+1 We need some way to destinquish between good guys and bad guys (which ever view you take) to stop all the "shoot on site" kills from peole that just are sick of getting popped by every one they see. I can definately see this game going into never before social directions with the ability to distinquish players affiliations or demenor if you will. Wouldn't patches or something, optional of course, go a long way to opening new uncharted territory in terms of real social interactions in a game? For example; players with the same patch essentialy become "friendly" and do not recieve "friendly fire" from others with the same patch or other designation affiliating them with a group or sect or whatever you call it. I can see that turning into large very LARGE groups of semi-organized like minded people and provide the "safetynet" needed to allow trading, social interactions not available before and possibly small "safe zones". Essentialy, it would allow people to form groups very very similar to early civilizations, tribes if you will. One could even be stripped of their "patch" and cast out or choose to denounce their "citizenship" and go rouge. Once removed the "patch" could not be reinstated until a new charector was spawned. the "friendly fire" thing could fairly easily be integrated into the existing engine along with some sort of "patch" or uniform/clothes designating those affiliated with the group. Even the most primative people had the ability to band together. This would take DayZ to a whole new "realistic" level and open the game up to develope in ways no game has ever done before. Imagine large battles between groups, you know in "real life" this would happen given time. Anyway, just an idea. What an awesome game we've all enjoyed so far. It's an exciting time to be a PC gamer. I haven't had this much fun and true immersion in a game in all my 42 years. Props to Rocket and the crew, you've earned your place in PC gaming history and definately changed the "game".