

Powermolch
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Everything posted by Powermolch
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1.7.1.1 Feedback (More importantly - reverting Zed Aggro)
Powermolch replied to DangerosoDavo's topic in DayZ Mod General Discussion
Rocket reverted the "Prone Stealth Nerf" too, whatever that means. Was easy as always after hotfix. Liked the new System, raiding the Supermarket in Zeleno while daytime (before htfix) was a real challenge, could be bit less, and more like the actual respawn but I liked Zombies actually become a threat. -
Saw a bunch of zombies spawn in the Cherno Appartment stairs. They were stuck there and I think they spawned there already.
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Is this Hotfix a Client-Only Hotfix?
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Doest it mean Zombies doesnt spawn endless without a chance to lower their numbers? ^^
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Spawn Rate decrease would be nice too.
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Zombie spawn rate needs to be decreased. More aggressive Zombies are fine. More Zombies are fine. But we need to be able to secure an area for at least a minute.
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I like that Idea.
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20 words or less: Super-Low Humanity Detection
Powermolch replied to rocket's topic in DayZ Mod General Discussion
YES, IF Youhavetobevery CLOSE. Not like that 50 metres Zombie Cry Sound. More like "Grab that thing off their backpack" Range. My 20 Words. ^^ -
Didn't find anything like that. Is there a List of Weapons available in this mod? Read about banned people who grabbed cheated weapons without knowledge. If I find a Gun, never seen before, possible to check a Weapon list somewhere at the forums?
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Thank you! Even if incomplete, found the one I was wondering about.
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A mechanic to prevent DayZ turning into a massive DM
Powermolch replied to reuter's topic in DayZ Mod Suggestions
That penalty thing again. All PvP Players have to fight PvE too. They are getting cold, hungry, thirsty and so on. There are different playstyles in this game. You're free to do what you want. Kill People? Do it. Team up with others? Do it. Steal Beans? Do it. Kill most Zombies ever? Do it. Get a Bus and make a Transport Company? Do it. Try to live forever? Do it. Players who raise this Suggestions to punish others have one thing in common. They think their personal preferences and playstyle is the only valid and all others are playing the game wrong. And thats not only wrong, its very arrogant too. -
Also don't understand this Call of Duty thing. Is it something from the Arma Community? Or is it DayZ exclusive? Or more an American thing? I don't get it. Personally I don't like CoD (player MW1 a bit) and I don't like ArmA. :D This Military Games are not for me. I'm more the Sandbox Player (Meridian59, UO, Darkfall, old SWG and Fallen Earth) and Oldschool Shooter Boy ( Q3A) but I'll kill you anyway without beeing a CoD Kiddie..
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Why should killing other players be a punishable act?
Powermolch replied to Pat_the_Bunny's topic in DayZ Mod General Discussion
Its a Sandbox Game. One of the last of its kind. If you want to punish somebody - Do it yourself! -
Im a greedy Bandit. ;)
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DayZ player survey | Final results!|868 participants!
Powermolch replied to eel's topic in DayZ Mod General Discussion
Nice survey. But Player age question could be more different. Like 30+ 40+ and 50+. -
Why should killing other players be a punishable act?
Powermolch replied to Pat_the_Bunny's topic in DayZ Mod General Discussion
Dying and Killing is part of the game, as eating beans. I don't want to eat beans and I die hungry. :( Please balance that. -
Fridge Logic; There is no Bandit - Thoughts on the 'Anti-Game'
Powermolch replied to Swi1ch's topic in DayZ Mod General Discussion
Excellent Post. -
Bandits don't get punished, Survivors do...
Powermolch replied to leblackdragon's topic in DayZ Mod General Discussion
You want to punish Bandits? Grab a Gun an do it yourself. There is no Law in Zombie-Chernarus except the Law of the jungle. The Mod doesnt punish anbody for his actions except stupidity and carelessness. Every time I play I see plenty of people forming groups, talking to each other and try to be friends. Sometimes they get killed sometimes they find new friends. You cant trust anyone you have to take the risk if you feel lonely in the zombie apocalypse. Killing and getting killed is part of the game as eating beans. btw. Bandit easy mode.. last time I logged in, killing Players was a much higher risk than looting beans from empty houses. Shooting attracts Zombies, Survivors and! other Bandits. Survivors are much more a "faction" than Bandits. Other Bandits also tend to shoot at Bandits far more ofthen than grouping up with them. And last but not least - a Murderer - psychopathic or greedy - will not care of you are a "good" or a "bad" person. They will kill you if they have a reason for it. You don't need to understand that when you got killd. You're dead then. PS: Chernarus and th Airports are Bandit Territority. Maybe Rocket can add some "Beware! Bandits!" signs with some Skulls around the Cities. ;) Cities are a risk vs. reward situation. PS2: In RL there is NO Way to identify a criminal by looking at his face, except some gangs or the eye-bleeding sociopath from hell. There is no black and white, its all grey. -
The Official Unofficial Bandit Removal Petition
Powermolch replied to The Killing Joke's topic in DayZ Mod General Discussion
You dont understand. Bandit Skin is no Punishment at all. It is no Consequence at all. It only forces your future Actions and that is what I think is bad. I dont have a problem beeing a Bandit.-skinned Survivor Im playing with Friends I can trust, don't care about skins. And yes, I'll kill Bandits and Survivors when I think I need something from them or they are a threat to me. Sometimes not. Depends on situation. Sometimes we talk. Sometimes we trade. Sometimes I help. Sometimes I kill. -
The Official Unofficial Bandit Removal Petition
Powermolch replied to The Killing Joke's topic in DayZ Mod General Discussion
Bandit/Survivor Skin System is Black/White. But 90% of the Players are grey. Light grey, dark grey, pure grey, a little more grey or less. Killing another player is a Decision based on several reasons. And many of them can be valid in a Zombie Apocalypse Sim. The current System is pushing the players into several corners where they often dont belong to. Interaction, Trust & Betrayal is a great part of the game as shown in the Video on the first page now. But as long as every "Bandit" wears a Neon-Sign, ther will not be much interaction. If you are Bandit-skinned, better you shoot all and everybody cause they will not even try to talk. Player Interaction is somehow different. Survivors fighting side by side with bandits when it comes to a massive Zombie Attack, but will act different in a safe spot with the last can of beans around. And it seems some players often want the Bandit System only to also kill people without the "Punishment" while declaring Playerkillers have to be punished. -
Patch 1.5.7 and this being an Alpha and fucking zombie spawns
Powermolch replied to rocket's topic in Mod Announcements & Info
I thought of sending you a non-abusive email to counter that harassment and say thanks to you for your work on this great (alpha)mod, but I thought you already get enough mails and dont want to consume any more of your time. Im eager to test the new settings after work. And..happy Birthday Rocket. Dont freak out, calm down, there are more "zombies" out there in front of the monitors than you can spawn ingame ever. ;)