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Everything posted by sobieski12
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Tag & Release - Capturing a heavily armed m4 player with a repeater - Hardcore
sobieski12 posted a topic in Gallery
After quickly clearing Stary Sobor, I was heading west to re-supply with water in Kabanino, but before I reached the village. I saw a heavily armed player leave the city, I saw this as a opportunity to rob this player... with a repeater. This is where my story takes off. Shadowdancer, the person I held up has posted her side of the vid as-well. -
Tag & Release - Capturing a heavily armed m4 player with a repeater - Hardcore
sobieski12 replied to sobieski12's topic in Gallery
Things could have drastically changed if she was pointing the weapon, approached at the perfect time. -
Failed Heavily Armed Holdup + Recap – 2v2 Far North Skirmish – DayZ Underground
sobieski12 posted a topic in Gallery
While being close to hunger, me and my friend kinder re-supplied ourselves in the far northern town of Novaya Petrovka. As we leave of what we thought was an abandoned town... turns outs... It isn't. Staying alive has been treacherous lately in the last couple of weeks. But not all is lost, having survived from the Trade Outpost from the southern corners of the map. I continue to venture throughout the map dis-arming heavily armed players but hold up situations don’t always go my way. This is a scenario where strategies don’t always go according to plan.- 1 reply
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Was scouting for action in Vybor village on the =UN= server. Was just fishing scouting the town till me and a friend found a sniper logging in or watching us from a bush nearby. This sniper has quite the story.
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I do apologize, if this was answered before. But is there any change in response to the the stance system coming to DayZ from ArmA 3? DayZ is a very hardcore game, and having the ability to utilize any cover in any situation is quite critical. Since we only have one life to go on before we die and re-spawn. * There is already a sitting stance animation, were we can aim our weapons while sitting, wondering if this is going to be expanded? This feature would lessen the number of times players try to get and angle to shoot another player, without exposing too much and getting counter-attacked too easy.
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Thanks for the reply, it's a question I've wanted to ask ever since DayZ SA went early access.
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Question : "Will we be able to loot the sunken ships in the harbor?" in the future? Scuba gear and such? Since this pic of [Cherno](http://i.imgur.com/MvE3Vwk.jpg) has two sunken cargo ships in the harbor, I'm kinda hoping that we might get introduced with diving mechanics kinda like what ArmA 3 has atm. Would be really cool to dive underwater and loot / salvage of what is hidden in those cargo ships. Not to mention, it opens the door to many other possibilities. * Discovering underwater crashes - Military crashes - http://i.imgur.com/CKTXRYv.jpg - Civilian crashes - http://i.imgur.com/jMhKV9F.jpg- http://i.imgur.com/gXRkDnk.jpg * A stealthy way to approach prison island / skalisty island. * A different way to flank heavily armed players on the beach, etcetc
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Tag & Release 1PP - Capturing an armed stalker / sniper
sobieski12 replied to sobieski12's topic in Gallery
It's great to know others are interested in the Tag & Release hold ups. The whole goal of mine in making these vids and doing the reviews was for others like yourself, would do holdups versus other players. The channel will continue to have DayZ vids for a very very long time, even if the game suffers a major pop drop. DayZ has been a game I've been playing allot, ever since the mod came out. The success rate I'd say personally is about 85% now, was 70% long ago. The reason for the high chance is probably due to the initial moments, I have a very serious intimidating voice to scare the player and force him to surrender. Fear when used correctly, can be a powerful tool in capturing players. Of course, it can also scare the players to fight back, but the whole goal is to get the "golden angle", essentialy being on the players back and prevent any chance of a counter-attack. If he listens then fine, if he doesn't then he dies. The reason my success rate is going up, is probably because allot of people know it's me.... yeah I've built a very interesting reputation and news is spreading. The man that captures players, takes ammo and lets them go. I personally love holding up players, and not to mention it gives them a memorable experience that does not happen often. Thus the reason I continue to take people hostage and the hunt never ever ends B) -
Terminator Encounter – Absorbs 5 shotgun hits + 3 sks hits close range. [4:46]
sobieski12 posted a topic in Gallery
Tried to capture an unarmed player in Vybor to surrender bullets. But the player didn't talk and kept running. Normally people surrender without a issue. But this player had a friend in the area, a Terminator. -
Terminator Encounter – Absorbs 5 shotgun hits + 3 sks hits close range. [4:46]
sobieski12 replied to sobieski12's topic in Gallery
I duno the T-1000 hard a hard time trying to kill John Connor...lol That is a very interesting Analysis, and I'd agree with everything but one part. The 1st shot did leave a blood trail, check the slowmo at https://youtu.be/lqLBQyxXMqU?t=2m47s * He's running for the gate, and the blood splatter is literally chasing him 2 meters behind him. -
While sabotaging an enemies base + trucks, it seems there is a much easier way to sabotage an entire truck. Rather than just swimming out into the water with the tires.
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There is a vid of this encounter if you're interested in seeing what actually concluded in this scenario.
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After spawning in Cherno, I continued west to find supplies. Was looting peacefully in the town of Kamenka , till I heard a V3S approach the area. This is where my story takes off.
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Ambushing a heavily armed V3S group with a trumpet.
sobieski12 replied to sobieski12's topic in Gallery
The heavily armed players saw my vid on reddit and posted their side of the story. :) "Haha. This was me and Altradoran. (Toastre and Maple Syrup respectively.) Funny enough we were actually heading to that gas station but as we passed through kamenka I was shot in the arm by the third guy you mentioned. We stopped to bandage and make a splint and by time I had done both UN helmet guy is all of 10 meters from me. The shot you heard while in the woods was him trying to gun me down but I sprayed him. As soon as we got back to the truck we seen the battery was missing and I had a spare on me and was in the process of putting it in when you domed me. But it only knocked me out and ruined my moto helmet in the process. We thought you were working as a team with one flanking us through the woods as a distraction while the other removed the battery and set up an ambush. Also it was a speak of the devil moment for us when we seen it was you because literally five minutes before we seen you were on and talking about your tag and release videos." -
DuG Bazaar Trading Event – 30+ Friendlies – Cultist drama – Followed by the devious Cannibal
sobieski12 posted a topic in Gallery
Participated in a trade event where the DuG community brought players from all sides of the map to do business. This video is quite long, but such events are quite rare and I wanted players that have never experienced such event to see what a massive friendly event looks like, enjoy. -
DuG Bazaar Trading Event – 30+ Friendlies – Cultist drama – Followed by the devious Cannibal
sobieski12 replied to sobieski12's topic in Gallery
This is the DayZ Underground community. They mostly use this sub-reddit. https://www.reddit.com/r/dayzunderground/ Server is open to the public : play.dayzunderground.com:2502 -
DuG Bazaar Trading Event – 30+ Friendlies – Cultist drama – Followed by the devious Cannibal
sobieski12 replied to sobieski12's topic in Gallery
Robbing players works in both public and private. I've even made a little series about it, Tag & Release. No rules nothing, simply holding up players, scenario can end well and some times it can easily backfire. -
DuG Bazaar Trading Event – 30+ Friendlies – Cultist drama – Followed by the devious Cannibal
sobieski12 replied to sobieski12's topic in Gallery
Thus the beauty of a neutral area. Holding up armed people and letting them ago is something this community likes. -
Tag & Release – Hardcore – Capturing two armed meat bags before 0.57 ends [5:27]
sobieski12 posted a topic in Gallery
Title: Tag & Release ep#22 – Hardcore – Capturing two armed meat bags before 0.57 ends [5:27] Video Type: Geared hold up / Action / Narrative Review Video Length: 5:27 Synopsis: The world of 0.57 is coming to an end, had only 10 min before the server was going to restart for 0.58 , and I was able to still find some armed meat bags to capture.- 1 reply
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Rescuing A Hostage…Sorta – DayZ Standalone Gameplay
sobieski12 replied to Bootlegbosco's topic in Gallery
The image quality is really good. I am curious who do you use to edit your video, also what do you record with? What are your settings , for either .mp4 .or .wmv Would love to hear your feedback. -
Exp 0.58 – Massive Multi-Squad 9 Man Battle at NWAF and at Night - Death Screams – 60 FPS – [9:06]
sobieski12 posted a topic in Gallery
Title : Exp 0.58 – Massive Multi-Squad 9 Man Battle at NWAF and at Night - Death Screams – 60 FPS Video Type : Assault / Combat / CQC / Nighttime Video Length – 9:06 Synopsis : Jumped on full exp 0.58 to find some action with my small 3 man group. Once we reached the tent base at NWAF, none of us knew of what an epic battle would come up next. -
Exp 0.58 – Massive Multi-Squad 9 Man Battle at NWAF and at Night - Death Screams – 60 FPS – [9:06]
sobieski12 replied to sobieski12's topic in Gallery
Yeah... him talking through direct chat and not through TS did annoy me. That could have been easy friendly fire, thankfully it didn't happen. -
Title : The perfect landing Video type : History / Funny / Unusual Video Length : 0:32 Short Synopsis : Was not able to apply enough power in trying to raise the biplane from the ground. Tried to eject and save my life... and this happened.
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Tag & Release – Hardcore – Captured an armed player peacefully, but it turns out he has a friend [5:14]
sobieski12 posted a topic in Gallery
Title: Tag & Release ep#21 – Hardcore – Capturing an armed player in Cherno, he’s not alone. Video type: Hold up / Action / Fast paced / Social Interaction / Review Video length: 5:14 Short synopsis: Attempted to capture some survivors on the coast in Cherno city. Failed to capture them and they got away. Continued to scout around to city and I finally found my target. Turns out he was not only armed, but that he also has friends. Long synopsis: Tag & Release is a series based off from an outlaw perspective in DayZ SA. Since trust is difficult to come by nowadays, I’ve personally gotten tired in being back-stabbed. There really is no worse feeling, than the result in being killed by someone you trusted. Thus there comes the feeling in wanting to kill everyone you ever see once your re-spawn on the coast. But I’ve chosen a slightly different path. Instead of being friendly and teaming up with others, I personally prefer to dis-arm players of weapons and ammo and always let them live, unless I need to defend myself or I feel my life is threatened. It’s a difficult game-play style, but it does have its rewarding moments. -
“A different way in greeting a new player to DayZ” – 4k 60 FPS [7:06]
sobieski12 posted a topic in Gallery
Title: "Greeting a new player to DayZ" Video Type: Hold up / Interaction / Narrative Review Video Length: 7:06 Short Synopsis: Was exploring Novo for basic supplies and such while I was moving east to meet up with an old friend. Walked into a building and noticed strange shadow glitches… Till I saw a figure of a player wielding an axe going down the stairs… That is where my story takes off.