Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
-
Content Count
913 -
Joined
-
Last visited
Everything posted by sobieski12
-
Dean Hall encourages server hopping at egx rezzed
sobieski12 replied to sobieski12's topic in General Discussion
Another reason why the public hive is going to be useless. * What happens if you or your group fixes a vehicle on a specific server? You're more than likely going to stay on the specific server until rocket can make a feature to make vehicles teleport / transfer from server to server, of which will probably not happen. * What happens when you build tents on a specific server, you're dedicated to that specific server in storing your gear. What will people do to try to find your base / vehicles? * They will server hop, it's been done in the mod and it will be done again. - The only solution to this system is character bound servers. -
Dean Hall encourages server hopping at egx rezzed
sobieski12 replied to sobieski12's topic in General Discussion
That would be a great idea for all the people server hopping in military bases. -
Dean Hall encourages server hopping at egx rezzed
sobieski12 replied to sobieski12's topic in General Discussion
Thank you for listening to deans slideshow regarding the topic surrounding the "centralized loot" * The majority of people in this thread are just focused on the chopper instead of how limited the parts for the heli will be. -
Dean Hall encourages server hopping at egx rezzed
sobieski12 replied to sobieski12's topic in General Discussion
Tbh, back in the mod. The chances of finding a player base on the north border on any server was quite common. * Server hopping is just a simple advantage that players can exploit. Just wait till deans implements a way to store items, the numbers will skyrocket. -
Dean Hall encourages server hopping at egx rezzed
sobieski12 replied to sobieski12's topic in General Discussion
I am just stating of what I heard and trying to confirm of what he said. * Thus I am asking anyone to correct my wording from rocket if I made any mistake. I am not surprised people will come to rockets defense, it's to be expected. I am sure you can filter my name under "Anti-Public Hive movement" on the DayZ forums. -
Dean Hall encourages server hopping at egx rezzed
sobieski12 replied to sobieski12's topic in General Discussion
Didn't find it on the search, go ahead and find me the topic if you know. Private hives only exist in the mod. * Any attempted private hive is still part of the official public hive. -
Dean Hall encourages server hopping at egx rezzed
sobieski12 replied to sobieski12's topic in General Discussion
Read my last post, and correct any mistakes I might have taken from his words. -
Dean Hall encourages server hopping at egx rezzed
sobieski12 replied to sobieski12's topic in General Discussion
Let me quote the exact words from dean hall. 44:24 “Bearing in mind” “Combine with our centralized loot economy. There might only be parts for that helicopter that you need on one particular server. So that’s where you are like “we need all these different parts to finish off our helicopter, we are going to have to go steal someone else’s from a server we know about” Those are rockets words, aka server hop to find the parts to your heli -
Dean Hall encourages server hopping at egx rezzed
sobieski12 replied to sobieski12's topic in General Discussion
While it's fun for you, for me it's just stupid. If my group of four players clears an area out of enemies. Players shouldn't be able to just appear on a random tower / bush to begin death-matching. But then again that is the public hive in a nutshell. -
Dean Hall encourages server hopping at egx rezzed
sobieski12 replied to sobieski12's topic in General Discussion
No I am sure he mentioned a different server entirely, not the same server. Might I also suggest re-watching the idea around the "central loot economy" * He plans to add a limited amount of items in the hive. An example would be a limited number of NVGs * The server that some random player is paying for might not even spawn a NVG due to the NVGs being spread across thousands of servers. - Thus you must server hop to find a pair. -
Dean Hall encourages server hopping at egx rezzed
sobieski12 replied to sobieski12's topic in General Discussion
Change your name to alpha spam bot.- 105 replies
-
- 10
-
-
Server hopping has gotten worse. (actuall analysis, not a whine thread)
sobieski12 replied to crazykage's topic in General Discussion
5 min will do nothing. What will happen once they add vehicles and a storage system? * Going to try to hide the car / storage on the "north or west borders", don't bother people will server hop to find it. (Just like the classic mod) While on a character bound server, people would actually have to travel and find your vehicle and base. Server hopping takes 3 min Traveling around the map takes hours. ------- As for full servers.... just wait for available slots... lol * Somehow the PC gaming community has managed to deal with full servers for the past couple of years. -
Server hopping has gotten worse. (actuall analysis, not a whine thread)
sobieski12 replied to crazykage's topic in General Discussion
Whats wrong with squad game-play, just stick with one server and play as a group. * Servers won't vanish after a day, during the mod servers lasted a couple months before shutting down. Not to mention of how easy it's to get geared in this game, take about an hour to be fully geared. -
Deans wants to bring Base Building Mechanics from Dead Linger - video
sobieski12 replied to TEST_SUBJECT_83's topic in General Discussion
The overall sandbox in building a base is what DayZ needs for longevity. Thus the reason DayZ epoch over took the classic DayZ mod without a challenge, eventually people get bored of hiking and killing. * Some players would rather spend the time to building and storing their valuable loot. Better question is, how is this system going to work on the public hive!? * Servers would be forced to have character locked servers, or you can just log and re-appear in someones base. -
New hope! They have identified the FPS issue and solution is being tested on experimental build.
sobieski12 replied to severindk's topic in General Discussion
Actually I am surprised. BLUFOR and OPFOR Jets have yet to be introduced into ARMA 3, so yeah. This is a really fast fix. -
Server hopping has gotten worse. (actuall analysis, not a whine thread)
sobieski12 replied to crazykage's topic in General Discussion
Likewise, really tired of running in-game for miles to reach areas with no loot. <- It takes easily 40+ minutes to reach from the coast to a military installation to get geared. * While the server hoppers have looted all the military areas and major towns... <-- It takes 3 minutes to server hop to the next server... lol Characters bound servers is the only fix to "server hoppers". -
Ever since I've been starting to take more hostages in DayZ, I am quite interested in getting more options to actually control these players. With handcuffs and burlap-sacks, lets expand this area. More prisoner control * "Dog collars" attach the dog collar to a handcuffed prisoners head + use "Rope" drag the player wherever you want. - Would be great to have a attachment feature with the dog collar and the rope. Rope features - Close length "2 meters" - Medium length "6 meters" - Long length "10 meters" Prisoners can walk in any way that want while being handcuffed, a better way to immobilize prisoners. * "Sticks + Rags" to tie the prisoners legs together to prevent the player from walking or moving away. After taking prisoners in my last event, I look forward to taking more.
-
She also later found my video on reddit and gave me the story after I died, it was quite interesting. Well, you two killed each other, which was pretty hilarious. However, this left us both still cuffed. We waited there for a few minutes just talking about what to do, and decided that we needed to just hope for someone to come by and then ask them for help. WELP - Two guys showed up. I start saying, "OH PRAISE THE DAYZ GODS" etc. etc. and asked if they could please help us by looting the bodies, taking the hacksaw, and breaking us out of our cuffs. One of the guys replies, "BITCH, What do you think this is? THIS IS DAYZ. YOU'RE MINE NOW." ... ...... So we were taken hostage by a duo of men, who eventually decided to let us go. I really thought they were going to kill us, but I ran as fast as I could when he said "You better get outta here." His tone made it pretty clear that he was going to shoot us if we weren't gone in a flash. It was a good day.
-
Probably the best role-playing hostages I've ever played with in DayZ. * I played as an actual bandit in a role-play manner, not a murderer. * The hostages where quite the talkative bunch. I generally role-play on life servers, thus I tried to take hostages in DayZ The only time I'd shoot is if my life was threatened, but I tried to control the flow of new spawns alone in Berezino.... it was quite interesting... lol As what I said regarding hostage situations, here is a video of what I meant before... gotta love to role-play.
-
Hardcore Exp 114782 / Role-playing Hostage Situation.
sobieski12 replied to sobieski12's topic in Gallery
Btw, I added steph to my friends list on steam and got the rest of the story after I died. * Enjoy. Steph - Well, you two killed each other, which was pretty hilarious. However, this left us both still cuffed. We waited there for a few minutes just talking about what to do, and decided that we needed to just hope for someone to come by and then ask them for help. WELP - Two guys showed up. I start saying, "OH PRAISE THE DAYZ GODS" etc. etc. and asked if they could please help us by looting the bodies, taking the hacksaw, and breaking us out of our cuffs. One of the guys replies, "BITCH, What do you think this is? THIS IS DAYZ. YOU'RE MINE NOW." ... ...... So we were taken hostage by a duo of men, who eventually decided to let us go. I really thought they were going to kill us, but I ran as fast as I could when he said "You better get outta here." His tone made it pretty clear that he was going to shoot us if we weren't gone in a flash. It was a good day. -
Personally the best background music for DayZ. * The Road OST ------ What do you guys suggest for an post-apocalyptic game.
-
Or the wine cellars in the random villages. Imagine that someone knocks you out cold. * Handcuffs you. * Places a burlap-sack over your head * Use a splint to bind the prisoners legs. Drag the prisoner into a car and transport him to a secret location in a locked wine cellar of a random house. My god the role-play would be amazing. * I'd walk to the prisoners cell and say, time to eat and drink. - Force feed / drink a prisoner, demand the whereabouts of a base or his friends etcetcetc
-
That was actually what I was trying to do in my video. The hostages had the freedom to walk in any direction they want, but then again I could always threaten them. Would be cool to see players use chains or rope to take players hostage. * Maybe even creepier once rockets introduces cannibalism, it would remind me of "The Road" movie.
-
The easy way around that was "Alt+F4" The current system is fine.