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Ungotter

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About Ungotter

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    Woodland Warrior
  1. So if I joined a server, for a few seconds, then my game might crash. Or perhaps even the server I have to wait a further ten minutes to join another server? That's bad policy and will drive people away quickly.
  2. Confirming this earlier also, came across a tent and was able to use the 'Save Old Tent' feature on my mousewheel where ever I was. It was about the time this began happening that servers became absurdly lag-ridden and it became hard to pick up items due to that lag.
  3. Ungotter

    Cannibalism and You.

    I'm sure rocket is a sociologist/psychologist and he's just made this mod to see what the human race is like. SO THANKS GUYS, NOW HE'S GOING TO PUBLISH WE'RE ALL CANNIBAL BANDITS. On topic: No, the real life risks of eating another human are massive and there is an abudance of other food for you to eat. Suck it up (no, not his intestines).
  4. Ungotter

    Are there tanks in game?

    Thank you! I'll try and grab some screenshots or something to report :3
  5. On the SAS UK server a couple of players are insisting they found a tank, with no ammo and are now riding around in it. I myself do not know of any new tanks being added but I have not found these people and haven't been able to screenshot either. Can anyone confirm whether or not tanks are in the mod at this point? I'm guessing no.
  6. Ungotter

    Wanted! dead Bandits

    Indeed, bandit activity is rather high. I either struggle to find loot or when I find a decent area to get some after prolonged time there's a bandit there to kill me. That's the way it goes but it is still very frustrating, especially since I believe the whole 'Server lag' issue comes about. I find myself with my Makrov emptying a clip or two into a bandit who's sat still, only to have them one shot or two shot me. Frankly if the shooting was fixed, I'd be having a much better time. Problems with the Wanted feature have already been said and I do agree. Though it is a great idea to have some kind of 'outlaw' status for them. It's very hard to think of a feature that sort of puts a bit of pressure on the bandits without it being silly and unfair.
  7. Ungotter

    How well geared are you?

    If I'm honest the best for me was starter gear + ALICE pack. I found a Winchester once but didn't have a different backpack and I died soon enough so eh
  8. Ungotter

    Is rocket satisfied with us?

    Eurgh, money. Reading this thread the concept of money comes up a lot and I really could just put on my political commie hat. It is a shame to see money come into the mod's future because with free-content and mods it always goes down the wrong route for me in the sense of items that give you advantages and so forth. Donations I guess are fine but the wording here is that you require money from us :/
  9. Ungotter

    Objectives (Radio?)

    Going to bump this as this idea has now been suggested in a thread, perhaps may grab some more attention this time.
  10. Ungotter

    Helpful Hints.

    I figured you meant on-screen pop-ups such as "Press G to access your bag" or something similar. While this sounds like a funny idea to play around with, how much abuse do you think you would see on the walls? Say if someone wrote a racist comment and screenshots of the game went around some people may assume this was the devs implementation. It puts the game on some rough ground when anyone can start writing whatever they like around the world. Then again, perhaps the majority would actually spray helpful messages I do not know. Sounds like a way for bandits to trap people if I'm honest.
  11. Ungotter

    Hidden player stashes

    http://dayzmod.com/forum/showthread.php?tid=6683&highlight=hidden http://dayzmod.com/forum/showthread.php?tid=4510&highlight=hidden Please? Please guys? Use the search function?
  12. Ungotter

    Possible end-game objective

    In response to objectives...you people never read mah treds Q__Q http://dayzmod.com/forum/showthread.php?tid=2269 I pretty much said the exact same thing :((( Edit: Also no end game objectives; please I really don't see the point. If you fly off in a plane, then what? You just start over again or if its a server-wide event EVERYONE has to restart even if they've only played for an hour.
  13. Your first point is a little silly, it remarks upon story consistency or situation consistency. While it would be lovely for this to happen then >If I am just an average joe, why do I have a makarov and understand how to use it? >How do I know the correct dose of morphine to take > Why are we all wearing backpacks? If I intended to go to an infected area, why did I take JUST a makrov and improper armor? If I did not intend, why would I have in most cases any equipment at all prepared for this. Remarking upon paradoxes is silly when it comes to features like this, as it is only a game that is not remarkably story driven. It is a situation, we are given gameplay elements and that is all. It isn't a campaign for Bad Company 2 or anything. Your second point is completely valid and remarks upon how this idea should be tweaked. Perhaps only minimal items or ones of lesser importance can be changed around? I mean its not as if exchanging my starter painkillers + morphine for an extra bandage or two is giving the 'BANDAGERS' out there an advantage that suits their bloody playstyle (geddit, bloody?).
  14. In favour of this, I have no idea how to navigate my around. I was looking in the forests for areas to look about, using the roads and so forth and didn't find anything for over an hour, eventually i found a very tiny town with no buildings I could go in...water pump though! :D The ability to choose starting gear is also a great idea, some may disagree with your idea on how to do it but certainly it would be a very nice idea. Perhaps just simply making it random!
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