I have to agree with the majority of this forum. The map size is too small. Again, I would agree that there should be a greater number in buildings that one can enter. I don't believe, however, that the size of the towns are inappropriate. With the small size of the map, it makes perfect sense to have small towns with limited supplies, this creates the need to move on. It would hardly be challenging if you spawned, found a town with everything you needed and sat in the woods the rest of the time. As of now, if you find a drink and no food, you have to move on. If you find a gun, but no hatchet, again, move on. This keeps you moving through the environment and increases immersion. IF the map size were smaller, I think the game would do poorly because lets be honest, if this game turned into straight FPS who would prefer the physics and models of Dayz over say BF3? I think that the density of the loot also serves to keep you moving, thus, it's just fine. There's nothing more boring than jumping into a game and having nearly everything you need, or being so achievable that it throws main game theory out the window.