Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
[email protected]
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Everything posted by [email protected]
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Attention: Rocket. Please review the DayZ server host rules.
[email protected] replied to Zoop's topic in Mod Servers & Private Hives
In the absence of Battleye actually working the only substitute is server admins having spectating ability and that is a path that Rocket et al refuse to take. So enjoy the teleporting, thunderdome, invisible invincible fully kitted snipers. Script logchecking doesn't work half the time because they're bypassed, or injecting the hack onto innocent players. The only real path is RPT checking and that's a giant mess. -
Temporary Blacklist for all Locked Servers > 0 players
[email protected] replied to ZedsDeadBaby's topic in Mod Servers & Private Hives
I have my server set to lock for the 5 minute period directly before a server restart to prevent players losing progress. I imagine some server admins do the same thing. -
Question About Opteron CPUs
[email protected] replied to notorious1212's topic in Mod Servers & Private Hives
Running on a dual core Opteron (2.41ghz). Realistically, DayZ needs only one core and doesn't even saturate that fully. At most I hit 35% load. -
Pending Update: Build 1.7.2.4
[email protected] replied to rocket's topic in Mod Announcements & Info
Can we get an ETA on when you're (you, the dev team, et al) going to finish the removal of all non-DayZ assets? Love to stop having A-10s drop onto my head. -
Pending Update: Build 1.7.2.4
[email protected] replied to rocket's topic in Mod Announcements & Info
So you're going to force people who are stuck in the debug plains to wait until they starve to death rather than suiciding? Great logic. -
All right to kick AFK:ers?
[email protected] replied to vitdom's topic in Mod Servers & Private Hives
BEC has an idle kicker that will kick people who are just idling in the lobby for a length of time. -
Welcome to Seattle 1776
[email protected] replied to ButterBall's topic in Mod Servers & Private Hives
Fixed. -
US 8 VA - hackers and possible admin collusion
[email protected] replied to Wynter's topic in Mod Servers & Private Hives
If you put on the ghillie suit, that might be the issue at fault. The suits are still a bit screwy. -
Welcome to Seattle 1776
[email protected] replied to ButterBall's topic in Mod Servers & Private Hives
We use a combination of BEC and .bat files in order to restart. Because people complained about how their positions were not saved due to 1.7.2 and the Hive not working well together there's a massive amount of warnings about restarts. The server also locks 2 minutes before a restart to prevent people from connecting. At 1 minute after the hour a Windows scheduled task for executing the bat file triggers and then reloads the server. You can use the scripts if you want, I worked on them for a while to just give people warning. http://pastebin.com/SPRJZ2MW and http://pastebin.com/LZcD8wmg -
broadcast BEC message?
[email protected] replied to goodspellar's topic in Mod Servers & Private Hives
You can log into the game manually as a server admin, which gives you the ability to use global. -
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Definitive Side Chat / Server Message, Will I get Blacklisted thread?
[email protected] replied to phisher34's topic in Mod Servers & Private Hives
There is: http://dayzwiki.com/wiki/index.php?title=Loot It's been repeatedly stated in various server/cheat threads that that listing is unofficial and shouldn't be treated as gospel. -
Definitive Side Chat / Server Message, Will I get Blacklisted thread?
[email protected] replied to phisher34's topic in Mod Servers & Private Hives
The fact that there still isn't a confirmed listing on what weapons are actually in the mod and not hacked in is telling. Don't see why both sidechat and 'dropping items while in water' aren't checkable items to be enabled or disabled during mission file creation. -
Recently got a server, transferred all the files (from a Steam install, unfortunately), keep having this pop up when the server is started: Warning Message: Cannot open object ca\air2\uh1y\uh1y_crashed.p3d which then spams: ca\air2\uh1y\uh1y_crashed.p3d: No geometry and no visual shape every second. The server actually still works and operates fully but it decides to make logfiles balloon as a result of that spam. I'm not sure if the crashed helicopters actually exist in the server at all. Any idea what the cause of this is?
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Day Z spamming the OAserver RPT
[email protected] replied to [email protected]'s topic in Mod Servers & Private Hives
Yeah, but previously it refrained from doing every single second. It reserves that fun for the scripts.log. -
Seattle 71 Admins hacked weapons/abuse (coordinates included!)
[email protected] replied to racc's topic in Mod Servers & Private Hives
Nope, but I was there to see that guy get sniped. If you're farther up on top of the hill you can easily hit people but the fog is impenetrable without the L85. -
Seattle 71 Admins hacked weapons/abuse (coordinates included!)
[email protected] replied to racc's topic in Mod Servers & Private Hives
Got curious and made my way over there. That camp must have taken for-ev-er to set up. -
M107 TWS. Not the AS 50.
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VEHICLE UPDATE (database side): 2012-06-16
[email protected] replied to Ander (DayZ)'s topic in Mod Announcements & Info
The status of vehicles isn't being saved correctly. Found a bus, fixed bus up (bus was not the shot out model). Server restart, bus is in same position but is no longer repaired. -
Barbed wire and tank trap emplacement wouldn't actually be a huge issue if they were actually removed from the master server's database when you destroy/remove them. Currently all that happens is they pop back up when the server restarts in the same location. Same thing goes for flattened tents.
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Cheating on Seattle 71
[email protected] replied to Balassvar's topic in Mod Servers & Private Hives
I'm still very patiently waiting for a response to this question. He seems to be avoiding this one. Who knows. -
VEHICLE UPDATE (database side): 2012-06-16
[email protected] replied to Ander (DayZ)'s topic in Mod Announcements & Info
The respawning mechanic is currently hugely fucked. Server restarts just put the vehicles back at the exact location at which they were destroyed. Which is annoying. -
Cheating on Seattle 71
[email protected] replied to Balassvar's topic in Mod Servers & Private Hives
Thermal weapons are in the game (or were in the case of M107 TWSes, legacy weapons), the L85A2 is now a crashed helicopter spawn. Your other points are valid. -
Cheating on Seattle 71
[email protected] replied to Balassvar's topic in Mod Servers & Private Hives
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Cheating on Seattle 71
[email protected] replied to Balassvar's topic in Mod Servers & Private Hives
Occam's Razor would be that you would be hacking, since nametags can never be enabled on Veteran servers. Try again.