughter (insert random troll face, Nelson Munch or anonymous picture here) The smart way to do things (iow, the way your admins will not fight you back just for fun): give kicks a timeout so the player eg has 60-120 seconds to take cover. allow temporarily reserving slots eg 300 second.