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Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

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Stay safe out there,
Your DayZ Team

tozzifan

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About tozzifan

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    On the Coast
  1. tozzifan

    Zelociraptors against 10 hours newbie

    three good points, thanks
  2. Hello, After searching I did not find any satisfying answer (sorry) about the choice of capabilities of zombies that, more than "ruthless" players (in a survival multiplayer I accept that, at all), give (to me) a frustrating feeling of the gameplay although crawling downhill, after getting awareness of the environment, to facilities with supplies; although standing still and prone, and in high grass, behind fences and objects, in the dark, in the shadows; it has always ended that one Zelociraptor homed on my "beacon", always ending in a desperate run, away from a platoon of them, to the sea (the only safe heaven), and beyond :) , because the olympic team of Zelociraptors was not only limited to good performances on land; by the way, most of time I lost the collected supplies ( :blush: ) and it has frequently ended in getting wounded, that's not surprising me, because of course :D Zelociraptors have claws, meanwhile I could not get a tiny baton or axe, even surrounded by woods and cabins :) so please my question is: - why have zombies been given these performances? (after a century of zombie productions, only in Left4dead zombies dash to their "meal") - shouldn't they be impaired humans? - shouldn't the game be better with more, yet less performing zombies? - is this mod to be meant as actually a survival mod or is it a mix for a greater audience? I'm aware of the alpha state, yet it's been released, so please take this as a feedback thanks for replies and patience with a newcomer
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