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Foregrips - What Should They Do And How Should They Do It?
teapot156 replied to Katana67's topic in General Discussion
I've personally used an advance angled grip a lot and find it to be somewhat helpful getting a better hold around .308 cal systems. But to be perfectly honest I think in real life its another stupid novelty item and the core ergonomics of a weapon are dependent on the design such as the position of the bolt release or charging handle and not aftermarket trinkets. However, there's always a dude at the range that will say otherwise. -
upcoming pistol with scope => Scope for B95, too?
teapot156 replied to irishroy's topic in Suggestions
I'm keeping my fingers crossed for you bud because I know you like the blaze but I wouldn't hold your breath -
Does it really matter what color underwear a female character wears? Just find some clothes.
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Incapacitation/ Kinectic knockdown discussion
teapot156 replied to gibonez's topic in General Discussion
gibonez crosspost to reddit, bravo go. -
Hunting Jacket(Lolnope) | AKM 75 drum-magazine | Campfire
teapot156 replied to irishroy's topic in General Discussion
I wonder if they are going to adjust the weapon or caliber stats at all. Considering that the AKM is going to be essentially a fully automatic sks and the damage of the 7.62x39mm in this game puts the 5.56x45mm to shame. *crosses fingers* -
Hunting Jacket(Lolnope) | AKM 75 drum-magazine | Campfire
teapot156 replied to irishroy's topic in General Discussion
I like your style dude -
When Does The " ALPHA!" Excuse End?
teapot156 replied to iongaming33@aim.com's topic in General Discussion
It's not so much as should it have been released. It's more of a factor of should you've bought it. Nothing about this game is deceiving, you're just impatient. It's okay though, so am I. The difference being as I see no reason to whine. -
Incapacitation/ Kinectic knockdown discussion
teapot156 replied to gibonez's topic in General Discussion
I think it's a good idea. From a realistic, game-play, and practical implementation standpoint. -
I like pretty much everyone's ideas when it comes to pocket types and sizes. I play a lot of jagged alliance 2 1.13, which has an insane amount of gun and tactical porn and I love it's complexity and the game-play that it creates from it. All these ideas remind me of that system. However the current inventory and item system we have is such an improvement over the mods that everyone had to make do with I'm happy either way. I know rocket reads Reddit more than these forums (expected) so if you need help up-voting it on there I'd be more than happy helping the idea get the attention it deserves, as I'm sure most would on here if you linked the post.
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http://www.reddit.com/r/dayz/comments/23wzde/concept_change_inventory_slots/ I'm pretty sure this is it. Rocket is rocket2guns in red.
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Alright, I am finally concerned about the standalone
teapot156 replied to JimmyGate's topic in General Discussion
I don't think concerned is the word. Maybe impatient? Yep that's it. -
I like your post OP but I'm almost positive rocket said he can't implement it, because everything is already based on the present size model.
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You can never find what you are looking for. I searched for hours once and a friend found one the moment he logged in.
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Bad Version, Server Rejected Error Message (Need Help)
teapot156 replied to jameslewis99's topic in General Discussion
You might want to try to restart steam too. Im just guessing. -
DayZ Community is what is REALLY destroying the game
teapot156 replied to EraChanZ's topic in General Discussion
They may be boosting the radio range very soon so you might get your wish according to Hicks.