Falcrist
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Everything posted by Falcrist
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Rolling Update Rev. 0.30.113953
Falcrist replied to Hicks_206 (DayZ)'s topic in News & Announcements
Where is the "You have my rotten fruit!" button? There have been three patches in 18 days with a week or two of holiday in the meantime. Calm down. -
I don't know about everyone else, but I'm looking to some Kalashnikov weapons. I wouldn't mind seeing an entire patch dedicated to adding them to the game as a tribute to the recently deceased gun designer. Other than those, I'd love to see civilian weapons become the most common options.
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Thank's for the support and the confirmation. I hope you don't mind if I quote you on this at some point.Either way, DIAMONDS *cough* I mean: BEANS to you!
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Simple premise: What if there weren't any infinite fuel sources, and you had to scavenge for jerry cans in order to refill the tank on your vehicle? Adjustments may need to be made, such as the rate and location that jerry cans spawn at, or maybe even the rate at which vehicles actually use fuel. (the jerry cans would probably disappear on use) What benefits and drawbacks would this have, and what other adjustments might have to be made to make this work well?
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1) What is “AMA”?2) What was his answer? 3) Seems like a good thing to discuss if I'm not the only one who has thought of this. ;-)
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It's really not. I personally haven't had a single play session where I haven't run across multiple instances of hacking in WEEKS. It's no longer possible to play the game the way it was intended. That's the main reason (possibly the only reason) that the playerbase is starting to shrink. And why is this? Why is it that people who play on private hives can't contribute to the development of this alpha? You mean, because someone plays on a private server, he or she is incapable of providing feedback? Utter nonsense. Yes. These are exactly the people the mod is aimed at. They're not leaving because “OMG BUGZ”. They're leaving because they can't even test the game anymore. There are certainly people leaving because they don't like the game, but the plateau and current decline directly coincides with the hacking epidemic. What are you talking about? We're not talking about people running hive servers. We're talking about non-hive servers.One of the main reasons there are non-hive servers is because admins have no rights. If Rocket want's fewer private hives, he'll have to provide admins with more control over the server that they're paying for.
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This has happened to me before as well. I'm not sure what triggered it (I don't recall ever having my legs broken or being low on blood during that life), but it went away after a relog.
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RE: Private Hives and 'The Rules' - (Update from Rocket inside)
Falcrist replied to Anton17's topic in DayZ Mod General Discussion
Thank you, or whoever allowed this discussion to come back to the main forums. For anyone that is actually aware of the existence of private hives, this is one of the most important issues from a player perspective. -
I strongly disagree. The social aspects of the game can no longer be tested on the public hives due to exploiting and hacking. Private hives are currently the only place where the development team can actually see how the game plays out when these factors are removed.The fact is that the state of the public hive is such a disgrace that players are actually starting to leave the game. Weekend activity numbers are now starting to decerase, because there are less players joining up than players who are leaving. There's no real moderation. Admins who have paid for their own server are completely defenseless against malicious players. There's no security. Hackers can actually see other player's GUIDs, and use them when they get banned. There's no effective anti-cheat. Don't even begin to tell me battleye counts. There's no protection against exploiters. Admins can't even ban someone who combat logs or ghosts. Because of this, player interaction has been altered to the point that it's no longer even remotely representative of what it would be in a more stable environment. Because of all of these factors, there's much less incentive to actually play the game and search for bugs and gameplay flaws… which is what we're here for. Maybe if the hacking weren't so bad, I could tolerate the other issues (including some I haven't mentioned), but even then I wouldn't expect admins who pay actual money for their server to put up with this. I honestly hope nobody's surprised about the proliferation of private hives lately. It's pretty obvious why it's happening.
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What on earth are people arguing about in this thread? First of all, Rocket has given explicit approval to private hives already. The exact quote is shown below. Follow the quote back to it's own thread if you want to read more. In addition, a modification of dayz is no different than DayZ itself. Let me remind you all that DayZ is itself a mod of ArmA2. If private hives are theft because they're based on Rocket's work, then DayZ is theft because it's based on BIS's work.
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You'll be back.
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If anyone crashes this party and does substantial damage, I demand video of the event. I wish only to laugh at the multifaceted irony that is a brony meeting in DayZ.
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And what does this have to do with the validity of my statement?Are you saying posts with more beans than replies aren't good? That's a bit of a stretch, don't you think?
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You know it's a good post when there are more beans given than replies.
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Help chosing gear (L85, M14, AS50)
Falcrist replied to A-E-I-OWN-U's topic in DayZ Mod General Discussion
This post. The whole thing. In fact, have my beans. -
It has always done that. If you've ever had a friend who loves to play bean wars in Cherno you can tell when you look at him from <5 meters away. Suddenly you hear his heartbeat going crazy. The difference now is that you can SEE your humanity.
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I think there should be a complete wipe
Falcrist replied to sostronk's topic in DayZ Mod General Discussion
Fix duping, THEN wipe everyone's loot. I'd say fix hacking, but that's less likely. -
Identify what Killed me - Did I just get run over?
Falcrist replied to MickGinger0's topic in New Player Discussion
No explosion, no sound of an engine, all you hear is bones cracking and the dude screaming. Did anyone notice how he still has 11043 blood even on the death screen? Very odd. -
You could be in pain, out of breath, or cold. I'm not sure if low blood still does this, and I'm not sure if shock does this.
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A time where the minority can jump around in joy!
Falcrist replied to Inception.'s topic in DayZ Mod General Discussion
Feedback is still feedback however it's presented. If you don't like it, that's too bad. They're not going to stop. -
1,048,502 and only 173,365 online on the WEEKEND
Falcrist replied to KVCC's topic in DayZ Mod General Discussion
That's exactly what the OP is saying.These numbers are incredibly high, so high that I don't believe them myself. That's at least one full order of magnitude higher than I would expect. The fact that it fluctuates isn't even what I'm talking about. However, I'd like to remind everyone that correlation does not imply causation. Just because the numbers dropped doesn't mean it's solely because of the issues the OP mentioned. -
A time where the minority can jump around in joy!
Falcrist replied to Inception.'s topic in DayZ Mod General Discussion
Wait... I thought we were testing an alpha. If you're not talking about these issues, you're doing it wrong. -
I want to record gameplay, but I don't want my GUID shown.
Falcrist replied to Noise (DayZ)'s topic in DayZ Mod General Discussion
That's what most streamers do. Check the youtube channel akamikeb for how he masks. -
1,048,502 and only 173,365 online on the WEEKEND
Falcrist replied to KVCC's topic in DayZ Mod General Discussion
If 17% of the playerbase is actually playing at any given time, that's absolutely astounding. You have no idea how big that number is. Let's put it in perspective: if there were an average of 17% of the playerbase online at any given time, that would mean the average player was playing 17% of the time or 29 hours a WEEK. How anyone could think that's a low number is completely beyond me. -
1.7.2.5 screen tearing has not gone away, see video inside for confirmation
Falcrist replied to TractorFiend's topic in DayZ Mod General Discussion
Yea, I'd go with “texture bug” since it looks like the textures are literally not stopping at the edge of the polygon, but continuing out across the world.I wonder if this is a bug with ArmA 2 itself…