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DreamDragon
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Everything posted by DreamDragon
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How to end Ganking, and support Honor [ v ]
DreamDragon replied to Arainasc's topic in DayZ Mod Suggestions
Sure. Best of luck to you too. -
Journals/Notes/ Writing pages and leaving through the map.
DreamDragon replied to n4ndoz's topic in DayZ Mod Suggestions
I will try to construct my suggestion like this: 1). 2). 3)... from the top down so you know what I'm replying to. 1). Yes, right click and choose write but also one should be able to edit and remove/destroy the paper also. Perhaps having the option to even burn the note should be available as a mean to really be sure that the note is destroyed. 2). A limit is good how many characters one is able to scribble down, 200 seems to be a legit limit; of course this is based on nothing but pure opinion. Also there should be a language filter added so when you read or write it changes the unwanted words to something else or scribbles them over. The filter should be optional and players should be able to add words and sentences that they themselves do not wish to read. The server itself should have a optional language filter that's really basic, it's only the optional individual filter that's constructed by the player itself that's somewhat advanced. 4). Perhaps to make a real hassle out of it one should need to have nails and hammer or duck tape perhaps. Do not how annoying this would really be but if we wish to strive for authenticity this should be added, or well perhaps added - I can't really make up my mind about it. 5). Absolutely a good idea but there should also be the option to alter the message by scribbling over words or, if you have an eraser, just replace them entirely. -------------------------------------------------------------------------------------------------------------------------------- Okey, so this was the part where I replied to your suggestion. Now I wish to add a little extra suggestion of my own here in this vain hope that I might add something of value. -------------------------------------------------------------------------------------------------------------------------------- Okey, so the basic mechanics is in place - how can we flesh it out a little? Pens. If there's one thing one usually knows about pens are that there's many qualities of pens, how they operate and looks like. Under this section I wish to give a brief example of what I had in mind. Qualities of pens: In the game there should be a array of qualities attached to the pens and it should show up through things like thickness and visibility of the letters written on the papers, also how strong the letters are against deterioration. Also how long the pens last and how many reuses it can withstand, if the pen are a fountain-pen with poor quality it might only be able to withstand two or three refills perhaps. Types of pens: Pens varies in real life and therefore pens should too in DayZ. So in short one should be able to find these pens, I will write them down, and experience their different pros and cons. This mean that one should be able to these kind of pens with variations within each group: Lead pencil/Soft pencil Ink pen Felt pen Propelling pen Marker pen Ballpoint pen Fountain pen Quill Nib Aniline pen Chalk Brush Light pen etc. Papers. Of course papers and their qualities, different uses and textures are important and should perhaps also be represented in DayZ. But perhaps this, as with the pens, overdoing this beyond what's reasonable. Anyhow I will continue and give you a example how one could flesh out the papers too in this system. Qualities of papers: in real life one will find different kind of papers with different uses, like the common A4-paper often used for printing in offices or why not the F-series that's used often for artistic reasons, its ratio is the golden section. But in DayZ it should be a little different and instead focus more on the actually ability to withstand deterioration and how good pens can mark the paper. So, basically, a type 1 quality paper should be of the lowest quality and not being able to persist for long when posted - neither should it be able to 'hold' letters that well and therefore one would see many letters being smudgy/blurry. Further it shouldn't be able to withstand many uses before it really is unusable and, what's in it, unreadable. Types of papers: just like the suggestion about types of pens. I shouldn't need to describe it more then this but seeing that it's bad manners not doing so and very unprofessional I will anyway. So the different papers one should be able to find in the game should be all of the different formats like: A-series B-series C-series D-series E-series F-series G-series To further flesh out the system one might want to be able to store papers and pens in a more practical manner then having to carry every item individually. I then would suggest items that acts like containers for these kind of tools, containers like file folders, pencil cases and arcula for holding ink. Also one should be able to create books by papers found, how the quality of the books should be decided might be through what kind of quality of the papers being used is the most common one. Meaning: if one use ten quality five paper but five quality three papers then the book should be of quality four. I don't know but this is just an suggestion and random rantings how it might be nothing more. Well. This will do for now. Take care. -
Sure mate. I rather post under your tread and see what I can contribute with. Actually I have a system thought out but since I had so little time when I wrote this I missed like four or five systems added to the suggestion - it really was so bad that I got somewhat nervous that I would trash my suggestion entirely.
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How to end Ganking, and support Honor [ v ]
DreamDragon replied to Arainasc's topic in DayZ Mod Suggestions
Okey, should I start to insult you for real carven? Because you and you're little boy band, THAT WAS AN INSULT, starts to answer my first post by putting opinions and words in my mouth and then fail to recognize that you're actually the ones being condescending and insulting in the fist place. I do agree that I do provide anecdotes but if you had one iota of analytic ability, another insult, you would understand that anecdotes actually do also, instead of just being a satirical or what is seemed to be typical events/experiences, provide a shallow insight to a system, game, situation and/or experiences. this doesn't say that anecdotes are better then scientific evidence, since anecdotes are prone to logical fallacies, only that anecdotes are used to just give an emphasis to what's being discussed. And if you take a hard look at some anecdotes you might find some clear traits in them that actually can be tested by scientific means, like in this case you can actually play the game and see for yourself how much truth they hold. Please, I wish to give you the possibility to bring up what I've missed so utterly that I'm dismissive of your arguments and further in regards to the game and it's mechanics, so I can answer them. If you feel so insulted that I do actually disagree with this lazy attitude, another insult if you will, in regards to Pk:ers and their actually impact to the game in general, you're more then welcome to silent me for good and show to the rest what a big dick I'm apparently am. Take care. <- this isn't an insult -
sure some childish players will write inappropriate language but still peoples shout inappropriate things over the mic, so the difference is, what that more might encounter bad language? Yes, my suggestion is somewhat poorly written due to the lack of time actually constructing it but also there isn't much to say then "I believe that one should be able to write and pin notes in the game", so please add your own suggestion to this suggestion if you find that something is missing. So I'm going to work now, working the afternoon shift. But I'll return and update this suggestion and add a thorough analysis with test samples, control groups and a PhD thesis about this oh so complex subject. ;)
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How to end Ganking, and support Honor [ v ]
DreamDragon replied to Arainasc's topic in DayZ Mod Suggestions
Sorry, but you're like a broken record. I never advocated that the game should EVER be as I WANT it. I've only said, and I repeat myself again: the problem is that one group do have an large effect on other groups of players. The reason behind this must surely be the lack of content. The reason behind why one group like the PK:ers can effect the atmosphere of a game is because of what actions they're performing in the game and what kind of actions it is. If this action is in anyway definite and a major change for the player being the object of that action then that player will be effected both emotionally and materially. If enough players have been effected directly or indirectly doesn't matter, what's only matter is that enough players feel that this will have an effect on them and might happen. This will change the game over time and you'll see a prevalent behaviour across the game as such, aka extreme paranoia like in DayZ. I do not care for that link since I've heard his view already and agrees to much of it. I've had this kind of discussion before with gankers and players that just love to ruin the fun for others. And they will always claim that this is ok because they're using the mechanics of the game and therefore it is nothing wrong with what they're doing even if they're effecting real peoples behind that character. This is a childish reasoning. It's childish because it fails to see that their actions actually carry effects beyond the game that effects someone emotionally. I'm still not saying we should slaughter the core of the game just balance it out with a system that's reasonable and works in a satisfying way for both sides and for the absolute majority of players. They might counter this with that "oh, but it's just a game. Grow up and let me play as I want to" but this is just another proof of their childishness and that they blatantly don't care that they're effecting other players IRL. They would also claim that "oh, if you don't like just go and play another game and leave us (claiming like they're the majority) alone to play as we wish to" but again this is just as childish because they then show they rather not care for the other sides point of views and will act quite aggressively towards any criticism or suggestions that's aimed to level the playing field in such away that the core mechanics is still there but now there's this extra little help for players to actually recognize these peoples. They rather have it so that they game is 'nice' to PvPers and keep the other side in a ditch for their entertainment, using any argument to win and to discredit the other side. I've been in hardcore PvP-guilds and found both sides of the players in the same reason for playing a game but with very different reasons behind the reason to PvP and how they do it. Oh, before I end this rant may I just add: I just got shot by a player whom clearly heard me claiming to be friendly and giving him ample of opportunity to understand that I wasn't going to kill him and that I could with ease if I wanted to. I also killed zombies that was barrelling down upon him plus I gave him bandage. So you might see this as pointless whine from a player that apparently is tiered of this kind of behaviour, while it really is a way for that certain player to give you another example how prevalent one type of behaviour really is and how one sided the effects one group seemingly have over players behaviours because they're afraid to die so they shoot instead of taking that little extra risk of befriending someone. It's even so one sided that I was the targeted victim of one player whom did try to lodge an axe to my brain when I clearly was heavily armed; might I add that that player didn't find the axe in my skull but bullets in his head. I yelled also that he should leave me alone, also I wrote it also with a warning that I was going to shoot if he came any closer. Further I added that we could help each others but he choose the bullets instead for some odd reason. Take care. -
How to end Ganking, and support Honor [ v ]
DreamDragon replied to Arainasc's topic in DayZ Mod Suggestions
Yes, absolutely I can stop calling them "dicks" but that's my opinion that players that kill others just for the fun of it and destroying the game for others - I will always see them as "dicks", period. I'm still not disagreeing with the core fundamentals of the game and I don't want the core of the game to get change. Understand that point, please. I will always agree that the kind of players that love to slaughter others out of mindless fun will congregate to population centres because that's the easiest way of finding players to kill. And since I'm a Eve-Pvper myself I do don't mind the slaughter that much but for new players and for players trying to find a good group to stick with this will create a frustrating experience - especially when this game makes any gamer paranoid because of the fear to get killed. And AGAIN I do not disagree with some level of paranoia just that it might and do hamper the other experiences of the game. I'm a DM myself and I know when a certain feeling, although a feeling that I seek to build up for the players, is being used too much that it actually might start to hamper the players ability to act in a diverse manner or find a solution to a problem. A feeling being to persistent will force the gamer to behave in a certain manner. So if I creates a mood where violent thoughts is most prevalent they will act some of that out and when I change the situation somewhat they might still only be 'locket' in that violent mood and miss that they're actually able to act in a different manner this time to solve the problem I currently presented them with. So for DayZ to actually build on "the social experiment" it should also deliver the options to find it more valuable, then as it is now for protection in group from other players mostly, to create groups and play together. Eve certainly did give players the options to fly alone or in groups and both sides felt, more or less, that they did face the equal opportunities to profit in experiences from the game. They could create characters that did fly for corporations as spies and never would join any group. We could characters that only choose to join a certain group to gain an advantage by having protections from that group so they could mine in their territories. In darkfall, closer to Dayz then one might think, one could see a group of four players PK:ing others and creating a angry mob that sooner or later would run them out of the area. Or one player sneaking about and ambushing unaware players for the laugh of it but still the players could at least defend themselves and start a group much easier then any could in DayZ. Again I'm pointing out that it's harder to start a group in DayZ then in Darkfall, not that I'm hating it or anything only that this will create a different result then it would in Darkfall. So feel pleased to feel insulted by my post because of I do not agree fully to how harsh the environment is in DayZ because of PK:ers. Pk:ers that have actually change the parameters of the social interaction between players so much that this so called "social experiment" looks more or less like a experiment of paranoia and sudden violence. -
Suggestions for Dayz from a newbies prospective.......
DreamDragon replied to david6789's topic in DayZ Mod Suggestions
Chill. I understand that but you don't need to be so forceful, do you? But perhaps you're the perfect example of what I mean. Interpret this as you will, its a public and open forum is it not? But still I will claim that you're too forceful and behaving in a very inappropriate way for a forum designed for suggestions, you're like the kind of teacher I would never want to end up with. If my teacher in mathematics would sigh and bestow upon you little rants of how stupid you are because you didn't understand this or that I would never want to learn or be calm enough to be able to. Of course you're not saying that anybody is stupid but you're responding to people in a, still what I would consider in a forum for debate and discussion, very inappropriate and unforgiving way. Take care. -
Suggestions for Dayz from a newbies prospective.......
DreamDragon replied to david6789's topic in DayZ Mod Suggestions
Don't be so harsh on him. God! You're acting like he took a dump on his seat inside your church. It's true that he might be somewhat ahead of himself here and suggesting things that shouldn't be suggested because of the apparent lack of understanding of the game. But still he should be respected for actually giving his two cents and not flamed to a smocking pile. If this is the way you behave when someone, according to your views and what you know, is suggesting something like a addition or subtraction to the game then peoples will not want to participate in the discussion. And with this I will leave but before I do I just wish to write this: I'm quite sure you'll flame me now because I'm actually sticking up for this random person on the forum. Even though I'm not agreeing with many of his suggestions at all. Perhaps the way I should say this is: grow up people - it's just an suggestion. -
How to end Ganking, and support Honor [ v ]
DreamDragon replied to Arainasc's topic in DayZ Mod Suggestions
You both misunderstood me completely. I've never thought that the mechanics needs to be in place to punish or discourage bandits I simply recognize that one group has more influence then the other group that doesn't aim to influence the experience of other players. I do recognize their importance to the game and how they is so essential to the atmosphere of the game and the paranoia of meeting other players. I myself do often seek up players to either engage in social interaction or punishing them for killing freshly spawned players. I would never be so naive or egotistic to demand that a game, that I didn't create nor is the only one playing, should be in accordance to my wishes. But still I will recognize what's bothering me whilst playing and trying to deal with it in some way, I still believe that the mod lacks group and other kind of game content and that's one of the main reasons why peoples are lonewolfing/camping/greifing/whatever. I would never wish that PvP should be tilted to either group but I recognize that the group that shoots first will set the standards for the rest. The rest might try to counter the first group but seeing that players rather run then stay more then a second close to another player it seems to be kind of unlikely that any 'resistance' will be born. Do you understand what I'm trying to say? I've been playing for two weeks now and I've almost never been able to form a group with any other player. So whilst I might get a response from a player when I'm saying "friendly" it usually isn't a word more then a action like fleeing or shooting. Again we can clearly see influences from one kind of group whilst the other more friendly group are more or less silent. I've seen groups, sure, but they're almost to 100% peoples killing newly spawned players the few friendly groups run like hell even if you are within vocal range and screams "friendly"! Again I do not dislike the feeling of fear and paranoia but I don't see the fun in always being forced to act like there's one camper just around this or that corner. That will become quite bumptiously in the long run, of course this is my opinion, that you have to act like every square inch of the map is a killing field. There's other ways to add fear, paranoia, stress etc then having players going about slaughtering other players exactly all the time. DayZ seems to be about survival and fighting off various kinds of dangers. Of course players are one of those dangers, that is something I like because it adds dimension to the game. The thing is when players are literally choking down substantially large areas, especially areas close to spawns, it becomes tedious. I do not whine about it I'm just pointing out a fact, or something that I believe is a fact about the situation. I understand that players do not act in accordance to ones wishes and that's good, something that adds fun and immersion to the game. So please do not claim that I hold a opinion that the game should be in line with what I think because that's not true. I also just want to point it out that I do not really care that much if I die because it's so easy to get a hold of new stuff. The only sad part is when a vehicle is being blown to pieces. The only time I would care if I die is if I'm newly spawned because it's so cowardly to kill a unarmed player. Also you should understand that I've been playing games like Eve and Darkfall where PvP is as it should be for those hardcore pvp-players. It's lots of fun and it doesn't matter if it hurt a little if I lose because I still love the concept of a open and free PvP-world. But I still find things that I disagree with and behaviours I truly abhors, like ganking etc even though it can be fun and it really is up to the player to decide. But still we should recognise the effect those players have that loves to gank and behave like dicks against other players. If we don't we're basically being dishonest about it and can't take criticism very well. -
I murdered my first players yesterday. I was lost in the forest above Cherno. I was hungry, thirsty and got a cold that was slowly killing me. I had a AKM and a Makarov PM to defend myself with, two mags for the AKM and four for the pistol. I saw a big farmhouse far up on a hill. So I ran towards it hopping that I would find food. Then I saw two players crawling along the forest line below the farmhouse. So I dropped low as I could, pressed myself to the ground hard as I could. I thought hard about what I should do. Should I kill them in cold blood for some food and water or should I call out and hope for the best? I had decided when I raised my AKM and narrowed my sight at the back on the guy at the left, easiest to hit. I shot him square in the back, didn't kill outright him because he was moaning still. The other guy had hid in the thick bushes so I couldn't take a good shot at him. He was screaming and I felt bad for him. He was screaming to his friend, trying to give him the direction of where I was shooting from, not knowing that his friend was dying. I stayed silent for three minutes and he was silent too. I was staring at the bushes trying to find any movements. A black shadow moved suddenly to the right of the line of the bushes. I emptied the entire mag straight into the foliage! Then I saw the man falling forward to the ground, dead. The world was dead silent, well it certainly felt like it after that full automatic burst. I heard a moan up to the left. I stood up and walked up to him, aimed and ended his misery. This was my first true murders that wasn't because of me defending myself.
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How to end Ganking, and support Honor [ v ]
DreamDragon replied to Arainasc's topic in DayZ Mod Suggestions
May I add something to this post that might shed some light about the experience of the victims of these violent players? Before I begin: I want to make it clear that I understands that this game isn't about PvP vs PvE, it's about the gamer, how he or she struggles to survive and to resist anyone making an attempt on your life. This mod isn't about punishing ANYONE because of their way of playing the game and conducting themselves in the world. The mod is about having players to decide how their experience should be and how they might want to impact the experiences of others. The events: This happened about five days ago. I had died many times, new player, by the hands of the infected population in Elektrozavodsk and Chernogorsk. But it wasn't hard for me to quickly grasp the basics of staying undetected from the infected. About then the first time I saw another player I was freshly spawned close by Elektrozavodsk, the player where running towards a office building. I was jolted, more aware of my surroundings as I moved closer to call out to that player - to ask for help of him. I was new so I thought that most players would not attack, therefore this player would perhaps be a member of that perceived larger group of kind players. So I darted between the houses into the alleyways so I could get close to the office building, protected by the shadows and walls to stop any bullets. I heard him shuffling about inside. I, for a short moment, hesitated to move into the building. I started to doubt my initial thought that just this player would be one of the good ones that doesn't shoot right away when they see anybody else. Then from the other side of the courtyard I saw moments behind a wall. It was another player, also newly spawned and unarmed as I was. That player didn't move as carefully as I did but instead he darted inside the office building to loot. I saw then a head popping up above the low wall on the balcony, looking down and around trying to detect that careful player. I retraced my steps so to conceal myself better. The first player moved into the building, raised AKM. I understood then that if he was a good player he would perhaps of called out "friendly" but he didn't so perhaps he was after easy loot. I remained reluctantly silent. Then the unarmed player, I'm quite sure of it, yelled out "Friendly! I'm Friendly! Don't kill me!" but was only greeted by two shots. I stayed hidden until the office building was empty. I did have a look on the shot player to see if he had anything on him, and he did: starting gear. That armed player killed for fun, as I see it. Scum. ------------------------------------------------------------------------------------------------------------------------------------------------------------------ This did happen about two days ago. I had survived for about two hours and found a V3S-truck at Stary Sobor filled with guns, ammunition, bandages, gadgets, food etc. I was ecstatic! I felt like I couldn't be touched by anyone. So, like the dumb moron I am, I started honking the horn. Loved it! I speed off to Novy Sobor, honking and behaving like I've lost it. I stayed at Novy Sobor to fill the tank to full. Rammed many infected without a second thought, one, a police infected officer, managed, somehow, to climb up on the floe of the truck. Didn't matter - couldn't touch me *Nana-nanana*. And as I neared Elektrozavodsk, still honking madly, I had this brilliant flash "hey why not just speeding through the town honking and attracting attention to show off >MY< V3S!? Brilliant"! Admitting that this is a stupid idea because many players will attack you without hesitation. They will unload everything if they got a change; I've even seen players throwing two or three grenades to kill just one poor unarmed player for the fun of it. But still I thought that they would avoid harming the V3S because vehicles are rare and valuable. So I entered Elektrozavodsk, early morning it was, with full speed. I drove down the street of the northern residential area, knowing that I would be driving extremely close to the office building and the grocery store and that was dangerous. And just as the front of the truck would get in height of the grocery stores gates, hell was set loose on the truck! From both sides and straight forward from the office building I was being assaulted with heavy fire. Suddenly I was knocked unconscious and could just barely see a wall approaching fast - the truck crashed to a sudden halt. Then suddenly a explosion destroyed the car and the players were laughing and screaming to each others. They killed for fun one could shortly explain it all. Of course I was being stupid but they attacked to gain another kill on their list, if they wanted the weapons they could of shot out the tires and killing me. --------------------------------------------------------------------------------------------------------------------------------------------------------------------- This one happened today. I saw a player close to Chernogorsk, whom did run away from me in fear - he was killed very shortly by two lowly campers that held the hospital under strict surveillance. All because he was afraid that I was going to kill him, as he surely must of been killed less then ten minutes before we saw each others and didn't wish that to happen again. I turned around towards the bar close to the church, crouching as I moved through the town. Often the silence was shattered by short bursts of gunfire and in correlation a kill-message would be announced - every time. The gunfire was very rarely answered, in short it was newly spawned players being killed for fun. I arraived at the church and entered it. Looted everything of value to me and was about the exit when I heard gunfire really close by. I backed into the church, hid and listened for movements. I could hear the players talking. They where discussing what they was going to do next. The other said that it was funny to kill players just for the fun of it and, of course, because of that little extra thrill you feel just before the shot. Therefore they should move to the hospital again becuase of the numbers of players visiting that place, the other claimed that the firestation should be guarded in search for easy kills. But before that they should search inside the church. I was unarmed, so you can understand me being nervours and scared. So before they could move I called out, stupid I know but I was trapped. I clearly stated that I was friendly many times, I even offered them something in return for sparing my life. They didn't even answer me but moved towards the gates of the church, so I threw a gas grenade. Obscuring the entrence I was going to make a dash for it! Yelling "I'm firendly please don't shot" I runned towards the opening just to be knocked down on my stomache by one single shot to the leg. It was broken. I stoped my bleeding - they stoped the shooting. They, somehow, did see that I was not armed. Instead they was mocking me and following me as I crawled down towards the hospital. They said that they felt sorry but couldn't help me because I where not their friend and other ridiculous claims. But they could at least guard me apparently because they killed all infected untill I got to the hospital. At the hospital they threw a road flare and shot two-three bullets to attract infected. Then they ran into the residential house right across the hospital. Laughing of course they sat there and did nothing as I was being consumed by the infected. I managed to ask them "why" and did receive the irritating answer "becuse it's fun". --------------------------------------------------------------------------------------------------------------------------------------------------------------- Basically this game is runned by, sorry, a** h**** that can't find anything better to do then killing unarmed players and players that's declaring themselves as friendly. Of course I understand that this is the part of the game that players are being killed despite that they're declaring themselves friendly. But it isn't fun to be the victim of a few very well armed players with the patient to camp for hours in any given location, I've been killed in the middle of the forest so there's is no place to hide from them. It isnt't fun when the game quickly boils down to PvP and camping as the main events of the game. Of course this mod are in alpha stage and we surely will see more to do but now it's ridiculous that you can predict EXACTLY where to find a camper. It's ridiculous that they rather shoot then engage in some kind of diplomacy or bargaining with other players to further expand the experience and depth of the game. The lack of motivations to act in a more diverse behaviourism then only shooting are of course the main reason behind this narrow behaviour.