yeah theres really no skill in pvp in this game, even tho its a shooter. getting shot through walls, 3rd person view to see around corners, getting 1 shot from a bush other side of the valley... both killing people and getting killed is boring because of this. I mean when is it actually challenging? I've come up behind a 3 man group with a winchester, the only fun part was looking through each body for loot, its not like people can put up a fight when all I have to do is come up behind and click 3 times. 99% of the time it comes down to who saw who first, thats it. I hope its a bit different in the standalone otherwise I can't see it having the longevity they are aiming for. Here's a couple ideas how to help make it more challenging pvp, by generally making it more difficult to kill someone and not just a point and click. They need to make weapons alot less accurate, and have proper recoil. assume survivors are civilians not trained soldiers. (see project reality bf2, where taking your time and managing recoil is how to win a fire fight, not just putting cross-hair on the enemy) Sacrifice some realism in terms of weapon damage (not have people die to 1 shot to body) Enforce first person view - no crosshairs, only shooting accurately through iron sights. (aka vetern mode only) better 3d sound? idk about you but in other games I can actually tell which direction im being shot from, and when a zombie is screaming its impossible to tell how close it is on sound alone. better 3d would mean aggressors could be located. I remember being taking very inaccurate fire for along time from a distance I could hear the gun fire but could not place the direction, like I would in other shooters. its obviously not a definitive list, just some ideas. let the flaming commence!