Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Chris (2)

Members
  • Content Count

    5
  • Joined

  • Last visited

Community Reputation

6 Neutral

About Chris (2)

  • Rank
    On the Coast
  1. Chris (2)

    Controversial Topic: BANDITRY IS DEAD.

    1. You can't be wrong in a sandbox; hate murders? Hunt them. Want people to get robbed? Go try robbing some people yourself stop waiting around for the game to give you experiences, in a game like DayZ you have to make or find them yourself. 2. Until Rocket and co. fix server hopping and alt-f4 we won't see any decent emergent behavior for the most part. On that last point, it is currently killing the game. We did have a 57 page topic on the matter on the announcements forum; alas an admin has now locked it with a bullshit post about "we don't want the server admins to hand out bans", wow no shit. It almost like he didn't read even a single page out of the 57 available. Rocket and the team promised to fix this in May as a priority and now they won't even reassure the community that they are keen to fix it. Hell I'd even be happy with them saying "this is really hard to do in the engine we are working with, give us a while guys" but no; locked threads and a complete lack of direct responses since late may. alt-f4 is destroying DayZ OP, until it is gone just enjoy the ride when you can.
  2. 1. 30-60 second wait on logouts. (in an ideal world it could be set per server according to preference much like CH and 3D) 2. Death on logout if bleeding. 3. 10min wait to reconnect to the same server but only if you have connected to a different server in the mean time. (i.e. if you disconnect from server A and connect to server B you can't get back on A for 10mins.) I would just like to hear if any of the above is possible.
  3. Chris (2)

    Disconnecting to avoid death

    Surely (if implementable) the idea I outlined above: "10min wait to reconnect to the same server but only if you have connected to a different server in the mean time. (i.e. if you disconnect from server A and connect to server B you can't get back on A for 10mins.)" Both allows for harsher penalties for server hoppers while not punishing honest DC's (which happen for any number of reasons). This idea is superb, like my imagined solution to server hopping your idea about different log outs allows maximum punishment for ALT-F4 jockeys while not screwing over honest survivor types.
  4. Rocket needs to address this as soon as possible, I have a very bad feeling he is going to ignore the core player base and just look at the rising player number and tell himself "Ah I don't need to fix this at the moment, people are still playing". Something similar happened to minecraft from the end of alpha onwards and as some who had as much love for minecraft then as dayz now it was painful to watch. I play in a group of 3-6 good friends and we never DC as a matter of honour, if you out smart us, out play us and out gun us then by all means have my beans. The last few fights we have been in with organised players have gone completely at odds to that ideal. Take this as an example: We were in Electro for some adrenaline and someone with a M107 turned out to be on dobry, he kills my friend so I try my hardest to return fire with the scoped M16 (I think, the ACOG one or something I forget the designation) needless to say the first few shoots miss though only just, then I tag him once in the torso from the hospital roof annnnnnd insta-DC. This guy is gunning down beanies and everyone in sight but can't take it in return. I don't wish to generalise but this behaviour reeks of younger players drawn in by SOOO EPIKKK XD ZOMBIES XD (I blame yogcast) who can't stand to 'lose' and must 'win' (in a sandbox no less) at any cost. These players don't enjoy the game for the patience and challenge; they just like feeling like they are the best. If you get killed and lose your gear; go kill them and get it back- can't find them well then start again. And trust me the first rule of Chenarus is you do not own gear, don't get attached to it; you are renting it off of the zombies. Its getting ridiculous about 90% of my encounters end with a DC on their end, it is getting close to creating a cycle of 'meta' gaming where by DC'ing or worse server hoping has to be done by honest players to even survive against the countless morons who will only engage when 100% safe and alt-F4 when not. I have no problem with sniping, 'camping' beanie murdering or absolutely anything within the game's boundaries but this exploit MUST be fixed soon for the real community of the game (the guys who will still be here in a year) to actually play again. The following would end this problem almost completely: 1. 30-60 second wait on logouts. (in an ideal world it could be set per server according to preference much like CH and 3D) 2. Death on logout if bleeding. 3. 10min wait to reconnect to the same server but only if you have connected to a different server in the mean time. (i.e. if you disconnect from server A and connect to server B you can't get back on A for 10mins.) I don't like badmouthing rocket or implying I know best, he works damn hard; but if that quote someone else put earlier about him not thinking that this is a massive issue is true I can only pray that well thought out and polite posts change his mind. EDIT: Sorry for the rant.....
  5. Chris (2)

    Disconnecting to avoid death

    This has been said a million times but I just have to throw my 2 cents in now; its becoming an absolute epidemic on all servers due to the mods rising popularity. Please Rocket can you and the team make this the priority right now. It is a massive grievance by itself but it's close to getting so out of control that everyone is going to begin adopting the exploit. Whether its so they aren't killed by server hoppers or whether people may start to think "well if that guy doesn't want to lose his stuff, then why the hell should I lose mine?" an appalling 'meta' will start to evolve if this isn't ended soon. I love this mod a great deal and for the most part think people don't cut you guys enough slack with bugs and implemented changes you are testing etc. but this issue is so important right now that I feel obliged to post. 3 things would make me happy (yes here comes the reposted requests): 1. 30-60 second wait on logouts. (in an ideal world it could be set per server according to preference much like CH and 3D) 2. Death on logout if bleeding. 3. 10min wait to reconnect to the same server but only if you have connected to a different server in the mean time. (i.e. if you disconnect from server A and connect to server B you can't get back on A for 10mins.) Just to add some originality to my post; yesterday I watched a guy with a AK74 kobra murder some poor guy with no weapon; I grab my hatchet and chase the murder, manage to take 4 or 5 unsuccessful swings and then despite the fact that I know he still had ammo he logged off when I ran after him across a field. Cowardly murders at their 'best'. Your work is fantastic Rocket, but the game is plagued by this issue, please fix it soon!
×