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Everything posted by teapot156
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Foregrips - What Should They Do And How Should They Do It?
teapot156 replied to Katana67's topic in General Discussion
I've personally used an advance angled grip a lot and find it to be somewhat helpful getting a better hold around .308 cal systems. But to be perfectly honest I think in real life its another stupid novelty item and the core ergonomics of a weapon are dependent on the design such as the position of the bolt release or charging handle and not aftermarket trinkets. However, there's always a dude at the range that will say otherwise. -
upcoming pistol with scope => Scope for B95, too?
teapot156 replied to irishroy's topic in Suggestions
I'm keeping my fingers crossed for you bud because I know you like the blaze but I wouldn't hold your breath -
Does it really matter what color underwear a female character wears? Just find some clothes.
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Incapacitation/ Kinectic knockdown discussion
teapot156 replied to gibonez's topic in General Discussion
gibonez crosspost to reddit, bravo go. -
Hunting Jacket(Lolnope) | AKM 75 drum-magazine | Campfire
teapot156 replied to irishroy's topic in General Discussion
I wonder if they are going to adjust the weapon or caliber stats at all. Considering that the AKM is going to be essentially a fully automatic sks and the damage of the 7.62x39mm in this game puts the 5.56x45mm to shame. *crosses fingers* -
Hunting Jacket(Lolnope) | AKM 75 drum-magazine | Campfire
teapot156 replied to irishroy's topic in General Discussion
I like your style dude -
When Does The " ALPHA!" Excuse End?
teapot156 replied to [email protected]'s topic in General Discussion
It's not so much as should it have been released. It's more of a factor of should you've bought it. Nothing about this game is deceiving, you're just impatient. It's okay though, so am I. The difference being as I see no reason to whine. -
Incapacitation/ Kinectic knockdown discussion
teapot156 replied to gibonez's topic in General Discussion
I think it's a good idea. From a realistic, game-play, and practical implementation standpoint. -
I like pretty much everyone's ideas when it comes to pocket types and sizes. I play a lot of jagged alliance 2 1.13, which has an insane amount of gun and tactical porn and I love it's complexity and the game-play that it creates from it. All these ideas remind me of that system. However the current inventory and item system we have is such an improvement over the mods that everyone had to make do with I'm happy either way. I know rocket reads Reddit more than these forums (expected) so if you need help up-voting it on there I'd be more than happy helping the idea get the attention it deserves, as I'm sure most would on here if you linked the post.
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http://www.reddit.com/r/dayz/comments/23wzde/concept_change_inventory_slots/ I'm pretty sure this is it. Rocket is rocket2guns in red.
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Alright, I am finally concerned about the standalone
teapot156 replied to JimmyGate's topic in General Discussion
I don't think concerned is the word. Maybe impatient? Yep that's it. -
I like your post OP but I'm almost positive rocket said he can't implement it, because everything is already based on the present size model.
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You can never find what you are looking for. I searched for hours once and a friend found one the moment he logged in.
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Bad Version, Server Rejected Error Message (Need Help)
teapot156 replied to jameslewis99's topic in General Discussion
You might want to try to restart steam too. Im just guessing. -
DayZ Community is what is REALLY destroying the game
teapot156 replied to EraChanZ's topic in General Discussion
They may be boosting the radio range very soon so you might get your wish according to Hicks. -
1.4 seconds for the bullet to travel 800 meters All bullets travel slow in SA at the moment. Try shooting the metal siding on a hanger, you'll notice that you hear the impact of the projectile a moment after you fire. The impact for all weapons should be instant and indiscernible from the firing itself at that range. I don't have the facts but I have this feeling that the way bullets work is the way physics work at the moment. The "tick" rate of the server slows all physics down. You can observe this if you throw an item. You can almost catch up with the thrown item as it's flying through the air so I believe bullets are also experiencing a relative issue where they actually fly a lot slower than say ARMAs. I don't think its intentional as well.
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How many of you find a handgun before ever finding a rifle?
teapot156 replied to jubeidok's topic in General Discussion
I do think the dispersion is a huge issue. There's just so many different problems including the damage model that kind of overshadow it at the moment. I'd like it if there were more chances of getting incapacitated for a long duration if struck by a round. I have a feeling that when the AKM is introduced a lot is going to change because as it stands the 7.62x39mm is the most combat effective round there just isn't as competitive of a weapon as the M4 to fire it. The SKS only has 10 rounds, stripper clips are rare, reload is low (proper), and the weapon upgrade potential is limited (which is to be expected). I guess my prediction is that when they add it they must adjust either the accuracy or damage of the M4 to balance with the AKM. Or, and hopefully not, the AKM will have even worse dispersion than the M4 and will become the Klobb from Goldeneye. -
How many of you find a handgun before ever finding a rifle?
teapot156 replied to jubeidok's topic in General Discussion
The damage of the M4 (5.56x45) needs to be increased slightly and the damage of the SKS (7.62x39) needs to be decreased slightly. Shots to the legs do a MASSIVE amount of damage and have a chance to cripple the target based on damage. The damage to the legs should be decreased while leaving the chance to cripple intact. The M4 gets a completely different dispersion variable when you hit the "T" key to switch it to semi automatic. With Magpulltm parts and switched to semi automatic fire the M4 gets almost mosin-like accuracy. The damage of the weapon leaves a lot to be desired, however in most engagements where lead is flying both ways, its often better to put more in the air than the opponent(s). For these reasons, and because the game is in alpha and weapons haven't been adjusted for accuracy and wear you have to ask yourself whats more important, volume of fire and low damage or high damage and relative precision? -
This patch is littertly game breaking.
teapot156 replied to Naberius (DayZ)'s topic in General Discussion
The anniversary was ruined. cryeing now. -
Hang on one sec lemme get my reading glasses.
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Let respawning be available at anytime for alpha.
teapot156 replied to king_of_the_beans's topic in General Discussion
When you respawn it places a load on the hive, so to combat that, its harder than pressing "respawn" to die. -
Nevermind
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Those are all good fixes OP but I suggest you check the bug tracker as a lot of that is already reported. If not then please make a report and link to it.
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Exp servers down for you guys?
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Everything's to scale, the reason that you don't like it is because it's uncomfortable. I've been playing hardcore for a while and it's fine you just gotta take off those training wheels.