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Shuny

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Posts posted by Shuny


  1. Arma 3 will be the exact same.

    It's not laziness.

    At all.

    It's designed spefically with modding in mind.

    It's one I'd the most moddable engines on the market.

    If anything, I'd say it was harder to code the engine this way.

    This feature is nice, but you should be able to disable or limitate the people being able to use scripts. A lot of games are designed for modding (look into UT2004) but it doesn't mean anyone can spawn random items on the map.

    And yeah, I have to agree with a previous post: You said "IT WILL BE FIXED". No it won't. Because the scripting engine is a part of the Arma 2 engine, and fixing it would require recoding a part of Arma 2. Which BI will not do.


  2. Make sure to dc EVERY TIME. My friend just got globally banned because we were TP'ed to a location and everyone died except for him, he just broke his legs and hit the ground. He stayed on the server for a couple minutes, and people must of thought he was the hacker so they reported him. Now he can't play at all, and he's having no luck trying to appeal the ban because he was flagged for hacking...lol he's like 15, his dad bought him the game, he barely knows how to install the dayZ mod, not the slightest chance he hacked...So be very careful in a server with a hacker..

    What the fuck, how is this even possible ... Are you sure he can't ask to get unbanned ?


  3. come one guys.. no game can be hackproof, there is always! ALWAYS! a way to hack a game, when a server responds..

    Tell me one Game, that is not hacked.. Just one? There is no one!

    BF3, BF2, COD, every COD!, CSS, every game with many players has hacks which will be sold by some stupid asses..

    And be bought from more stupid asses..

    The more players are playing and the more are flaming for getting killed, the more fun has the hackers to kill you!

    Would everyone just shut up and don't claim all the time, mamama i got killed - i'm so poor, my life is over, all my weapons are gone...

    Pussy acting, that's what hackers and cheaters attracts and is fun for them. So stop complaining, you make it just worse.

    So YEAH - It is the communities fault and i agree 100% to dayz staff.

    And no, there is no anti-cheat tool which works fine. No one. Punkbuster is crap, also the one from CS.

    If dayz comes out of the same pricelevel like minecraft, i will do the same with minecraft.. Buy it 5 or more times!

    Well, you'll always find one or two cheats on FPS games, like aimbots and wallhacks. But these hacks are nothing compared to the hacks available for Arma / DayZ.

    On BF3, a cheater will be able to headshot anyone. Annoying, but that's all. On Arma you can transform someone into a cow, teleport every one into a specific place, give yourself any weapons, get invisible, etc ... Can you do that in BF3 & COD ? I doubt it.

    • Like 1

  4. Speaking in absolutes is always bad, but in this case, it's downright funny. For a start, most developers realize that you have to trust the client, however grudgingly, because otherwise you'll have issues that make playing over the internet difficult to impossible. There is a very good reason why most games use client-side hit detection methods instead of server side methods, however insecure that is, there are also good reasons for doing a lot of the other work on client instead of on server -- the server is substantially limited in how much computing resources it can dedicate, the client typically has power to spare.

    The way ARMA2 handles Client-Server interaction is too trusting for something like DayZ and not optimized for PvP, but your absolute "every developer knows" is just silly given real world constraints and simple empirical data on how most games do it. We know it's not nice that we have to trust the client and in an ideal world, you'd use something like OnLive to eliminate everything but pixel-based aimbots (which were, by the way, the first aimbots), but we're not in an ideal world.

    You're right, it is not a good thing to talk in absolute. But in this case, it is not about trusting the client a bit to improve the performance, it is about trusting the client so much you accept everything it asks for. You want to teleport every player into water ? Yup, no problem. You want a package full of weapons ? Sure, take it.

    Basically, today, every player is an admin on any server and can do anything on the game. This is the first time ever I've seen this.

    And I'd love a list of the game using only clients informations for hit detection. AFAIK most FPS games uses server-side detection, like Counter Strike, Unreal Tournament, etc ...

    Last thing, don't tell people OnLive is the only solution against cheats, because it is not true, and you probably know it. See World of Tanks for an example: It doesn't require fiber connection internet and has almost never been hacked (except for one tiny graphical hack, which has since been fixed) because most of the event are handled server-side.

    So yes, you're right on one point: You just can't handle everything on the server. But Arma is trusting the client WAY too much.


  5. There was no hacker problem before. Then the community got bigger. 1+1 equals 2.

    Surely the community getting bigger had an effect on the popularity of the hacks. But the Arma 2 engine allowed these cheats way before DayZ was out. Thus, the new community only revealed an existing issue.

    It was already stated the standalone DayZ will be BASED ON the ArmA 3 engine, meaning rocket can develop it pretty much any way he wants to. So stop making stupid accusations of a game and engine we haven't seen the slightest of sights yet -.-

    You don't know how to read.


  6. It's not the game that's riddled with hacks, it's the community.

    No, the game is only riddled with hacks because the ARMA servers trusts the client too much, Every developer knows that you must NEVER trust the client. If it's not fixed in the ArmA 3 engine DayZ standalone will also be hack-fest.

    • Like 3

  7. Yeah, because if there are zombies, nothing else has to make sense.

    Read what rocket posts. Yes, it is about realism (Or authenticity, he prefers this word)

    Well, even if we consider that zombies may appear in a realistic context, there is still huge incoherencies:

    - Why can we find weapons all around the map and the houses ? In real life you wouldn't find so much stuff

    - Why can a zombie break your leg with a hit, and make you bleed to death ? In real life, this wouldn't happen.

    - Why zombies keeps spawing even after we kill them ?

    At the end, you can't deny that some features are not and will never be realistic to improve the gameplay. The Bandit/survivor morphing was one of them


  8. I've been on a server today with side chat. I assure you global chat isn't gone, it's just not on most servers.

    I'd love to have the name of this server.

    I think Global Chat was useful, and made the game even better. Without Global Chat people rarely discuss and becomes a basic shooter. With Global Chat the game takes another dimension.


  9. I'm glad the respawn button is going away. If you need to meet up with friends, well, getting there is half the fun, isn't it? Where's your sense of adventure people?!?!

    Well, tbh, if you think running through forest for 20 mins is an adventure, you'll have a lot of fun playing The Hunter. :D

    Trolling apart, you don't want to spend a lot of time just trying to meet with your friends.


  10. I'm starting to regret buying ArmaII: CO for this mod. All these changes are pointless and will make the mod worse.

    Respawn button disabled ? Great, now we can't join our friends anymore and will have to suicide by being killed by zombie. Is this change useful ? Not really

    Bans over login/logout ? I often disconnect/reconnect to servers when I'm looking for a good server (and good servers are quite rare). Will I have a low reputation because I'm looking for a server ? Or even a timeout ? Probably yes.

    Will this change fix the problem with people disconnecting to avoid death ? Probably not.

    At the end, all I can see is these changes will cause problems to honest players, not to exploiters/cheaters. Talking about cheaters, what changes are gonna be made in this update to detect and ban them ? The answer seems to be "none". Because for a reason I don't get, clients can ask ANYTHING to the server, and the server will accept. Spawing vehicles, weapons, tools ? Godmode ? Sure, no problem.

    But yeah, better blame people who are playing the game the legit way. Sure they are the cancer of the game, not cheaters.

    Please do not misunderstand me: I love this mod, I bought ArmaII only for it, and I hope rocket will start working on real issues next patch. But the changelog posted on the first topic is not what most people would like to see changed in DayZ.

    • Like 3
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