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Your DayZ Team

elLoCo

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Everything posted by elLoCo

  1. It's great that you enjoy your stay in Chernarus! Liked the reading and the tragedies of life and death are so close to each other. Surviving an encounter with another human being is the most precious the game can give you and this doesn't necessarily need to be a shootout. The tension of interaction is what makes this game so very, very special, don't you think?
  2. If you are to purchase the SA then expect some/many problems. But as a long playing DayZ Mod player i did not regret buying and playing SA Edit: the 100 post ^^
  3. Hey! The hardcore hive is seperated from regular. You have only one character on each of both. But, if you have signed for the experimental branch you have another set on the experimental hive. Greetz!
  4. elLoCo

    Disappearing ammo

    Did any1 post this on the bug-tracker yet? http://feedback.dayzgame.com/my_view_page.php
  5. elLoCo

    2 Things that should be implemented ASAP

    So I want to be the one LoK was asking for, FIRST: as some already stated this game lives from your orientation. I know it's hard sometimes to figure out where you are, but that is intended. If you really feel lost, there are lots of ressources on the web that tell you where you are. Find a town, read the name on the sign and find out where is north and you should be fine. SECOND: Nearly same as first. It is intended to find your way. If you want to meet someone figure out where a secluded place between you and your friend is and meet there! This game is mostly about the journey and the encounters you encounter^^ on your route from A to B!
  6. The more you can use pen&paper the better!
  7. elLoCo

    wire cutters and cutting fences

    Where do you have this information from? Would be pretty impressed if restarts weren't necessary anymore. But why not give the ability to fix them? There could be some reasons to fix the fences ...
  8. elLoCo

    Degrading Skills and Books

    Karmaterror, it seems we're now getting to a point! Keeping your skill 'alive' is the way it should go, I'm totally for this! But once learned you should be able to maintain it theoreticallly and practically. I agree there are abilities that are more of a physical nature and there are some that need brains. So not to become overcomplicated you should be able to do it vice versa
  9. elLoCo

    wire cutters and cutting fences

    I did it myself hehe! They could be fixed after server restart, how about that? Anyways once vehicles are in the game you won't need wirecutters as long as you got a decent ride
  10. elLoCo

    wire cutters and cutting fences

    So, would any mod be so kind and move it to suggestions, plz?
  11. If you get a cheap amd x4 or x6 it might serve your purpose. Don't stick to dualcore. I got an x6 1090t (overclocked) and an 6870 graphicsboard and I've got between 15(large cities) - 60(wilderness) fps. Btw. 5gb of memory? That's fairly uncommon
  12. amd cpu shuts down when over 70°C So your machine runs nearly its max temp load, Clean your cpu-fan and you should be fine!
  13. elLoCo

    Anyone else hate the word "loot"?

    me 2! loot just sounds generic ...
  14. elLoCo

    Why DayZ is no survival game

    You forget, that your character has needs. What you describe is a situation where we could store our stuff and already have shelter of some kind which would have needed a serious investment of ressources, before. But what is the difference between this and fixing an UH-1? In terms of 'playing' the game? You check out what you need/want and run for supplies ... you stumble into some guys ... interaction ... that's the game ... at least for me. Or what is your definition of being in the game, Skyline? In my opinion it would add another layer and make each person precious in some way, because he can do stuff you simply aren't able to do. It even would give your figure an incentive. You wanna be the badass sniper? -> find gun and ammo -> start practicing! -> would cost you ammo -> would wear off the gun -> urges you to maintain your stuff -> run for supplies You wanna be the guy with the cars? -> find a car -> need to find spare parts -> need to have a car manual and a toolkit -> start to repair -> fail with some parts (random, depends on your experience) -> get the car running -> run over a pot-hole -> run for spare-parts Not different like current game mechanics, just a new layer! But it makes every single char count! And for all of you that are part of the banditry out there, here is a real nice thing for you! In case you might need someone to fix your vehicle. So go, capture one (cuffs and burlap sack which you love so ) and force him to fix your ride. Because, As 2PAC said:"Live by the gun, die by the gun" or like Eldon Tyrell said in Bladerunner: "The candle that shines twice as bright burns half as long" - bandits mostly have a short lifespan. At least, you could tell a story, couldn't you?
  15. elLoCo

    Why DayZ is no survival game

    (!) Forget skill trees or skillpoints. Hidden skills! In Dayz every action goes together with an item. You got hit, you bandage yourself, item depleted. Be wise and find some more of these! But why shouldn't you be quicker, more precise after you have applied 100 bandages or similar? (!) I will come to this with the books (!) This is the wrong concept about character development. I'll come back to this (!) Evolving through doing. Again it costs you ressources food, water and time, but we all know this is Hiking simulator, isn't it? ^^ (!) He is right, too. Until I got all the nice gear I sometimes ask myself randomly to kill the char, because the thrill of getting a canopener gives me more kicks than keeping it. (!) Progress, is the magic word (*) Being held up by bandits or similar psychos most of the time won't be fun. Hey i force fed him ............. rotten fruits, DADA! I finally come to my conclusion. Stats is one thing ... everyone likes his bean count in the forums, don't you? But I would guess noone is playing primarily for the stats, Character development through abilties that can be leaned in your one single precious life would give the game the right spin! But how? Here is my idea. You should still be able to do everything with common sense as it is now. Like applying a toolkit to a car. But you shouldn't be good in doing what you do. But I would suggest two different kind of traits. Call em as you like. I go for attributes, which are of physical nature and skills which is stuff you need to learn. Attributes can be increased through performance: Running, shooting and so on Skills can only be acquired if you ever find a corresponding piece of literature: 'Dean's electronics', 'The miracle of physics' or 'First aid for dummies' After you found a book you need to read it and perform the action while having the book handy. After some time performing the action with the help of the book, a red square shines in your inventory, which says: 'Medical layman' which means you are still bad as shit but more profound than Mr. Smith, to green 'Wasteland MD' Books have different ohoh! levels and you only profit from them if you have the corresponding experience!!! This what I think would have the following effect: Freshspawn finds a high level!!! medical book and cannot use it, but there is someone who could benefit from it, this might be of some worth for someone. So maybe keep it, despite it has no benefits for you right now. Don't get me wrong, I played with the term level. As said above you wouldn't see your progress. It is like getting fed, now. And as I stated in a different topic with similar ideas: "After you invested some time in the character you are playing you will play differen, becaus all can be gone in one snap if you aren't prepared" So what do you think??? OH SHIT!!! this is one wall of text! had to split it :D :blush:
  16. elLoCo

    Why DayZ is no survival game

    I would also like to throw my 2 cents in the hat! I read every page untli page ten and made a collage of quotes. So it is quite lengthy tl;dr pro skill progression, why and how it could work? I would like to point out that characterprogression could be the best happening to DayZ! You might ask why and I'll explain it later. I will comment every of the quotes, so you should get a pretty good impression on what I'm up to. Quotes marked with Asterix (*) are sidethoughts, with (!) important to follow my thoughts, if you even care :lol: (!) This is absolutely true. Right from the beginning you are a Marine-Paramedic type of guy (!) Fuck stats! But I really like beards, but I would prefer to cut it. (!) You really should be sad about wasting the life of your precious character (!) You should evolve through performing the action! (!) Interaction was the heart of the Mod otherwise it is just WarZ/Survivor-Stories baby bullshit!
  17. elLoCo

    Premium loot -- A balanced proposal to "gearing up"

    Like every place where loot spawns there is a 0.01% chance of spawning lockpicks. This is 1:10000 isn't it? Other items that allow you entrance should also be tweaked!
  18. elLoCo

    Premium loot -- A balanced proposal to "gearing up"

    I like the idea of breaking into stuff by using lockpicks, crowbars, or bolt cutters for various kinds of locks. This is indeed a valid point, but you won't prevent serverhopping for good, no matter what! That would be indeed great! Could be combined with this? Searchable objects
  19. elLoCo

    Kill on sight - newb advice

    PARANOIA!!!!!
  20. elLoCo

    Kill on sight - newb advice

    - Stay hidden - keep cool - check out the behavior of people you encounter before approaching them - If you're at a hotspot like airfielda or military compounds always check your six -> if you see someone who hasn't seen you first try to make contact. If he seems fishy kill or get the fuck out of there. He might have a buddy who you didn't see yet and they might lure you in the open to enable his buddy a clean shot. And as the above already mentioned: use common sense!
  21. My first idea was the backpacks The first post gave the answer!
  22. elLoCo

    CPU or GPU?

    would follow atrika. Your Graphics-adapter is very low end of 600 generation of nvidia
  23. elLoCo

    Chernarus Survivor Census - the CSC

    The funny thing is, that out of the 12 voters noone seems to be badass
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