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Everything posted by sobieski12
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These actions will only encourage to people KOS.
sobieski12 replied to sobieski12's topic in General Discussion
Ok, I'll just remove the combat logger vid. * Since it seems that is the only thing people can see in this thread. I'd like people to focus on the gif. * That situation would not place the un-armed players in a combat situation, he has the freedom to leave when ever he likes. Thus denying the role-play experiance to the player that is trying to rob him. -
These actions will only encourage to people KOS.
sobieski12 replied to sobieski12's topic in General Discussion
The gif does not represent combat logging. Just a armed player walking up to an un-armed civilian and talking, while the un-armed player does not take a chance and simply logs. * I could just take the shot and save the time, since players will do anything to save their loot. But then I will probably see 20 "Stop KOS threads on this forum" -
Whats wrong?Can you no longer can you reach balota death-match field quickly?
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Should I invest my time in 1st Person Servers?
sobieski12 replied to crazyandlazy's topic in General Discussion
Which makes it even worse for having 3rd person. * Play for hours on end and your spotted by 3rd person exploiting snipers on a hospital roof? - O wait, you probably one of snipers.... sorry exposing your natural habitat. Common sense, eh? -
Should I invest my time in 1st Person Servers?
sobieski12 replied to crazyandlazy's topic in General Discussion
It's amazing that there is no filter option for 3rd and 1st person servers. -
Rolling Update Rev. 0.30.113925
sobieski12 replied to Hicks_206 (DayZ)'s topic in News & Announcements
Only one more thing to make this perfect for 1st person servers, make it character locked per server. * I can only dream for such an epic option. -
Third person view removal from SA discussion
sobieski12 replied to lev's topic in General Discussion
Go ahead and make a thread in removing 1st person, I am sure a third person supporter such as your-self can find a good reason to remove it. -
Third person view removal from SA discussion
sobieski12 replied to lev's topic in General Discussion
At-least you admitted that you need a crutch to play this game. +1 :thumbsup: -
Players can own their own server and set the number of players to " 1/1 ". Farm and loot all you want, no one is going to kill you.
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Do I need to be lv75 with Draconic armour to fight the end-game zombie boss!? * Don't worry, I'll grab plenty of S-Grade soul-shots.
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Server hoppers: A renewable resource.
sobieski12 replied to -DMG-Jonesy's topic in General Discussion
Well in all honesty, we are here to test the game. * Just keep writing reports on various bugs and issues, but as for game features. Only the DayZ team can decide on that. If the game is getting frustrating for you, then I would suggest taking a break from it till rocket actually implements a couple solid patches to fix the massive gaps of which is killing this game. -
Server hoppers: A renewable resource.
sobieski12 replied to -DMG-Jonesy's topic in General Discussion
Private hives saved the game from the horrible public hive system in the classic mod. It is only when the private hives started to introduce a stupid number of vehicles, military buildings, aircraft and weapons of which then killed the true meaning of the mod. * What made me love the game was that character locked servers started to appear, no longer can you server hop for gear, no longer can you sneak into a players base and steal vehicles, no longer can you server hop to find a camp base. * Players finally had to actually travel to find gear or other players!!! What an idea, people playing the game legit?! White-listed communities started to appear and saved many players from constantly getting hacked, since the DayZ team abandoned the mod for the standalone game. * But as it currently stands, history is just repeating it-self. -
Blood test kit It's the size of a credit card and it mostly clips through walls and floors due to how small its model is.
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Server hoppers: A renewable resource.
sobieski12 replied to -DMG-Jonesy's topic in General Discussion
It would not fix the problem, players would just log once they see or hear the threat in the area. Here is how most server hoppers react to a threat. -
Server hoppers: A renewable resource.
sobieski12 replied to -DMG-Jonesy's topic in General Discussion
Well that is a problem in it-self. People are so afraid of death that they will utilize any exploit in keeping their gear. I've played with a couple DayZ players on the various classic mods and the amount of excuses to use alt+F4 is quite sad. * The most common excuse : "There is no way that shot was legitimate, I made the right call to Alt+F4 to deny the sniper the kill" Tbh, I've learned my lesson of not being attached to gear, after almost ever populated server in the classic mod was being nuked by hackers about 3 times a day. -
Server hoppers: A renewable resource.
sobieski12 replied to -DMG-Jonesy's topic in General Discussion
Don't get me wrong, I'm sure the timer will discourage some players. But there will always be a hardcore group of players continue to exploit this advantage until it's actually removed from the game. If you want a current example, I'd suggest playing ARMA 3 : Breaking Point. They currently have this timer system in place, and while it does help prevent ghosting. People will still continue to server hop to the various military bases for gear since there is a chance that many of the bases have never been touched. But your going to regret the timer system quickly once the game allows vehicles to the game, people will have no problem in server hopping to steal vehicles. * 30 - 60 min means nothing to a group of which can steal a vehicle. Or once storage tents will be added to the game, people will just continue to server hop till they discover a someones encampment on the borders of the map. Locking the character to the server forces people to travel, if my base was discovered by someone who traveled allot of distance on that specific server then I would say that is fair. But if my base was discovered by a player that is just server hopping, then I would utilize the same cheap tactic in finding someones base as-well. -
Server hoppers: A renewable resource.
sobieski12 replied to -DMG-Jonesy's topic in General Discussion
While I approve that your playing the game legitimately, it is sadly the most ineffective way to acquire military loot. Lets say that you just died and spawned near balota. * All you need to do is server hop in the prison building about 3-5 times and your fully geared up. The time it takes to server hop server and collect gear is less than 15 min. * At the games current stage, the game actually discourages players from traveling. -
Server hoppers: A renewable resource.
sobieski12 replied to -DMG-Jonesy's topic in General Discussion
Legitimate reason probably only being server population. Other-wise people server hop for just about anything. * Food / Water * Guns * Medical supplies * Military Gear Why even bother to travel, when you can just server hop? -
Server hoppers: A renewable resource.
sobieski12 replied to -DMG-Jonesy's topic in General Discussion
Keep wishing, there is a reason that the private servers began to thrive over the public hive in the classic mod. * Better security - White-listed communities * Character locked servers - No more server hopping, no more ghosting. Unless the private hive has that option available. Of course as time progressed the private server began to spoil the community, but it still did better than the public hive. The timer will not the fix the problem, it's just slowing down the problem instead of just fixing it. -
Server hoppers: A renewable resource.
sobieski12 replied to -DMG-Jonesy's topic in General Discussion
Keep in mind that traveling takes about 30 min to an hour. * What is the better choice in getting better gear, travel for a long time or just wait for a timer. Not to mention the simple advantage of server hopping is not only to get better loot on the ground but you can also ambush another group of players doing the exact same thing. As for rocket implementing a timer that long, I am not quite sure. So far from what I've heard he has said that there will be a 15 min timer. Locking a character to a server will fix both server hopping and ghosting of which are both doing more damage to this game than the various bugs. -
Server hoppers: A renewable resource.
sobieski12 replied to -DMG-Jonesy's topic in General Discussion
Oh yeah, I am sure that will stop players from server hopping to other military bases... bahahahaha * Good joke +1 :thumbsup: -
Server hoppers: A renewable resource.
sobieski12 replied to -DMG-Jonesy's topic in General Discussion
Actually the public hive as just been a source of various problems. * Server Hopping * Ghosting Are the two biggest problems that game currently faces. As for playing with your friends, the suggested idea in keeping your character locked to a specific server does nothing but make you start over on the beach. * Have you heard of the term, "Don't get attached to your gear". -
Where is everyone? NW Airfield not a hotspot anymore?
sobieski12 replied to Denzje's topic in General Discussion
This is quite sad, but true. -
No need for this tool since third person will not be removed.
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The most extreme way to have fun. http:// &feature=youtu.be