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Everything posted by sobieski12
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Playing 1PP has made me a far better player
sobieski12 replied to nexventor's topic in General Discussion
It's going to be tough for people to give up the 3pp crutch, but I'll agree with you on the subject that the 1pp changes the game entirely. Since players can no longer check corners and peek over walls, it makes for a more immersive atmosphere. -
Not to mention he was peaking through the walls before he got on top of the air control tower.
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This encounter was quite interesting, since I saw an armed player looting buildings with a mosin. I thought this would be my best chance to get a decent weapon, but man in the end I got something better than a weapon, it was a friend.
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Yeah I speak polish as-well, btw sure go ahead add me on steam "sobieski12"
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Actually he found it quite funny that I uploaded the whole encounter. :D No problem, I'll try to catch more encounters like this but I won't lie it could either once we both stopped. I just realized that punching the zombies was a great chance for him to knock me out. But tbh, he sounded like a player I could trust. I'll keep on making more. B)
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It really is sad that the team is wasting resources and time to satisfy the community for the hive system. Nothing is going to change, the 200 sec server hopping timer is a joke and this will not discourage players to server hop at any of the popular military bases. The solution is obvious, the only question is will the DayZ dev give the community the option. I mean if private hives will be in the game, why not character locked servers.
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Your fists of fury is the strongest melee in the game.
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Bookmark this map, let it be your guide to DayZ http://dayzdb.com/map Probably the map that is being used by the entire DayZ community.
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#1 hahahaha, I'll take a guess that you've never played the mod. Server hopping was quite common in the military bases and at the popular sniper gallery towns, there is no way to completely eliminate the problem. The timer does not remove the problem, it just slows it down at a max of 200 sec.... LOL Waste 10-20 min running to another military base or just server hop to a dead server in order to obtain military loot. As for the loot re-spawn system, not excited about it. Every military base is going to look just like this picture. Having player locked servers eliminates server hopping entirely, it forces the player to be dedicated to a server. What is even more funny, is how narrow minded players such as you are. * What happens when persistent storage items are introduced to the servers, you're going to dedicated your time to store items on a specific server. * What happens when persistent vehicles are are introduced to the servers, you're going to dedicated your time to that vehicles in both fixing / traveling. * What happens when persistent farming is added, same story, you're dedicated to a single server. What happens when that server is removed? * you lose everything. Now of course what players have done in the past is make "warehouse servers", aka a clans server. Server hopping at this stage is quite different. * Players hop servers to find player bases, it's quite common in the mod and I am sure it will happen again, thanks to the public hive. -------------- Player locked servers forces players to actually travel around the map in the hopes of both finding players and engaging in fair pvp. The solution is quite simple. Keep the public hive for the server hopping community, but introduce a character locked server system as-well for those people who actually want to play fair. * Public Hive * Private Hive * Character locked Servers
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The whole point of the game is to survive, in the end he survived and got away, I'd consider that a win.
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New hard drive, same steam acct= character wipe?
sobieski12 replied to ZombieHeadHunterALPHA's topic in General Discussion
It's kinda funny how true this is. If you want to be over-geared, just server hop at the tents in the NWAF or Balota airfield. -
You mean bandits like this!?
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Not even ArmA 3 has the physics system to support gore. It would honestly take allot of the teams time to create a good system. But tbh, I'd prefer the team to focus on creating more fluid movements in the game than to focus on gore, the game is still very clunky.
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Good thing I always back-stab players like you, I almost felt sorry for a minute.
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Would be surprised if the engine can actually handle gore.
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This doesn't make any sense. The whole point of the public hive is to jump from server to server. If you want to have classic DayZ gameplay / no custom scripts / no private hives. You would need to introduce character locked servers, not part of any hive.
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What dayz could have been without zombies
sobieski12 replied to gibonez's topic in General Discussion
People are just very narrow minded. -
I thought dean said he would stop making deadlines. What happened to the infamous words "It will be done when it's done."
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I just forced a new spawn to sign my medical contract in which he gave up all his rights. As someone who loves with the role-play with random players, the letters are awesome.
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Expecting friendlies at military areas... lol
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What dayz could have been without zombies
sobieski12 replied to gibonez's topic in General Discussion
I am sure the community would just cry more about the "item re-spawn system" if food was very rare. -
I've got a better idea, just remove the grass till the servers can handle a massive rendering distance.
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What dayz could have been without zombies
sobieski12 replied to gibonez's topic in General Discussion
I'd love to play this mod, it would awesome to play a survival simulator. * Have a scenario similar to "The Road". I never played DayZ, because it's a great zombie game. * Both the mod and current standalone has incredibly buggy zombies. But the interaction with others players in a world free of rules is what makes me want to continue playing this epic game. * Where players can choose to be good or evil and that players can set their own goals. Personally that is what makes DayZ an amazing game. -
Great news for "95%" of the early access community. As for the 5%, yeah... time to upgrade... the year is 2014.