While I don't really want to see static npc quest givers. We do have NPCs already in the game they are called zombies, so please all npc haters please shut up. Adding a specific, non-hostile variety of npcs though adds a different dimension to the game that I'm not sure many really want. However... there are a few things that we could do with npc survivors without a specific questing system. 1. Slaves... (need a pack mule? or a decoy? send in your explosive collared slave to handle it) Just find a survivor in the wasteland, knock them unconscious and slap a collar on them. Presto... a slave to do your bidding. 2. Willing followers. Lets face it, being alone sucks... and not everyone can always have friends ready and able to play when you want to. A screaming npc trapped behind a failing barricade, might pledge to help you once you save them. Always nice to have someone to bandage you when you get knocked out. 3. Mercenaries / body guards. A beans for bullets kind of trade for covering your back or your camp. But beware... you stiff them on payment, they run off with your gear or simply kill you. So just a tip of the iceberg kind of useful npc system, but not the old ! over the head invulnerable quest giver npc system.