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stevejeon

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About stevejeon

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    Helicopter Hunter
  1. stevejeon

    Died of dehydration... in the rain.

    Now there's an idea. Acid rain. I wonder how that might work out.
  2. stevejeon

    Thx for the Malware

    Ffs... Dude seriously... you see this 'I got malwared' nonsense, who does that help really? Start thinking and help us out. Quit thinking about your own inconvenience and help us sort a problem out. How are we supposed to know what you did and what we need to do to prevent it happening again? If you caught malware how many other people here did too? How many of them don't know about it and how do we stop it from happening in future. We would need to know what you did and more importantly what you did not do. Step by step. Word for Word..everything you seen and everything you cicked on... GO.
  3. Couple of things. Your card is a bit old, wait a tick and you'll find better. (second hand or even just asking could get you a bonus) What's your motherboard? Get the fastest RAM you can find for your motherboard. (this is actually quite important) Core count... 4 at the fastest speed you can find..any additional cores will be unused. Finally. MS couldn't give one shite if you steal the 64bit OS or not. Its the license that counts not the media. If you have a key, it'll work and if it doesn't work, just steal a copy anyway.
  4. stevejeon

    225 km2

    Why not? He asked a perfectly legitimate question and as such deserved an honest answer.
  5. stevejeon

    225 km2

    Who uses that notation? I thought metric units notations were pretty standard and I have always km^2 defined "square kilometers." (See my screenshot above). Its verbal word order as opposed to visual notation but functions are always in the present tense. e.g. 225 (square) kilo meters. 225 kilo meters (square) Both of them mean the same thing but radio comms in crappy environments means you need to use something kinda like the phonetic alphabet (basically there is no squared and even if there were you probably couldn't hear it..) so you change word order. You can tell the difference even if reception is shit. First one is a statement, second one is a question.
  6. RE this thread: http://dayzmod.com/forum/showthread.php?tid=18222 Problem 4: --------------------- #4 I found an armed survivor in the woods and having nothing on me except a bandage I took my chances and said hello, he approached and kept his gun pointed at me, and I was like "hey ! friendly? do you mind pointing the gun in another direction ?" and he went quiet...and I started to become nervous and strangest thing there was a warning in my screen 'open alice pack' and I was... his alice pack ? so I opened it and took the gun he was holding (wtf?) and he was confused as I was and I thought he was going to kill me so I shot him... and then his friend shot me in the back :x -------------------- OK, its completely hysterical but it does raise a good point and I've hit it before when trying to interact with things. (opened a friends backpack without wanting too) At the moment its very hard to identify what you are interacting with and there is nothing to tell you. In the case of opening another players backpack is it possible to change the screen message from 'open alice backpack' or whatever to : 'Open 'Player Name' backpack'? (even better would be a light green highlight on the object/item/corpse in question or something, that way you could see it as opposed to reading and guessing)
  7. lol, holy shit.. #4 for president. Though it does raise a good point. That needs to be specified since it can really confusing to new guys. I dunno if rocket can do anything about it because I think its an engine thing but suggestion forum ahoy. [OP: get a microphone dude, seriously.]
  8. stevejeon

    225 km2

    Unit problem with forum display probably and there can be confusion between results and questions. (there is also a cultural thing going on here between unit notation's too, I suspect.) 225 square KM is not 225 KM squared. The first is an area, the second is a question. Two hundred and twenty five is the result of the square. For each side take the root of the two hundred and twenty five. When in doubt (as an old bald bloke told me use words not numbers and the value goes first the unit goes second, anything after the unit is a question) E.g. 225 is a number. 225 KM. is a distance. 225^2 KM is the area. 225 KM ^2 is a question.
  9. Bowie and Crockett would have killed each other for a can of beans... That's kinda depressing.
  10. Why? No reason what so ever. I'm only thinking of a new spawn scenario. I'm not really suggesting some kind of morality system but more an ecological consequence of medieval type siege warfare. (basically the same thing) with the added bonus of being surrounded by hordes of zombies. Everyone would be screwed, the surrounding area would be completely decimated, there'd be no food no weapons and even if there were you'd have to go outside to scavenge ammo. Your newbie friendly area would consist of people either eating rats or the dead, you'd be safe from the zeds if you wanted to think of it that way but food scarcity means you wouldn't have much choice. Survive long enough outside and you'd maybe have something to come back into the siege zone to trade if you had the skills and means to do so. .. honestly I'm not being particularly fair here. Medieval siege warfare was some of the most horrific shit imaginable but I'm trying to extrapolate scenarios since I suspect dying of hunger whilst being surrounded by a hostile 'army' would be pretty enemy independent.
  11. Why bother, If you are the survivor of a siege you probably won't have too much ammo food or anything else left. Why would it turn into a battlezone? You wouldn't have anything to start with and the immediate area would have either dried or been destroyed. That would be kinda interesting actually. Instead of spawning people on the edges of the map, fuck them up a bit more and lump them all together in the middle with no resources. To survive they'd have to branch out and to do it successfully they'd have to communicate.
  12. Naah, wouldn't work. You'd need a survivor enclave. (basically a walled town with no zeds and no weapons kinda like a besieged township from a medieval siege or something, food and water gone, people starving and diesased) You know.. spawn in a walled town and you can freely starve to death or eat your neighbours. The only other option would be to get out and take your chances. ..Hmmm...actually if this is going to be a commercial game eventually that might work.
  13. stevejeon

    Why is everyone I meet an ***hole?

    The problem' date=' as I see it, is that the "veterans" who have played the mod for a while are becoming bored as there aren't much for them to do except PVP. And the new players therefore quickly learn that the only way to play is to kill or be killed. I hope that there will be a content patch soon that change the game dynamics from PVP to coop. [/quote'] Actually some of the things the arma veterans are doing is running about having a laugh trying to teach. It's kinda masochistic but still fun and ultimately better when they get it. (Seriously, N/D's and panic fire?.... chill out dude) Give us a chance and we'll eventually get you up to proper sniper teams with a spotter, cover and shooter. Virfortis will still be here too. He says what he see's and he's not stupid.
  14. stevejeon

    Anyone else using TrackIR?

    Yep. My standard rig is 3 screen, float aimpoint and TIR5... peripheral vision tastic. (built the machine for FSX and DCS) I have a few problems with it though. With the 3 screens I normally use about 1:2 ratios for rotation. (45 degree change willl get me 90 on the screens which is awesome since I'm still looking at a display head on.) Head forward and backward zoom on the other hand 'feels' non linear. (I feel i have to sit too far forward to 'look' so to speak and when done I don't feel as If i can sit comfortably to regain my previous POV ~ its an axis control thing and a real pain in the ass to get right..) Head bob as default? Fuck me, I drink enough as it is, Head bob and TIR? that's vomit tastic, It's incredibly disorientating when your viewpoint is bobbing all over the place and 'yet' your head isn't moving. (DON'T DO THIS AT HOME FOLKS) Floating aimpoint and TIR? :-) Thats awesome but can be confusing. Honestly my biggest problem with TIR is the weird assed way it goes mental the odd time and how fecken delicate the join is on the clip. (2 cables on your headset is a pain in the ass.) I've lost count as to how often I've pulled the pro clip out of its socket and left it dangling by wires.. Seriously, we get magnetic connects on the transmitter and the receiver is hard wired?.... Guys.. Please.
  15. stevejeon

    WTF is... TB interviewing Rocket for?

    Hmm... Didn't notice this.. Having just watched it though I've gotta say that was a pretty good interview especially given TB's normally brilliant situational awareness. (sorry, cruel yes, lol. True too.) My only real gripes for an intro video would be given what the mod actually is it couldn't possibly cover everything. 1) TB had clear problems with the inventory and interface yet was too distracted to say anything. Torch example (fixed in 1.7.1.5) and as a consequence lost all his mak ammo (though given classic TB, its not surprising he didn't notice HOW MUCH ammo he actually dropped.), tried to pick up the axe with a filled primary (didn't work but fixed or more accurately avoided in 1715), didn't know how to use the backpack, couldn't tell when there was nothing to pick up etc. These are pretty obvious problems and are mostly tied to the arma 2 inventory being the brilliantly user friendly thing it is since for a new guy it gives exactly no feedback whatsoever. e.g. It either works or nothing at all. The information needed to determine why did that not work is missing so you can't learn easily.. 2: Basic game options and setup. Normally when TB does a WTF he goes over the interface and video options as a minimum requirement. None of that here though and lets be honest a lot of new guys are missing a setup guide which would actually help them. (fuck: even a basic idea as to how to configure the thing). E.g. Whats with all this motion blur shit, should probably turn bloom down to get some more frames. Game controls? HaHaHaHaHaHa... off you go then, good luck with that. 3: Lots of guys are buying ARMA for just this mod and dont realise how important the tutorials are. lol, helicopters... how the fuck do they work? 4. Even more basic game options: head bob and floating aim point. Turn the first one off, turn the second one on etc. 5: The more game play mechanic stuff. Why am I starving and yet so fat? I can only walk through doors sideways ffs. 6. Lastly... well. OK who the fuck has Dean as a guide for their first play through? What thousands are experiencing is: Spawn in the black kinda black you could expect from being in a big sack filled with black things. Take 5 steps trying to figure out what the fuck is actually going on. Fall off the pier in Cherno and drown. If on the other hand there was some form of mechanism in place to check as to whether the player had completed the tutorials (or even a few of them) before being able to log into a server the situation may be completely different. (though i don't know whether that would make the situation worse or better... lets face it a lot of people think arma behaves like doom, try to treat it as such when it doesn't, they then get both confused and annoyed which doesn't exactly make for a good first impression). Playing the default arma tutorials would help, but the tutorials also suck at the same time since they're aimed at the solo player campaign. I don't know if DayZ explicit instructions would help bring the two communities together or just encourage the separation of DayZ as a separate game in its entirety..
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