

run4way
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Everything posted by run4way
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AS50, L85, M107 and other nato weapons it's Rocket's fault cuz they should not be in Chernarus. I'm wonder that ingame we can find m107 but can't find KSVK, can find winchester 1866 and Lee Enfield, but can't find Saiga, m16a4 ACOG - ak with PSO scope.
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What a shame that this movie has almost nothing to do with the real DayZ.
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European DayZ Community Servers by BR4INZ Squad
run4way replied to BR4INZ Chopper Bob's topic in Mod Servers & Private Hives
Thanks for reply. I'm not sure about it, cuz i can see range and object's names. I'm always thought that nametags and displaying range - it's one feature. My only hope, that i'll find car on the same place where leave her. :) -
European DayZ Community Servers by BR4INZ Squad
run4way replied to BR4INZ Chopper Bob's topic in Mod Servers & Private Hives
Server not working? -
European DayZ Community Servers by BR4INZ Squad
run4way replied to BR4INZ Chopper Bob's topic in Mod Servers & Private Hives
Awesome server. Beside one thing: can you, please, turn off nametags? Cuz they works like radar and bring metagaming into gameplay. -
Mid-low i'm think. Some servers running smoothly, some shitty, but it's playable. Good luck.
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Bandits? It was 2 noobs with crossbow. You should took an axe and smash their faces.
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Upgrade your cpu to at least 2 core. I'm playing with similiar configuration: 2 core, 2 GB, gtx 240.
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Ever if we want to help you, we can't.
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ORLY? There be over 9000 cars on the street, in case of ZA, cuz almost all people became zombie or zombie's breakfast. I'm saw it in Resident Evil movie.
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Nope. Play 2 hours in a day, has been twice tp'ed into the sea last week.
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So many shitty fanboyz itt.
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So. Camo suits and the such are glitched.
run4way replied to NightFire661's topic in DayZ Mod General Discussion
I'm would lose. Where is you god now? -
If you get arma 2 and CO seporately will i still be able to play the game?
run4way replied to Armadyl's topic in New Player Discussion
Yes. I have arma2free and arma2co. -
ONE EPIC IDEA which can make peeps playing at night.
run4way replied to borntobewild's topic in DayZ Mod Suggestions
OMG. Guys, LIMITATIONS cannot be cool/epic/whatever idea. FEATURES can. For example: increase chance for high tier equipment at night time, add some "only-night" spawns. You suggest that players CAN'T play at day, but it bad idea, good idea - when players WANT to play at night. Understand? -
Arma II OA - Dayz difference,performance
run4way replied to CrazySerb's topic in DayZ Mod Troubleshooting
I've noticed that my fps depend from server where i'm playing, but not from location or else. And not from ping, zombies/players quantity, time of day, weather. -
Line 43: 5 setHit !"\"setHit\"," !"object_setHitServer = compile preprocessFileLineNumbers \"\z" !"player setHit[\"legs\",1];" !"_unit setHit[\"legs\",0];" !"_unit setHit[\"hands\",0];" !"_unit setHit[_selection,_damage];" !"_total = [_unit,_hit,_damage] call object_setHitServer;" !"_ent setVariable [\"hit_legs\",2,true];" Have 27 double quotes. I think there should be one less or more.
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Your mobo support XMP, so you can try Corsair Dominator or Kingston Predator. It will run on 1866 Mhz.
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Blah, almost month of waiting and nothing. At least i'm hope that graphical glitches was fixed completely now or we should wait some more? There no much annoying bugs in this game, so may be it will be good thing to fix they first and then freeze version and start doing standalone all time.
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Increase of zombie spawns with decrease of humanity
run4way replied to diroberto's topic in DayZ Mod Suggestions
May be you're just never been at Grozovoi pereval or Petrovka with lack of water. But i was. It was after long trip from Olsha to Grozovoi. -
ATV tank capacity 30L, jerry can capcity 20L, but on last screenshot your atv tank empty.
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Increase of zombie spawns with decrease of humanity
run4way replied to diroberto's topic in DayZ Mod Suggestions
This. Just give players a what to do. Spawn less zombie it's not reward IMO, it's punishment - often, killing zeds is the only way to obtain food/water. -
Remove zombie re-spawn, around player radius
run4way replied to Svaki's topic in DayZ Mod Suggestions
Posted in wrong topic, sorry. -
Hello. Latest gun nerfing was not bad, but not perfect in my opinion. .45ACP weapons like m1911 and Revolver: 4500/1389 (before/after) 5.45x39 (.30) weapons like all AK's except AKM: 3555/2722 2722/1389 = 1.95 (ingame .30 to .45 ratio) From Wikipedia: Weight of .45ACP bullet: 15.26 - 13.48g (0.01526-0.01348kg) Velocity: 262 m/s (for 1911) Bullet energy = m * u2 / 2, so .45ACP energy = 0.01526 (i'm took max) * 262 * 262 / 2 = 523.753 J For 5.45x39: Weight: 3.2g (0.0032kg) Velocity: 915 m/s Energy = 0.0032 * 915 *915 / 2 = 1339.560 J 1339560/523753 = 2.5 (my ratio) So, i think that 5.45 guns was overnerfed. 5.45 must be more lethal and .45ACP must be more stopping like it be IRL where .45 have more stopping power than 5.45 (in game it might be like more chance for break bone or victim can get faint from shock) upd. i got mistake - forgot to divide result by 1000 (cuz i used gramms). Fixed.
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An idea for distinguishing bandits and friendlies.
run4way replied to CJBlackbird's topic in DayZ Mod General Discussion
No one would show own red flag.