

ClinClin
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1 NeutralAbout ClinClin
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Helicopter Hunter
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I don't know which server you are on and if I did I'm unable to identify you when and if I find you, that's the problem. And why are you assuming I am looking to bring some "rightful justice" on someone? Maybe I'm the one to find my fun in provoking and running from justice?..
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Not sure if I understand what is power- or meta- gaming is, without googling. But it would be good if pointless killing would be balanced by a possibility of a pointed revenge. A much better incentive for people to join gangs than anything present in the game. Want to team up with buddies to mass kill at Cherno? Be prepared that someone else would find his fun in tracking down mass killers. Fair and gives so much more of social behavior versatility in-game.
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Fort Haven Trading Outpost Recruiting for SA(U.K/EU/U.S-NA 18+ Mic Required)
ClinClin replied to strite's topic in General Discussion
Why aren't Non-EUs eligible? -
A system that would make kos much more interesting is this: 1. Make a log of who killed who, available at least to the killer and the killed one. 2. Make it possible to quickly search which server this or that player is on.
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How not to Rage losing a fully equipted character
ClinClin replied to GenericSurvivor's topic in General Discussion
Look at death as opportunity to go through the excitement of getting yourself equipped again. -
The shittiest thing just happenend to me!
ClinClin replied to mojo5040's topic in General Discussion
I wanted once to climb a ladder to the watch post. But then I noticed the strange look that ladder was giving me... and thought better off it. Gotta be untrusting with stuff at DayZ... before it creeps up on you. -
Accuracy of the guns and balota military spawns
ClinClin replied to Mao Zedong's topic in General Discussion
I got spawned at Novy Sobor too. 'Not sure if bug of feature'... © -
Ok i get it.. its alpha.. but this is worse than the mod.
ClinClin replied to yotimmyg@gmail.com's topic in General Discussion
There is no point in expecting any progress compared to the mod at this time, playability-wise. It's like this: 'there's going to be a game one day (not today), wanna pay now, y/n?' Whether what's already there is better or worse than the mod -- has nothing to do with... anything, really. -
Ok i get it.. its alpha.. but this is worse than the mod.
ClinClin replied to yotimmyg@gmail.com's topic in General Discussion
I am happy the developers chose to charge money for early alpha. Having done that, they committed themselves to perfect the game, so there is no turning back for them. Only thing is whether they will stand up to the commitment. But I'm fairly optimistic on that and so I paid my bit. People who complain that alpha does not meet their expectations (however 'justified' they think those expectations are) do not realize that their money goes not in exchange for a product, but in exchange for a promise. Which is just as advertised. -
I played at about 7 to 9 pm gmt yesterday. Switched to US servers, it was dark everywhere, even CA server I tried despite 180 ping. Do all severs run same in-game time irrespective of RL time, or did I miss something? The scarcity of loot combined with inability of a character to run (without risk of dropping unconscious) is a very strong incentive for server hopping. Not many reasons *not* to server hop when the alternative is another 30 mins of *walking* to another location just to get something to drink. Especially at night time when you can't even entertain yourself by looking at the scenery around. It was some sort of ironical fun when all I found in barracks at Balota were piles of used jeans. After that I tried to climb the watchtower, mismanaged the descent, fell down and died.
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20 words or less: Super-Low Humanity Detection
ClinClin replied to rocket's topic in DayZ Mod General Discussion
No. Wider range of humanity level should be recognizable. Just make humanity visible, as an experiment. -
IMPORTANT: Central Server was Dropped
ClinClin replied to rocket's topic in Mod Announcements & Info
Thanks, I hope so. I now understand where those "tent cities" I saw earlier come from. And why they were placed so that it seemed whoever put them didn'd really care for them to be unnoticed. -
IMPORTANT: Central Server was Dropped
ClinClin replied to rocket's topic in Mod Announcements & Info
I tried to set up a tent, and it wouldn't. So I ran around clear areas clicking multiple times on "Pitch tent" to see whether I am able to do it just somewhere at all. Finally I made it, but then I discovered that although I've set up a tent, there is still a tent in my inventory remaining, weird. I tried it again and got another tent in my inventory. I left it on the ground and a couple minutes later it disappeared. OK, later on I entered the church and decided to pick up some beans and then... although there were a couple of emply slots in my inventory, it seemed like they were occupied, really. Because that can of beans pushed something out of those slots on the floor. That "something" appeared to be 13 more tents! I hope this would not qualify as "duplicating" or "cheating" because all I did (of what seemed to cause it) is multiple clicking on the "pitch tent" function. Plus, my server connection was not very good and I was getting lags all the time. Maybe, that had also something to do with it. -
Fell off deer stand, got knocked out and bleeded to death. This was before ladders were fixed.
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WTF is happening to the server community.
ClinClin replied to Koot (DayZ)'s topic in DayZ Mod General Discussion
Rocket, can I please ask for a favor and explain me (us all?) a couple of points in order to maybe better understand your likes/dislikes about the game. And I apologize, if this is something you told about before but I missed. There used to be system of bandit skin transition. You removed that, saying that the system did not work and was shit. My question is not about why it was removed, but rather: when you designed it, what did you have in mind for it to achieve and what, apparently it failed to? Next question. You said that "humanity" is going to remain, although as a non-operating feature, for the time being, because the game deserves it (I am not quoting you, but rather putting as how I understood your words - feel free to call my memory crap, if I got it wrong). What was exactly your reason for leaving the humanity in (unless that is gone too, cause the game no longer shows it)?