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Everything posted by sobieski12
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People hiding in closed room, is this a bug?
sobieski12 replied to toasted duckie's topic in General Discussion
I'd stay away from the NEAF in general. * People glitch into those buildings and camp, quite sad really. I really want to know why the devs won't just add solid matter in between the walls. It would fix this problem, quickly. -
new developer-blog? = annother promises?
sobieski12 replied to timedance's topic in General Discussion
As a DayZ mod vet, I don't mind how long it takes. The standalone was delayed for over a year. * Yeah..., anyone remember the time in December when rocket promised that the standalone would release for sure, and then at the last minute. "DELAYED". From that point on, I'll just accept the new content whenever it's finished. * Don't expect the devs to meet the deadlines, there are always delays / problems when it comes to coding. -
I love the tears of all the crying server hoppers / ghosters in this thread. Keep up the good work devs,btw could you also increase the time to join the servers, 8 min is too short. * 8 minutes in nothing to the amount of time people travel from town to town.
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There should be a physical need to sleep...
sobieski12 replied to Wrinkled Sack's topic in General Discussion
Imagine actually sleeping in the tents, instead of storing 30+ weapons. Ah, the immersion. lol -
Imagine being in a tense fire-fight and the text pops up saying "I really need to take a shit" "Can't hold it!" lol
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There should be a physical need to sleep...
sobieski12 replied to Wrinkled Sack's topic in General Discussion
Tbh, sleeping sounds more like your character sleeping till you log back on. * Sleeping involves keeping the character persistent on the server. Would be interesting to assassinate sleeping characters, but I can see the community rage quickly about this. -
Tbh, you might just have to play on private hive servers. Because it's going to happen, if this picture is legit.
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There should be a physical need to sleep...
sobieski12 replied to Wrinkled Sack's topic in General Discussion
The game already has shitting. Would not be surprised if pissing was the next feature to be implemented. -
Bad / Good news, the fire-axe in the experimental servers is once again the one hit killer for zombies.
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It's already fixed in the experimental servers, so yeah don't worry. It will be fixed soon.
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I've got bad news, but at this stage it might be already too late. Back in December I saw the models for DayZ, and one of them was shit falling to the ground and a pile of shit on the ground. 1 Sec ill try to find the screenshot of the models. edit : found it
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Tbh, I think this is rockets attempt way to deter "KOS" Because once the whole medical / disease system is implemented into the game. * The number deaths related to sickness will hit the DayZ community like a massive Tsunami.
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After surviving the death fields of berezino the journey heads west on the US 4 experimental server. But nothing has been touched. Are there any friendlies around this area? Many players are losing faith that players only KOS in DayZ. This video is prove them all wrong. Every player has a choice to be good or evil. The real question is , what are you?!
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Btw "The End" Here is the vid I promised. Have some faith and don't always "Kill on Sight". ;)
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If you have no problem trusting children in DayZ that is your opinion. I've done plenty of tests back in the mod and standalone to know the signs of who is trying to survive and to those that just want instant action. * Squakers / Children have no patience and are only looking for instant action. Thus hearing someone talk is quite important for me in weather or not I should trust someone.
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I am just curious, what is the status for this particular subject. Because I've seen no updates regarding it. The problem has been in the game every since DayZ SA was released back in December. Random noises. * Zombies growls, but is not in your surrounding area. * Players combining of ammo, but is not in your surrounding area. * The snap from soda cans being opened by players, but is not in your surrounding area. * Hearing players eat food, but is not in your surrounding area. Are these issues being worked on? ----------- Back in the mod, the audio worked perfectly. If I ever hear a soda can pop or someone eating, I knew for sure that someone is extremely close to me. But it seems in the standalone I can't tell if someone is next to me or not due all the bugged audio.
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Camo does not really help in the game anyway. The grass will not protect you if you're being sniped by a player that is more than 300 meters from you. * Aka the wasteland of render distance. - Being in a field of grass give you literally no cover, when is real life it would in terms of being hidden. Having colors that blend in with buildings or the dirt is generally a better camo scheme to follow to not make yourself obvious.
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At this stage of DayZ SA, bandits are not obvious. * Maybe back in December all the bandits generally had a "Payday mask" but it's generally just having allot of camo clothing today. Gas masks are still a bandit give-away.
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Never ever trust a person that does not communicate. * If players like this don't communicate then kill them, because they generally don't talk / type for a good reason. Be very cautious of players that only type, it might mean they don't want to talk. Thus it could a "squeaker", always "kill on sight" squeakers. * But try to give players that type a chance, but keep an eye on his actions.
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I've never noticed the gunshots being bugged. The only thing that concerns me is if the audio from the gunshots is working correctly in trying to identify in which direction it came from.
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Yep I've also got a 2nd encounter on raw video of being very exposed. I tabbed back in and was being mauled by a zombie. Atm, the experimental server nerfed the axe so hard that it take about seven hit to kill it. But yeah. once the zombie was dead I started to patch my self and I noticed a fully geared out player less than 70 meters to my right. He must of thought I didn't see him, but he had the chance to shoot me. I said "hey dude", and continued saying "how is this going to end?". He didn't say anything and was very cautious since I saw him, and then I pulled out my mosin. But then I basically said fuck it, and tried to make myself look non-threatening and holstered my main gun. In the end we came to trust each other and now are friends on steam. * It's tough to know if someone is really friendly by just lowering their gun, the sign of being really friendly in my own way is to holster the gun entirely. But of course, that makes you a really easy target.
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Atm I am uploading a video of armed players that are actually friendly. * Sometimes when you feel you must kill, sometimes you need to take a chance that they are actually friendly. Personally I've noticed anyone that sounds young is generally the person that needs to be killed, while most mature players are willing to take a chance. --- Btw trust me, it's not always perfect. Out of ten people I've met on the Experimental server. * 9/10 were friendly * 1 person pretended to be friendly and back-stabbed me for a sporter with no ammo - He just used me to help him find food, but o well.
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Tbh, I thought it was already confirmed by a majority of players that people running "payday makes" are "kill on sight". As for finding armed friends that is really tough. * If you find an armed lone wolf, the chances of being friends with him is somewhat high. * If you find an armed group, I'd suggest shooting because groups generally hunt players from what I've noticed ever since the mod.
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Whats worse when someone is actually eating near you, and you think its just a bug... lol
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I always thought that a person passed near a church, it would set off the church bells. * DayZ myth maybe.