Bah, even if you get chat, I don't think it's going to help at all. Once, I started fresh, got killed by a sniper, and I met this guy, who started armless as well. We agreed to team up over voice chat and proceeded to get some supplies. I decided to be friendly all the way, so, even when I got a weapon, and he was still armless, I didn't even think to kill him once. So, we played for a good 45-60 minutes, we even went to Elktro to transfuse some blood since I got attacked by zombies. Once we got out of Elektro, he found himself a weapon at last. As soon as he got his weapon, BANG! I was gone... I didn't even say anything, I was just down on the ground and in complete shock (in real life...) Was I mad? At me, yes! I was foolish enough to trust him! Did I dislike what just happened? Man, every minute of it... the first time I've felt that way in a game! Do I want this to be removed or damped or structured with some rules (bandit vs survivor)? HELL NO! This is what drive this game right now. Communication is key. The only thing I would add, is the ability to chat a bit further away (as if you would yell) so you could see someone and try to see if you can trust him (by voice, not chat). Global chat is just noise. Bad noise. And it's about knowing even more what's going on globaly, which I don't want because it messes up immersion. I don't know what's going on in the Airfield if I'm in Berezino. I don't know if some crew have all the vehicules and is going on a rampage. There is no communication line either and that's good. When I'm in the deep wood, I don't want to know someone got killed in a town nearby, I want to get there and get killed because I didn't spot before. Yep, less noise, more in-game event!