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dreman04

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Everything posted by dreman04

  1. Currently, I play with 2 buddies of mine from real life. We trust no one outside our 3 man group. The way we play at the moment involves driving from town to town, having the driver turn the engine off and keep lookout while the other 2 loot the cities/crash site/deer stand/etc as fast as possible. Since zombies don't spawn while you're in a vehicle, we take our time inside the truck and when we get out we move as fast as we can. We usually have to shoot our way out but it's fun. We rarely run into players, but lately we've had some really bad luck with bugs, glitches, and hackers and have had to start over at the shores many times. What I would like to see: easier to meet up with my 2 buddies. At the moment we are absolutely FORCED to use vent and online maps to know where we spawn and where to meet. I'd like those things to be more available to people spawning so it's easier to do everything in-game and therefore more immersion.
  2. dreman04

    evolution of shoot on sight?

    Exactly. I play on vent and every youtube video I've seen also has the player on vent/TS/mumble. It's the only way of playing I've ever known. I do find it interesting that the DayZ mod has very strict server rules that try to make it "fair" for everyone. I honestly don't see the harm in letting people have their own personal servers with passwords or player counts lower than 40. But that's another topic for another thread probably. And as ZedsDeadBaby said, DayZ isn't made by a company or making money off of this mod. That's actually interesting to hear. I still think people's idea of an in-game item for global chat sounds interesting though.
  3. dreman04

    evolution of shoot on sight?

    Thank you for that re-cap. Seems like there was nothing to prevent that from happening as the game is truly open-world, sandbox Could you explain what the bandit model experiment is/was? I just started playing 2 weeks ago, so I'm not familiar with that.
  4. dreman04

    evolution of shoot on sight?

    Ok, I'm going to be honest with you. I laughed pretty hard at your post. It's true though. Paranoia seems to be widespread everywhere. When I'm driving around with my buddies, if we hear a gun shot, I no longer think "poor survivor, he just had to shoot a zombie and give away his position to survive," I think "let's get the hell out of here before we are next on this murderous psychopath's hit list!" I just wish I could trust the community more. If I can't, well, then it effectively turns into a single-player game for many (and in my case a 3 player game) with a mixture of zombies and tougher, smarter "humans" out to kill you.
  5. dreman04

    evolution of shoot on sight?

    Yep. I've done that as well. It's hard to see if the player is armed at night time. In the beginning, I would also feel bad afterwards. but lately it's got to the point where I don't care at all about other players. I shoot then think, "better them than me." Then I loot their 1 bandage and maybe .45 or winchester ammo. I just wish I cared more about other players as I also play games mostly for social and community aspect.
  6. dreman04

    evolution of shoot on sight?

    that's assuming you have x% SOS and y% not SOS. from my experience though, x% >>>>>> y%. especially since the first piece of advice I got when starting was "shoot-on-sight if it's not us" edit: I'm actually not going to try to argue that I know game theory or prisoners dilemma. It's been a while since calculus haha
  7. dreman04

    evolution of shoot on sight?

    I agree. And a tit for tat strategy means we'll all be shooting on sight over time. Something needs to be done to stop that evolution. Or maybe not? That's up for discussion. I guess you're right. Maybe I'm just more trusting than I should be in this game. I only fire if fired upon, and I haven't gone out of my way to harm someone yet. My buddies and I only have 1 tent and 1 vehicle, so we're not quite ready for bandit hunting. I just find it hard to believe that in a post-apocalyptic world EVERYONE would have that mentality like it is in this game. Maybe it's because it is just in fact, a game. Death penalty is loosing your gear and not... you know.... death. Edit: Great post Brachra. I have not seen or been part of a group bigger than 3 at any time. Seems pretty cool and I'd gladly die in-game for a team of players working that well together. Not of course without taking 1 with me :) Kudos to them though.
  8. dreman04

    evolution of shoot on sight?

    exactly! that is how I feel as well. there have been multiple times where I prone outside a building and both voice and text "hey guy in church, I'm friendly. Will trade bandages for food." just to be ignored, have the player (probably) freak out because someone knows where he is, and him run out the church as fast as he can. It's a shame no one trusts anyone. When you trade, you both win. But the community isn't at that level of trust yet. Or ever? when global chat did exist, did you feel less immersed to the point where shoot-on-sight is better to have around than global chat?
  9. dreman04

    evolution of shoot on sight?

    Yeah, I agree. It's almost like this "condition" spiraled out of control because as soon as one sheep turned into a wolf, it's also in your best interest to be a wolf as well. I tend to play this game with my 2 roommates from my undergrad days. We use vent to find each other and once we do we do a hell of a lot better. In fact, after grouping up, we have never died to another player. Due to bugs, glitches, and hacks though, we always find ourselves back at the shores in a day or two.
  10. dreman04

    evolution of shoot on sight?

    hmmm that's interesting. while global chat does ruin some of the immersion/realism, doesnt vent/teamspeak that we all use do the same thing? That's how I play with my buddies. That's how everyone does it from what I understand. Would be nice to have a way of talking to the other groups of 2-5 players out there. Edit: Like a HAM radio or something you could scan over some frequencies looking for other survivors
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